I created this a little while ago. Then i decided to turn it into its present form. Now I sent George a message at transcendence@neurohack and I didn't get a response so I guess he's busy but I think the community should see it and then tell me how bad the interface and the program is. be nice please.
The download is at
here
It just needs to be run from the same folder as the game and it has transdata 1.6 built in.
Please don't think too badly of my program as this is one of my first utility ones.
has only been tested under xp
TransData Utility 0.1.0
- H Iris
- Commonwealth Pilot
- Posts: 86
- Joined: Tue Jun 10, 2008 4:29 am
- Location: Crawling out of the primordial slime
The Earth is just too small and fragile a basket for the human race to keep all its eggs in.
My Tech Blog - Technocratic Education
My Arts Blog - Another Arts Blog
lachlanproject
My Tech Blog - Technocratic Education
My Arts Blog - Another Arts Blog
lachlanproject
- Aury
- Fleet Admiral
- Posts: 5510
- Joined: Tue Feb 05, 2008 1:10 am
- Location: At the VSS Shipyards in the frontier, designing new ships.
Neat!
Have you seen what I've been making? [look in the shipyards: it's the mod-manager thread]
Have you seen what I've been making? [look in the shipyards: it's the mod-manager thread]
(shpOrder gPlayership 'barrelRoll)
<New tutorials, modding resources, and official extension stuff coming to this space soon!>
<New tutorials, modding resources, and official extension stuff coming to this space soon!>
- H Iris
- Commonwealth Pilot
- Posts: 86
- Joined: Tue Jun 10, 2008 4:29 am
- Location: Crawling out of the primordial slime
It allows allows the switches to be used and accessed easily.
at the moment due to how I am working it is in text based commands and not complete. (It has all major switches but not many of the minor ones)
Though I may have to talk to Wolfy and then try and integrate as a module written in C# so that his mod manager has added functionality.
at the moment due to how I am working it is in text based commands and not complete. (It has all major switches but not many of the minor ones)
Though I may have to talk to Wolfy and then try and integrate as a module written in C# so that his mod manager has added functionality.
The Earth is just too small and fragile a basket for the human race to keep all its eggs in.
My Tech Blog - Technocratic Education
My Arts Blog - Another Arts Blog
lachlanproject
My Tech Blog - Technocratic Education
My Arts Blog - Another Arts Blog
lachlanproject
- Aury
- Fleet Admiral
- Posts: 5510
- Joined: Tue Feb 05, 2008 1:10 am
- Location: At the VSS Shipyards in the frontier, designing new ships.
If you use the same plugin framework schilcote is using, basically what happens is that TMU will start your plugin, and your plugin will start up, read a text file in which all the arguments are pre-stored. Or you could add in a GUI directly, so that it could be used totally independantly as well. I dunno, we can talk about this on IRC once I get back.H Iris wrote:It allows allows the switches to be used and accessed easily.
at the moment due to how I am working it is in text based commands and not complete. (It has all major switches but not many of the minor ones)
Though I may have to talk to Wolfy and then try and integrate as a module written in C# so that his mod manager has added functionality.
(shpOrder gPlayership 'barrelRoll)
<New tutorials, modding resources, and official extension stuff coming to this space soon!>
<New tutorials, modding resources, and official extension stuff coming to this space soon!>