
In any case, the weapon description needs to change, since the three cannons no longer independently target.
I definitely did not mean to nerf the IM90 (not like that anyway). It's a bug that I'll fix for RC2.BloodEagle wrote:NOOOOOOOOOOOO!!!!!
In any case, the weapon description needs to change, since the three cannons no longer independently target.
Personally, I like this concept. Apparently (As I havn't had the chance to test it for myself), no fragment will target and track as I have interpreted it...george moromisato wrote:In RC1, all fragments pick a target, even if that means that multiple fragments go after the same target. Could that explain what you're seeing? And if so, is it behavior that should continue?
Code: Select all
<ItemType UNID="&nwiOxybeles;"
name= "Oxybeles Light Howitzer"
level= "6"
value= "15000"
mass= "4000"
frequency= "uncommon"
modifiers= "Howitzer; MajorItem; NWA; BlastCannon; Military"
description= "The Oxybeles Light Howitzer fires multiple small disposable lasers powered by hexagene driven MHD
generators."
sortName= "howitzer, trebuchet, ThermoCannon"
>
<Image imageID="&rsItems1;" imageX="96" imageY="0" imageWidth="96" imageHeight="96"/>
<Weapon
type= "missile"
damage= "blast:1d4; momentum3; WMD4"
fireRate= "40"
missileSpeed= "25"
lifetime= "240"
hitPoints= "10"
powerUse= "150"
recoil= "1"
fragmentCount= "1"
repeating= "12"
directional= "true"
fireEffect= "&efMediumCannonFlash;"
hitEffect= "&efFragmentationExplosion;"
sound= "&snRecoillessCannon;"
>
<Effect>
<MoltenBolt
width= "5"
length= "20"
growth= "3"
primaryColor= "0xea, 0xed, 0xae"
secondaryColor= "0xc0, 0xc2, 0x85"
/>
</Effect>
<Fragment
count= "1"
type= "beam"
lifetime= "60"
damage= "laser:1d10"
multitarget= "true"
beamType= "blaster"
sound= "&snLaserCannon;"
>
</Fragment>
</Weapon>
</ItemType>