What can I say? I played it 'till almost 3:00 AM last night -- it's a great game! George, you've done a wonderful job with this game. I'm really impressed!
Games in this genre have always been a huge interest of mine. I started with them in Escape Velocity back on my parent's old Macintosh, and from there I started trying to learn to program my own multiplayer version of the game for the PC. I learned some Delphi, then eventually VB5/6 in my quest to make my game, along the way playing some Subspace as well.
I got pretty far with programming my game (this was back in high school). A friend bought me a domain and hosted it for me, and you can still find the old site up on the Wayback Machine -- you may find it interesting.

By the time I got to my 3rd or 4th complete rewrite of the game, it was looking really good. I worked hard during the summer to release a version with some good progress and then went off to college. My dad called me from home to let me know he'd reformatted my drive by accident and lost all of my data. That was pretty heart-wrenching, and I now keep *several* offsite backups of all my important work.
Now that I'm out of college, am married, and have a little more experience under my belt, I've gotten back into game programming. Last year I started rewriting Air Locked just for kicks to try out some ideas I had about skill-based minigames. One such game was a welding game where you have to manage the flame and wirefeed to patch armor that's damaged from combat. Of course you can pay someone else to do it in the game for you, but if you're low on cash or you want to make some extra money, you can play this minigame and work as a welder. I did get so far as to have a playable version of the minigame -- if anyone's interested, I would love to hear y'alls feedback of it:
http://www.includingjudas.com/clint/AirLockedDemo.zip
It's written in C# and uses SDL for its graphics imaging. Nothing fantastic, but I'm interested in hearing what you all have to say about it.
But enough about my game. Transcendence is incredibly well done! The modding capabilities/community really remind me of Escape Velocity (that's a compliment). I love how I feel like I'm playing a mix of EV and Nethack when playing Transcendence though -- it's a wonderful mix of genre!
I'm still having plenty of yasds (yet-another-stupid-deaths) in this game though -- my first game got to the point of being able to handily win through the entire Arena Maximus without having to retry any of the guys, and then I started experimenting with barrels that I had bought.
Yup. You guessed it -- radioactive paste. *sigh*. So I'm going to die in 3 minutes, and I have nothing in my inventory that can help me, and noone will let me dock to get help. What do I do? I die.
So I continue and avoid using that paste, and now I get further than I ever have before and guess what? I dock with a radioactive derelict. "aaaaaugh!" So I still don't have any more barrels that will help me, nor any un-id'd ROM patches. But I remember someone who said that they were there to help the needy -- the Sisters of Domina! I bet they would let me dock! So I hurridly jump back through the stargates back 2 or 3 systems and finally find the Sisters. Guess what? They let me dock, and they offer aid for anything else (especially after I give them 20,000 credits or so), but they don't do *anything* for my radiation. Kaboom. But I can't go back and try anything else either, because going through the stargates killed my old game. Augh! There goes a fantastic game down the crapper. Ah well. Such is the life with roguelikes. So I've restarted and am playing through another randomly-generated system (I love what you've done with this, George -- it's fantastic), and while it's extremely thin on money (no place to get escort jobs until 3 or 4 systems into it), there's lots of new content that I didn't see in my first game.
Sorry for the long, rambling post -- but I just wanted to introduce myself and say "Great stuff!".
I've been reading some of the posts about Multiplayer Transcendence (since that's exactly what I've been trying to program for the past 11 years or so), and I know exactly what George is talking about -- it's a very tough thing to make a good multiplayer game. I don't know if I'll ever get around to finishing it, but if I do continue to work on it in the future, it now has a new "older brother" game that it looks up to for insipiration, that game being Transcendence.
Thanks for the great game, George! Cheers!
--clint