Disarm provides instant decloak of hostiles

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Song
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If a ship is outside your preception radius for it, it "vanishes". This can be bypassed (if it's hostile) through use of the Disarm or Paralyse hacks. These will not reveal the concealed ship directly, however the "electricity" effect that is overlaid on the ship is not concealed, allowing the position of the hostiles to be known immediately, and their identity inferred from their shape.

To fix: make overlay effects such as EMP and cyberattacks also vanish when outside of perception radius.

Untested: whether this occurs with overlay weapons such as the neuroplague launcher.
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PM
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Ships hit by ion-effect weapons (e.g., ion disruptor) and suffering from them will display sparks even if cloaked.
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PM
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It seems any overlay is not cloaked with the ship. Pteravores and side-mounted weapons remain visible and reveal the cloaked ship's position.
Download and Play in 1.9 beta 1...
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Other playable mods from 1.8 and 1.7, waiting to be updated...
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Arkheias
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PM wrote:It seems any overlay is not cloaked with the ship. Pteravores and side-mounted weapons remain visible and reveal the cloaked ship's position.
It kind of makes sense to me that large non-stealthy objects mounted or attached to the outside of a ship would negate any stealth armor underneath them.
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JohnBWatson
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Arkheias wrote:
PM wrote:It seems any overlay is not cloaked with the ship. Pteravores and side-mounted weapons remain visible and reveal the cloaked ship's position.
It kind of makes sense to me that large non-stealthy objects mounted or attached to the outside of a ship would negate any stealth armor underneath them.
I agree, but it doesn't make sense for such things to negate the effect of nebulae. I'd rather they provide a flat penalty to stealth.
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