So, I've noticed a few little details here and there that have really made a difference in the way I feel about the game.
The first thing I noticed was the new market saturation feature. I really like this, even if it does make dumping a whole bunch of drugs tough. I'm curious, has this replaced the station 'balance' from the previous version?
The second thing I noticed was that the passage of a ship across venting atmosphere from a station whips it around. This is Cool, with a capital C. (Don't pester me with realism.)
Station explosions and cap-ship explosions are also way up there on the list o' awesome features. Also cool, though, is the fact that sometimes smaller ships (borer-class, anyway) will sometimes explode the same way. I'd like to see that become just a touch more frequent, actually, but it's pretty dang fun.
Nice job, George.
Why 0.99 is awesome.
One of my favourite features is definitely the explosions. I like, how Fossa mentioned, that sometimes random ships (it's not just Borers) explode more than they would've otherwise
One thing that could be added, though, is if a ship or station has explosives such as missiles/MAGs onboard when it explodes, they should enhance the explosion.
I think the game in general just seems a lot more aesthetic than the previous version, too.
Thanks George, great game! 8)

I think the game in general just seems a lot more aesthetic than the previous version, too.
Thanks George, great game! 8)
- digdug
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yeah, isn't the HUD more brilliant ?I think the game in general just seems a lot more aesthetic than the previous version, too.
also I like the new asteroid distribution, it feels more realistic.
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Thanks! I'm glad everyone likes the Korolov missions (though I think they need some more tweaks).
I also like the idea (I think FAD's) of keeping track of the number of pirates killed while on a mission (and displaying it).
Also, I had originally wanted to have pirates attack non-player freighters, but ran out of time. I'll do that in a future version.
BTW, you might try out the following:
Pack a crate with missiles and fuel--the higher level the better. Hit the crate with WMD (missile or something). Don't stand too close.
I also like the idea (I think FAD's) of keeping track of the number of pirates killed while on a mission (and displaying it).
Also, I had originally wanted to have pirates attack non-player freighters, but ran out of time. I'll do that in a future version.
BTW, you might try out the following:
Pack a crate with missiles and fuel--the higher level the better. Hit the crate with WMD (missile or something). Don't stand too close.
I'm really enjoying the new missions. Both from Korolov and from the slum/mining stations. I do agree, however, that some of the Korolov missions may need a bit of tweaking. I accepted a mission escorting an Antares II, and it was destroyed roughly 15 seconds after it left the station. Granted I wasn't too well equipped at the time, even with an awesome weapon I wouldn't have had time to destroy the pirate frigate that crushed the freighter in just a couple of volleys.
I'm also really enjoying the explosion effects. It's pretty neat when you take down a station and the resulting explosion takes down a few defenders, too.
I've also noticed a few new items. For example, I just stumbled upon (and looking at the XMLs, it seems it was a very lucky stumble) four segments of heavy sung armor at an enemy station in Rigel. I still can't figure out exactly how the new HPbonus system works, but I'm pretty confident this stuff beats out my light plasteel.
I'm also really enjoying the explosion effects. It's pretty neat when you take down a station and the resulting explosion takes down a few defenders, too.
I've also noticed a few new items. For example, I just stumbled upon (and looking at the XMLs, it seems it was a very lucky stumble) four segments of heavy sung armor at an enemy station in Rigel. I still can't figure out exactly how the new HPbonus system works, but I'm pretty confident this stuff beats out my light plasteel.

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I like the new station explosions but have one complaint. I attacked an Earth Slaver with a Mark III howitzer. I hit it one time too many and it blew up! That happened twice. I think they should take a couple more hits before blowing up.
Aside from that and the freighter bug, 0.99 is awesome!
Thanks George!!!
Aside from that and the freighter bug, 0.99 is awesome!
Thanks George!!!
This is our game. And George is our hero.