Why 0.99 is awesome.

General discussion about anything related to Transcendence.
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Fossaman
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So, I've noticed a few little details here and there that have really made a difference in the way I feel about the game.

The first thing I noticed was the new market saturation feature. I really like this, even if it does make dumping a whole bunch of drugs tough. I'm curious, has this replaced the station 'balance' from the previous version?

The second thing I noticed was that the passage of a ship across venting atmosphere from a station whips it around. This is Cool, with a capital C. (Don't pester me with realism.)

Station explosions and cap-ship explosions are also way up there on the list o' awesome features. Also cool, though, is the fact that sometimes smaller ships (borer-class, anyway) will sometimes explode the same way. I'd like to see that become just a touch more frequent, actually, but it's pretty dang fun.

Nice job, George.
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Periculi
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I think one of my favorite parts is the new dockscreens, missions, and general improvements of Korolov trading. All together, the Korolov improvements have impressed and entertained me.
Yugi
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One of my favourite features is definitely the explosions. I like, how Fossa mentioned, that sometimes random ships (it's not just Borers) explode more than they would've otherwise :) One thing that could be added, though, is if a ship or station has explosives such as missiles/MAGs onboard when it explodes, they should enhance the explosion.

I think the game in general just seems a lot more aesthetic than the previous version, too.

Thanks George, great game! 8)
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evilbob
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yeah, the Korolov missions are something that I really love doing now- especially when you get shiny badges! :P
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digdug
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I think the game in general just seems a lot more aesthetic than the previous version, too.
yeah, isn't the HUD more brilliant ?


also I like the new asteroid distribution, it feels more realistic.
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Fatboy
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I like the new explosions, especially for the XM300 missile and the Sapiens Compound.
and the new Korolov missions.
george moromisato
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Thanks! I'm glad everyone likes the Korolov missions (though I think they need some more tweaks).

I also like the idea (I think FAD's) of keeping track of the number of pirates killed while on a mission (and displaying it).

Also, I had originally wanted to have pirates attack non-player freighters, but ran out of time. I'll do that in a future version.

BTW, you might try out the following:

Pack a crate with missiles and fuel--the higher level the better. Hit the crate with WMD (missile or something). Don't stand too close.
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Cardinal
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I tried that George (accidently)

Pretty.
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Sponge
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I'm really enjoying the new missions. Both from Korolov and from the slum/mining stations. I do agree, however, that some of the Korolov missions may need a bit of tweaking. I accepted a mission escorting an Antares II, and it was destroyed roughly 15 seconds after it left the station. Granted I wasn't too well equipped at the time, even with an awesome weapon I wouldn't have had time to destroy the pirate frigate that crushed the freighter in just a couple of volleys.

I'm also really enjoying the explosion effects. It's pretty neat when you take down a station and the resulting explosion takes down a few defenders, too.

I've also noticed a few new items. For example, I just stumbled upon (and looking at the XMLs, it seems it was a very lucky stumble) four segments of heavy sung armor at an enemy station in Rigel. I still can't figure out exactly how the new HPbonus system works, but I'm pretty confident this stuff beats out my light plasteel. :D
Stormhawk
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I like the new station explosions but have one complaint. I attacked an Earth Slaver with a Mark III howitzer. I hit it one time too many and it blew up! That happened twice. I think they should take a couple more hits before blowing up.

Aside from that and the freighter bug, 0.99 is awesome!

Thanks George!!!
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F50
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Certain ship explosions do tend to hurt more than the ship itself (Kronosaurus).
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