Why are marauders superior to the charon pirates?

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Aury
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It doesn't make much sense- how can a relatively well organized pirate group with far more extent be so much weaker that a bunch of disorganized independent marauders as their name implies? :?
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Terra
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*idiot player comment* - Maybe because they have those platforms and those ships with them EMP's? Why do you think they are weak?
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Aury
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Terra wrote:*idiot player comment* - Maybe because they have those platforms and those ships with them EMP's? Why do you think they are weak?
No... I think they SHOULD BE weaker! (And the pirates should be stronger)

They need to swap places...
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Terra
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Naw, what they need is to change some units. The only thing making the marauders strong (in my opinion) are the platforms and the EMP ships. So... give the Charon those and replace the missing units of the marauders with Corsairs, Vikings or lots of Hornets.
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Actually, I think that the Charon Pirates are quite disorganized except for special raids when their main fortress leaders get together on something big. They are loosely organized in small bands (around the people who have flagships or stations) except in very specific times of expansion or retaliation. To back this up:

From the UTF (from George): "Charon Pirates [augmented humans]: A loosely organized group of pirates/privateers that prey on commercial vessels. Individual groups have a high degree of autonomy but they pay tribute to the larger organization."

I view the marauders as advanced versions of pirates. They are less democratic than the Charon pirates and operate in large coherent groups. Each group has a "home base" part where other maruaders can contact them and where they can hole up if need be and a "marauding" band that goes out and seeks loot. This is placed on a regular rotation so that people do not get worn out and they can use less equipment.

Unfortunately, George does not say much about the Marauders: "Marauders [augmented humans]: An off-shoot of Charon Pirates."


A quick reference of what "augmented humans" means:

"Augmented Humans: Augmented Humans refuse any kind of germ-line genetic modification but they take advantage of other personal enhancements. Drugs, prostheses, and surgical alterations are all accepted, as long as they are designed to improve. Most of the Commonwealth/Corporate civilization belongs to this category.

Enhanced Humans: Enhanced Humans have minor germ-line genetic modifications that allow them to adapt to a particular environment. For example, some spacers have enhanced lungs that enable them to endure higher concentrations of CO2.

Neo-Humans: Neo-Humans have radical germ-line genetic modifications. Neo-Humans rarely consider themselves human anymore. The Ares Orthodoxy and Ringers are examples of Neo-Humans."

I suggest that this extremely useful information (which I periodically review) be put in the "explore" section of the website. It reveals a lot about the various factions, their dispositions, and the nature of the various types of humanity that exist in this galaxy. It is also used for many of the older players (I'm only from .95 :P), for instance, betel's "augmentation of the player" thread.
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Charon Pirates are like a franchise; there is one in practically every system fromEridani to St. Katherine's. The original marauders are defined by history as being semi-nomadic desert tribesmen who would prey on caravans. Later, the term came to apply to any band or gang whose object is was to sally forth in moderate sized groups and plunder likely victims. George seems to have modelled his Marauders after these concepts: Use blinder cannons to disable the victim (s), loot the ship, and leave its lifeless hulk floating free in space. The Charon Pirates believe in the principles of attacking with an overwhelming force, hulling your ship, and looting your carcass. The Charon Pirates are not exactly weak when compared to the Marauders. The Charon frigates and Drake Missileships could easily take on a Marauder Platform. Both sides use the Viking-class ships. But where Marauders favor the blinder and EMP cannons, the Charons take to the partical beam, and dual laser. In a pitch battle, I believe that both are evenly matched. But then, that is my opinion... :twisted:
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Atarlost
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Your opinion is wrong. Marauders use everything the Charon Pirates use except Frigates and the basic Corsair and Viking.
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dosbox-gamer
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If you think the Marauders should definitely be stronger...
then *this* is your mod:

http://xelerus.de/index.php?s=mod&id=430

Heavy Marauders v3.1: Introducing Heavy versions of the Corsair, Viking, Drake, Barbary, and Tripoli, plus a tougher Marauder Raid Platform, and better-defended Outpost and Stronghold encounters with more Heavies.

Install if you dare!
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Aury
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Atarlost wrote:Your opinion is wrong. Marauders use everything the Charon Pirates use except Frigates and the basic Corsair and Viking.
Adn the mauraders have the tripoli too
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That's very true, the Tripoli is an awesome warship. Here's how to make the Charon Pirates stronger and more realistic: Random weapons, it's very easy to mod and once you do you have Corsairs coming at you with Class 1s and Turbolasers! Vikings with particle beams! After all, why would the pirates not upgrade their ships?
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Aury
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In TX2, that's why I merged the marauders (very loosely: they'll attack anybody except the house of charon) with the charon pirates, as well as having 2 powerful factions within the Charon pirates vying for supremacy (the other two being just regular pirates and the marauders)

They will all have randomized weaponry (because not one is a true military using standardized ships), but in general, the mauraders will be threatening to most small ships and pose a danger to korolov shipping, cumulating with having their current tripoli, then the organized charon pirates having access to particle weaponry (as well as their raid-freighters being substantially more powerful (the pirates' alternate to the weaker marauder raid platform)) cumulating in particle weapon armed tripoli's. Finally, the house of charon and shadows of charon each have access to a dreadnought or carrier respectively, both being armed with high level weaponry. The level of sophistication is relative to the distance from st.k's in the commonwealth- mauraders appear within CW territory, the pirates at the fringes, then finally house/shadow forces duking it out past the CW's borders. (terraton/ringer/ares/blackmarket tend to be favored targets- the shadows preferring the black market (easy prey for them) and terratons (a rather divided bunch with plenty of in-fighting, thus easy to take advantage of), while the house prefers the ringers and ares)
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Stormhawk
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Sounds cool, can't wait till it comes out. Any idea when that will be?
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Aury
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Stormhawk wrote:Sounds cool, can't wait till it comes out. Any idea when that will be?
http://eternalmodding.50.forumer.com/viewforum.php?f=10

That's my forum devoted to TX2- I still have to make an "official thread" though, but that'll come before june.

I'll be making small releases with sample content from the mod- And I totally expect to be done with the charon ships by the end of june...

A pre-alpha demo will also probably see a release sometime this summer.
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Stormhawk
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Sweet! Can't wait!
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