
Would it be possible to have a multiplayer version of Transcendence, in any form? It could be simply having a server run slightly modified Transcendence, except the game has been modified to have multiple playerships, the clientside being the input and drawing routines excised from the game, and the data that is normally passed between the two pieces of code is passed over TCP.
Or, it could be something completely different, a completely independent game that is merely based on Transcendence. Instead of modifying (hacking) the existing game to work multiplayer, there would be a completely different codebase, designed for working multiplayer.
Then, there would be the problem of ships, should we read them from Transcendence savefiles, have players start with starting ships and increase their power like in normal Transcendence, or just assign random ships to the players?
Would the game be co-op, or deathmatch? Would the players be cooperating to get to the core, trying to get to the core independently, or just blowing each other to bits?
And of course, there's the question of development. Would this new game be made by George, or one of the normal devs, or would it be community-based?
What does everyone (especially George) think of all this?