I'm trying to produce a sprite sheet like the one from this thread for my extension.
I'm having difficulties getting transdata to agree with me. What command should I use to extract Corporate Command's ships? I think I can work backwards from there.
I also tried extracting EP's images with the code in the previously mentioned thread (minus the /debug of course) but it won't recognize the adventure.
I do have transdata in the same directory and a copy of transcendence.tdb there too so I think I'm not missing anything obvious.
[George] Transdata help
- Xephyr
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Problem solved
Turns out it was just a silly mistake - I had transdata in the collection folder rather than in the directory above. It's working fine for me now.
Here's my first go at getting a sprite sheet going if anyone's interested
Turns out it was just a silly mistake - I had transdata in the collection folder rather than in the directory above. It's working fine for me now.
Here's my first go at getting a sprite sheet going if anyone's interested
Project Renegade (Beta) : "The Poor Man's Corporate Command!"
Real programmers count from 0. And sometimes I do, too.
Real programmers count from 0. And sometimes I do, too.
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WOW
I actually felt fear reading the names of a few ships knowing they could end up in my game and not on my side.
Anyway : I would love some .xml on anything - but George did request we treat his works like CC as Top Secret material, however , the images - I really like them and I thank you for sharing.
I actually felt fear reading the names of a few ships knowing they could end up in my game and not on my side.
Anyway : I would love some .xml on anything - but George did request we treat his works like CC as Top Secret material, however , the images - I really like them and I thank you for sharing.
Flying Irresponsibly In Eridani......
I don't like to kill pirates in cold blood ..I do it.. but I don't like it..
I don't like to kill pirates in cold blood ..I do it.. but I don't like it..
- AssumedPseudonym
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Actually, I could definitely use a hand on this, myself. I can get TransData to work just fine when it comes to displaying vanilla and CC ships and stations — and even EP ships and stations, via a quick-n’-dirty TDB Wolfy made a ways back which I then further tweaked — but I can’t convince it to show TBR stuff for anything (or TSB stuff, for that matter).
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I have never once got the TransData to work for me : I tried ...but I never even got closeAssumedPseudonym wrote: Actually, I could definitely use a hand on this, myself. I can get TransData to work just fine when it comes to displaying vanilla and CC ships and stations — and even EP ships and stations, via a quick-n’-dirty TDB Wolfy made a ways back which I then further tweaked — but I can’t convince it to show TBR stuff for anything (or TSB stuff, for that matter).
I have been dependent on those that do get it going and post the files to xelerus
Flying Irresponsibly In Eridani......
I don't like to kill pirates in cold blood ..I do it.. but I don't like it..
I don't like to kill pirates in cold blood ..I do it.. but I don't like it..
- Xephyr
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I've been playing around with transdata quite a bit since I got it working
When an extension calls for resources in another directory when compiled into a .tdb, does it need to be declared in a transdata command? I think that could be the issue AssumedPseudonym is having.
When an extension calls for resources in another directory when compiled into a .tdb, does it need to be declared in a transdata command? I think that could be the issue AssumedPseudonym is having.
Project Renegade (Beta) : "The Poor Man's Corporate Command!"
Real programmers count from 0. And sometimes I do, too.
Real programmers count from 0. And sometimes I do, too.
- AssumedPseudonym
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That doesn’t seem to be the issue. I’ve tried compiling TBR in every conceivable configuration of having its resources in their own dedicated directory and/or library. None of them let anything from it show up in a TransData-generated spritesheet.Xephyr wrote:I've been playing around with transdata quite a bit since I got it working
When an extension calls for resources in another directory when compiled into a .tdb, does it need to be declared in a transdata command? I think that could be the issue AssumedPseudonym is having.
Mod prefixes: 0xA010 (registered) and 0xDCC8 (miscellaneous)
My mods on Xelerus: Click here!
Of all the things I’ve lost in life, I miss my mind the least. (I’m having a lot more fun without it!)
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Try this:AssumedPseudonym wrote:That doesn’t seem to be the issue. I’ve tried compiling TBR in every conceivable configuration of having its resources in their own dedicated directory and/or library. None of them let anything from it show up in a TransData-generated spritesheet.Xephyr wrote:I've been playing around with transdata quite a bit since I got it working
When an extension calls for resources in another directory when compiled into a .tdb, does it need to be declared in a transdata command? I think that could be the issue AssumedPseudonym is having.
Create a file called TransData.xml. Put that in the same directory as TransData. The file should look like this:
Code: Select all
<?xml version="1.0" ?>
<TransData>
<Option name="extensionFolder" value="c:\{whatever path you have}\{your extensions folder}"/>
<Option name="extensions" value="0xd88cffff"/>
</TransData>
TransData /shipimages
And that will copy a spritesheet to the clipboard. If that doesn't work, let me know. Post your TransData.log file if necessary.
- AssumedPseudonym
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That worked. Thanks, George. ^.^
Mod prefixes: 0xA010 (registered) and 0xDCC8 (miscellaneous)
My mods on Xelerus: Click here!
Of all the things I’ve lost in life, I miss my mind the least. (I’m having a lot more fun without it!)