
Though I don't think the Ranx or Ares Dreadnoughts are underpowered to much, they have powerful weapons but they may not be the best designed to preform at high recharge rates.
(Drako Slyith)* I am a person
(Eliza chatbot)> Do you believe it is normal to be a person?
No, no, no, and more no. You're taking the one thing I have issue with- the Ranx DN being subpar at best- and trying to apply it wholesale to -everything-. Please for the love of whatever you consider holy, stop the strawman crap.Drako Slyith wrote:First off, the sung are terrible at defense. In respect to their slave stations, their slave coffins block their own shots. The key to a good defense is that you can shoot them while they can't shoot you. The sung are terrible at this, because they end up killing each other as much as you.
The weakness of the ranx dn is simply the reverse of the weakness of the Uraks. Get any decent weapon and you can easily destroy any uraks.
It is not fair to compare the ranx dn with an aquila because obviously the aquila (as well as the Phobos) are created by factions with far more resources and influence.
In the end, however, the point of the game is to preserve balance in the game, not just for the player but for other factions. Exploiting an AI is not considered a lapse in balance. If it is that important to you to have a challenge while fighting the ranx, stop exploiting an AI and fly at a further range. Then tell me it needs to be stronger.
And yes, following your reasoning to the logical conclusion, a hornet is extremely easy to destroy. Because of this, they need more defense. The problem is that any shot that hits them destroys them. To solve this, they need a shield. Therefore, at least adding a class III shield will make it a much more reasonable challenge.
Also, because an ICS has only low range weapons and one long range weapon that isn't that powerful, the ICS needs to be given a very powerful long range cannon to make it harder to kill them, and not let the player sit out of range and shoot them.
And don't say the ranx is nothing like that, because it is. You are trying to increase the strength of a ship that is not meant to be that powerful. A hornet is support to be easy to destroy. Maybe the ranx dn is supposed to have a weakness. Just because a ship has a weakness doesn't mean that the ship needs to be stronger. The Death Star had a critical weakness. Following your logic, this weakness should have been fixed in the movie so it was harder to destroy. Leave the variety, and leave the inherent weaknesses that players can discover and exploit to their own enjoyment.
Not all ships are equal, and they if all ships are equal you end up with a very bland game.
First off, I was taking your own logic to the most logical conclusion. And you just confirmed my point, with the Death Star argument. It would be dull, because it would be too powerful. That is what you are trying to do to the ranx. You are trying to fix a fatal flaw which is needed so they are not fled from at all times. For the hornet, exactly! They are not meant to be extremely powerful. Nor it the Ranx DN.Amariithynar wrote:No, no, no, and more no. You're taking the one thing I have issue with- the Ranx DN being subpar at best- and trying to apply it wholesale to -everything-. Please for the love of whatever you consider holy, stop the strawman crap.Drako Slyith wrote:First off, the sung are terrible at defense. In respect to their slave stations, their slave coffins block their own shots. The key to a good defense is that you can shoot them while they can't shoot you. The sung are terrible at this, because they end up killing each other as much as you.
The weakness of the ranx dn is simply the reverse of the weakness of the Uraks. Get any decent weapon and you can easily destroy any uraks.
It is not fair to compare the ranx dn with an aquila because obviously the aquila (as well as the Phobos) are created by factions with far more resources and influence.
In the end, however, the point of the game is to preserve balance in the game, not just for the player but for other factions. Exploiting an AI is not considered a lapse in balance. If it is that important to you to have a challenge while fighting the ranx, stop exploiting an AI and fly at a further range. Then tell me it needs to be stronger.
And yes, following your reasoning to the logical conclusion, a hornet is extremely easy to destroy. Because of this, they need more defense. The problem is that any shot that hits them destroys them. To solve this, they need a shield. Therefore, at least adding a class III shield will make it a much more reasonable challenge.
Also, because an ICS has only low range weapons and one long range weapon that isn't that powerful, the ICS needs to be given a very powerful long range cannon to make it harder to kill them, and not let the player sit out of range and shoot them.
And don't say the ranx is nothing like that, because it is. You are trying to increase the strength of a ship that is not meant to be that powerful. A hornet is support to be easy to destroy. Maybe the ranx dn is supposed to have a weakness. Just because a ship has a weakness doesn't mean that the ship needs to be stronger. The Death Star had a critical weakness. Following your logic, this weakness should have been fixed in the movie so it was harder to destroy. Leave the variety, and leave the inherent weaknesses that players can discover and exploit to their own enjoyment.
Not all ships are equal, and they if all ships are equal you end up with a very bland game.
The hornet is a cheaply made, mass-produced ship that is quick and easy to destroy if you can hit it. It isn't meant to BE much, it's just a little buzzing annoying gnat. It isn't meant to be an example of a faction's might, nor is it a capship- Even then, it is produced in swarm numbers and is supported by enough ships that it is a threat a the point at which it appears that it doesn't need better armor or shields. Even then, if armor and weaponry were to be upgraded, a shield tacked on, etc. it would end up with what would effectively be called That One Ship in the game, I have no doubt, if just because it would be truly irritating to deal with. Someone here on the forums (Datal?) even said they used a freighter and four Hornets that have been souped up for combat, and they destroy stuff. It is a system (zone) limitation and they fit in just fine.
The iocrym has long range and short range. if you can dodge its shots, congratulations, you outmaneuver it. It still is not -incapable of damaging you- at any range. It does not need fixing because there is nothing broken. A shield with a recharge rate of 7 hp/sec outrecharges the Kiloton Cannon's damage without the spray. I'm sure that none of the Iocrym weapons are that weaksauce.
Using the Death Star having a critical weakness in your argument is a non sequitur because if it didn't have such a critical weakness then the good guys would have failed and the Empire would have won- It would have been a simply victory as they facerolled over the Rebels and continued conquering the galaxy/known universe. It would have made for a dull story, which, for sales purposes, you cannot have, and thus, weaksauce weakness. If it were to have been created in reality, no such design would have ever made it off the drawing boards, let alone get put into production... sorta like the Ranx DN. (both cases assuming sufficent technological level to create said ship/planetoid)
The Ranx DN has no such compunctions; It doesn't need a critical weakness just to be balanced- In fact, it is highly flawed BECAUSE of said weakeness, making it effectively weaker than nearly any other combat-oriented ship available to the enemy, at the appropriate system (zone) level. I do not want the Ranx DN to be something like a Suoperdreadnought in power- that's what, well, Superdreadnoughts are for. i just want the glaring flaw in their -only- weapon resolved, or secondary weapons for point defense added, either of which -make sense from a logical and balance standpoint-. It doesn't need to entirely equal other ships of its class, but as it is curently, it is weak enough that it doesn't hold a candle to other ships in its class. The power fluctuation is -too- high, and that is what needs to be rectified.
RPC: Excellent mod. Thank you.
(Drako Slyith)* I am a person
(Eliza chatbot)> Do you believe it is normal to be a person?
We should really rename this thread the "turning into Atarlost Thread".RPC wrote:Let's pretend I quoted the whole thread.
Was this barb directed at me?Amariithynar wrote: I was replying with counterarguments to the attacks upon what i was saying. i don't mind if there's a counterargument, but I do mind when someone takes what I said and then triesrunning with it just to prove their point/make me look stupid with it, even when I never said that. ie; I hate when words are put in my mouth.
(Drako Slyith)* I am a person
(Eliza chatbot)> Do you believe it is normal to be a person?
I see you've taken the first step to moddingIt should still remain a character mod, which i'll be toying around with and tweaking numbers