Question1)
what's this?
(sorry for my complete cluenessness as to some of these ships)
Question2)
Isn't the main menu NOT supposed to show "hidden" ships? Since I managed to get the Iocrym command ship. This is on the latest version too (98d)
Suggestion:
maybe add a little text showing the name of the ship currently shown?
(shpOrder gPlayership 'barrelRoll)
<New tutorials, modding resources, and official extension stuff coming to this space soon!>
It has an (omnified) NAMI heavy launcher and four (omnified) Katana Star Cannons.
You must face a fleet of these if you wish to save the Antarctica. Currently they have no other place in the game but are a great CW ship that is very versatile in modding situations.
It has an (omnified) NAMI heavy launcher and four (omnified) Katana Star Cannons.
You must face a fleet of these if you wish to save the Antarctica. Currently they have no other place in the game but are a great CW ship that is very versatile in modding situations.
thanks- found the code.
I'm trying to compile all the ship data into a single file.
(shpOrder gPlayership 'barrelRoll)
<New tutorials, modding resources, and official extension stuff coming to this space soon!>
Wolfy- an easy method to get all the ship data is to use the TransData utility- you can export the ships to a text file that gives you lots of information about the ship and it's equipment config.
Periculi wrote:Wolfy- an easy method to get all the ship data is to use the TransData utility- you can export the ships to a text file that gives you lots of information about the ship and it's equipment config.
Otherwise, have fun.
is it in the exact form as used in the xml's?
(shpOrder gPlayership 'barrelRoll)
<New tutorials, modding resources, and official extension stuff coming to this space soon!>
Periculi wrote:Wolfy- an easy method to get all the ship data is to use the TransData utility- you can export the ships to a text file that gives you lots of information about the ship and it's equipment config.
If you need the ship tag structures for modding purposes, you will need to search through the xml files and pull out all the tags.
Which, actually isn't a bad idea- things are spread around all over in the files because the modules are mostly add-ons, extending the core content of the game further and further.
Organizing the xml around groups such as all stations in one file, all weapons in another file and so on might make modding easier to get up to speed on- I know it took me a while to get familiar enough with the locations of things in the file set, and could be frustrating at times.