Check out the spec sheet:

It sounds like you're picky. That's fine, but being picky means some ships simply won't serve you.PM wrote:I will be brutally honest. The model and texturing are done well, but the design is an ugly eyesore when viewed at from any direction other than straight down.
As for its stats. If the expansion does not include more useful Rasiermesser weapons, the swivel will be irrelevant in my hands (but not for enemy Freyrs I need to kill). With only four non-weapon slots AND .22c speed, device selection is really tough! Two of them will be taken by reactor and shield (likely by design). That leaves two non-weapon slots left. If the adventure includes Elysium, then jumpdrive is a must-have - it is the Enigma runeword (from Diablo 2: LoD) of Transcendence because it enables optimal game-winning strategies. That leaves one device slot left. With .22c, the Freyr will not be able to run away from very many things. Thus, I will want a Titan engine minimum. (Wolfen does not need an engine, but anything with less than .25c does, unless the player wants to die if he cannot outgun the enemy.) But, that leaves no room for patcher arm, cargo hold expansion, missile defense, or that cursed plot item from Nares station (I never do that mission with the Wolfen unless I have no other choice). With 40 tons of mass, it can haul more than Sapphire or Wolfen before turning slows. The higher hull mass also means I can equip slightly heavier armor and devices without giving up turning speed. (Weakening the 16 ton IM90 in the 1.2 beta helps too, it may not be a must-have anymore.) At least the Freyr has 50 tons of cargo space, the bare minimum I tolerate on ships. (Cargo hold is must-have on Wolfen because 35 tons is not enough for the compulsive looting I do.)
Of course I am picky! I like playing with power, and the more powerful and competitive options there are, the better.Atarlost wrote:It sounds like you're picky. That's fine, but being picky means some ships simply won't serve you.
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I find the .2c of the sapphire adequate for evading anything truly dangerous and 50 tons of cargo quite generous and don't care about optimal play with a jumpdrive so I'd have no problem with this ship unless it has a lower armor limit than the sapphire.
That is why games have tiers, and many serious players gravitate toward high tier characters and eschew or disdain low tier or joke characters. I am writing my opinion on its specs based on my experience of the standard game. If a stronger ship can exploit a gamebreaker strategy, but a weaker ship cannot, I have no reason to use the weaker ship, no matter how attractive the weaker ship may appear to be. I may try a weak character or ship if I have not tried it before, but once its weakness reveals itself, I will abandon it for a stronger option.Bruno wrote:About specs, is not the game also about choices?
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Want to loot everything in the galaxy and make a Scrooge McDuck moneybin? Use the EI500, its perfect.
If you have trouble with swarms in the base game that's a weakness you have, not one universal to all players. Swarms die like flies to the better omnis and spread weapons as long as you keep a sapphire or wolfen light enough to turn quickly. The same is going to be true of the Freyr, except more so because even without the unspecified additional Rasiermesser weapons an omni flenser is good against all swarming enemies.PM wrote: Of course I am picky! I like playing with power, and the more powerful and competitive options there are, the better.
Most things that threaten me are gunship swarms because they are fast and common. Most are at least .20c, and you cannot outrun that with a stock Sapphire. Destroyers or bigger are less of a threat because most are too slow to catch you. At best, they can try to snipe at you with ion lancers, plasma archcannon, or homing missiles.
The real problem isn't that the Freyr isn't suited to a gamebreaker strategy. The real problem is that a gamebreaker strategy exists at all.PM wrote:That is why games have tiers, and many serious players gravitate toward high tier characters and eschew or disdain low tier or joke characters. I am writing my opinion on its specs based on my experience of the standard game. If a stronger ship can exploit a gamebreaker strategy, but a weaker ship cannot, I have no reason to use the weaker ship, no matter how attractive the weaker ship may appear to be. I may try a weak character or ship if I have not tried it before, but once its weakness reveals itself, I will abandon it for a stronger option.
Agreed. As long as some ships are able to exploit gamebreakers but others cannot, the stronger ships will be the choice picks. Even single-player games are not exempt from this. You can find guides or other gaming forums which say something to the effect of:Atarlost wrote:The real problem is that a gamebreaker strategy exists at all.
Um, I'm pretty sure the Freyr description says any Rasiermesser weapon mounted on it goes in a turret. For the Wolfen there are no omni-flensers, but for the Freyr all flensers are omni, or at least swivel. You can handle swarmers up to sandstorms with an RK-15. A turreted flenser will do just fine. Even a swivel if you don't overload since the swivel will do the fine aiming and anything but hornets and wind slavers will bunch up behind you unless hostile gunships have been made faster since 1.1.PM wrote:I do not know of any omnidirectional Flenser in the standard game. The only standard omni-kinetic I know of is the RK15, and that is made by NAMI, not Rasiermesser; and it is not a Flenser.