exploits

General discussion about anything related to Transcendence.
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Aury
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Sheltem wrote:Why nobody sees saving savegames worthy to be mentioned ?

I think Korlovov shipping missions has no limit. So you can just equip a heavy omni weapon, adapt your speed to the freigther and press fire button some times when red dots appear :roll:
Solution: less money with more missions, stronger pirates, limited missions ...
you might hit the freighter.

It's not really an exploit, but there are two moronically easy ways to kill the antarctica. The simplest is to dash up, shoot it with an actinide waste cannon then become a fleet captain. The slightly harder way is to use an EMP cannon just prior to docking, then rushing through the dock screens and then simply pumping the antarctica full of EMP effect (it adds up so the more you hit it, the longer it stays paralysed). After a while you can switch to a plasma cannon or some other heavy duty weapon and wipe it out at will.
Either tactic can be achieved with no shields and light titanium armor. seriously.
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digdug
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The Huari Fortress spawns Huari destroyers fast and continuosly if a stargate is close to the station.

I already adopted this tactic 2 times with great success:
.clear the system and leave the huari fortress intact.
.Have an adventurers outfitter or corporate trading post close to your position (1-2 systems away is good)
.Use the freighter or buy a mule auton and place it a safe position, be sure to have reactor that accept pteracnium.
.Blast to pieces as many huari destroyers as you want and collect only the pteracnium and the intact duralloy armor (don't waste time on the superconducting coils unless you have a tinker nearby) :)
.Sell everything.
.Repeat as necessary.

I freighter full load of duralloy is worth around 40000 credits. And you will get around 150 pteracnium rods, also.
A trip to the closest adventures outfitter costs me around 18-20 fuel rods. (1 system away)
If you are lucky, you can get spare reactors and spare Makayev cannons from time to time.

I did a few trips and then I ordered an hyperion reactor from a corporate trading post. :D
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Betelgeuse
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so how would you stop farming (farming is what you basically described)?
Crying is not a proper retort!
F50
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These solutions apply to all types of farming (except possibly asteroid farming):

1. I think the easiest solution is to have stations give lower prices on things you sell them. You sell them something, and then sell them that thing again, and the price is lowered. If you sell in bulk (freighter loads), the price could be as much as halved. This effect may have to be somewhat lessened for Ringers as all they will buy is ore.

2. If many of one type of ship is destroyed, that ship type gets a new weapon of the same level as the lowest level weapon that ship has as a secondary weapon and if the ship has a shield it is enhanced by 10%. The more you destroy one ship, the nastier they become.

3. Have common exploits have a lower value. A variant would have this only apply if certain conditions are present. Say if a Hurari is in the system, or a Charon Pirate Stronghold, or Ranx fortress, etc.

Affected items:

light blast plate
Shuriken Neutron Blasters.
Duralloy
Dwarg Cydocist nodules
Kiloton Cannons
Kiloton Shells
Akan Shells
Ares Armor

For asteroid farming:

1. Make some asteroids (half?) create WMD weapons fire. Either PK25, Plasma Torch, or Micronuke. This may get rid of mules/wreaks/ore. Some asteroids may also reflect laser fire.

2. Have ferrians pick up ore left to float in space.

3. Place random NAMI mines in asteroid belts, especially around illegal mining operations.
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Aury
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I think that dwargs deserve to be farmed.

Though a slightly life-like market could help curb farming. the more you sell something, the less valuable it becomes. thus, there is much more supply than demand and the price falls.
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Sheltem
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F50 wrote: 2. If many of one type of ship is destroyed, that ship type gets a new weapon of the same level as the lowest level weapon that ship has as a secondary weapon and if the ship has a shield it is enhanced by 10%. The more you destroy one ship, the nastier they become.
This may lead to some unwanted sideeffects: e.g equipment they toss may be even worthier. So you could just pump up an enemy and get more money. This may also lead them to beeing to strong for their environment ....
F50 wrote: 3. Have common exploits have a lower value. A variant would have this only apply if certain conditions are present. Say if a Hurari is in the system, or a Charon Pirate Stronghold, or Ranx fortress, etc.
New worthy items would advance. And you would always have to look after updates as there may be implemented something explotable. We need more basic solutions.
For asteroid farming: ...
What is actually wrong with mining at all ? I had the impression that its a very boring procedure to mine a whole asteroid belt and transport hundreds of tones away. Anyway as asteroids are limited, ore is limited. So it would be no 'farming' as it could have an end.
regards
Sheltem

What do you think about the endless stream of spawns ?

What about modding wandering spawns which dont attack the player directly ?
omniaddict
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F50 wrote: 2. Have ferrians pick up ore left to float in space.

I'd *love* this! let them shoot at you for half an hour, then kill them and harvest 50 tons of ore per wreck!
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digdug
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1. I think the easiest solution is to have stations give lower prices on things you sell them. You sell them something, and then sell them that thing again, and the price is lowered. If you sell in bulk (freighter loads), the price could be as much as halved. This effect may have to be somewhat lessened for Ringers as all they will buy is ore.
I like it very much, if you continue to sell to the same station the same item, you're going to get less and less money per unit.

And ores or luxury goods instead should be spared from this.[/code]
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Aury
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digdug wrote:
1. I think the easiest solution is to have stations give lower prices on things you sell them. You sell them something, and then sell them that thing again, and the price is lowered. If you sell in bulk (freighter loads), the price could be as much as halved. This effect may have to be somewhat lessened for Ringers as all they will buy is ore.
I like it very much, if you continue to sell to the same station the same item, you're going to get less and less money per unit.

And ores or luxury goods instead should be spared from this.[/code]
well, ringers, hotels, luxury items and fuel should be exempt.
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Aury
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here is another- if you can pop in, kill a few ferian stations quickly then quickly run to any friendly station (preferably one with valuables such as a ringer or taikon station) and the ferians will demolish it in seconds. all you need is a massive shield, like the ares dreadnaught one, but the ferian miners are pathetically easy to out run. also, the corperate cruiser will gate in to kill the ferians, so just sit back, let the cruiser kill a few before it dies too then go ahead and demolish the few that remain. it's best to kill 2-3 ferian stations before taking on a ringer station though, a taikon needs from one big ferian hoard to a pair of smaller ones.
works best w/ the ferian warship mod.
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