Cardinal wrote:Heliotropes are pussies. The little guys are fragile and can't hurt your armour, and the big guys and bases have meaty, but slow and avoidable weapons.
A cautious player should not experience any difficulty from them. If the shields go down, use sustain. I don't think they have ever contributed to my demise (unlike, say, nomads...)
the view screen stuff is annoing though. The Bartaby ships are evil, along iwth the dwarg.
Heliotropes can be very powerful to any beginning player. It is only after the player gets more familiarized with what methods to use to defeat them. Hence; seasoned player. So of course they will appear weak after you've gone up against them many times, game after game, using your devised methods and weapons against them everytime.
I've found that what makes them interesting and once again a challenge, is to try different approaches by using weapons and shields you would not normally use at all. And then try different tactic's that you normally wouldn't use. Try that and see for yourself if they are really all that weak. You may be in for a surprise.
Lord Trogg wrote:My god it just happened, in the system right after Rigel I came accross a sung camp.
I haven't bothered to read the rest past this (As it is all just a bunch of "I found this at this" stuff) but
Saying "The system right after Rigel" doesn't do squat. System order (topology) is randomized, so it COULD happen that you meet the Slavers right after you leave st.K's. So please don't say "Right after (SystemName)"
Edit: In other words, we could run into the system you ran into BEFORE Rigel.
Charon Fizz-Soda! It's Red! It tastes like Awesomness! AND PIRATES MADE IT! Better than Eridani Mineral Water too!
errr.. are you sure? It's not as random as you seem ti think, although I have added some extra dynamics to the topo in my mods, NO nodes alternate pre and post Rigel placements..
levelFrequency: Describes how often you will see this kind of station. The value is always of the form: "----- ----- ------ ----- -----" where each non-space character represents a level of system (Eridani is the first level 1 system and St. K. is the first level 4 system). A dash means that station will not appear at that level, 'c' means very common, 'u' means uncommon, 'r' means rare, and 'v' means very rare.
that means if a station's frequency is:
"--rcu v---- ------ ----- -----"
it will be rare just after Rigel
it will be common just after St. K
it will be uncommon in level 5 systems
it will be very rare in level 6 systems.