I've noticed that the game can slow down significantly in/near nebulae if many ships (e.g. Zooanthrope swarm) are present.
My assumption is that the CPU time for calculating stealth/nebula mechanics rises with n*(n-1) ~ O(n²).
Found a bug in the game? Post it in one of the applicable sub forums depending on the version you are using. Tech support is also available in the Tech Support subforum.
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