So i said to myself, how big would be ingame the CSC if the proportions were respected ? So i did a couple of calculations with the pixels and i came up with this :

http://img247.imageshack.us/img247/9536 ... onsdk4.jpg
Problem with that is that the scale is already pretty wacky when you consider each pixel (for travel and range purposes) is supposed to be something like 12,500 km. I understand that everything is depicted at larger than actual size for gameplay purposes (otherwise everything except some planets and stars would be single-pixel points), but having the CSC be any bigger would cause situations like one not being too big to hide behind a sun or catching all the friendly fire for combat within a light-minute around.Stormhawk wrote:The CSC should be bigger in game, not quite that big, but close.
You're leaving out the travel/range scale - the only thing depicted by this scale is the relative distance of objects. Even planets are shown larger than they would actually be on this scale (on this scale, an Earth-sized planet would be between 1 and 2 pixels across). I'm not sure if stars are supposed to be depicted on this scale or not - I'll have to take a look at them later.digdug wrote:so, from what I can understand, there are 3 different scales in Transcendence:
-ship scale, all the ships are in the same scale besides very large ships that falls in the next category
-station scale, all the stations plus the CSC and the other large ships (Phobos, Iocrym)
-planet scale, planets and other space objects.
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Object Size (Km) Image (pixels) Example
Ringed planet 300,000 512 Saturn
Large gas giant 150,000 430 Jupiter
Medium gas giant 50,000 330 Neptune
Large rocky planet 13,000 240 Earth
Medium rocky planet 7,000 200 Mars
Small rocky planet 5,000 180 Mercury
Large dwarf planet 3,500 170 Earth’s Moon
Medium dwarf planet 2,250 150 Pluto
Small dwarf planet 1,000 128 Ceres
Giant asteroid 500 105 Vesta
Large asteroid 250 90 Hyperion
Medium asteroid 100 64 Prometheus
Small asteroid 50 50 Eros
Tiny asteroid 10 32 Deimos