Outlaw ships

General discussion about anything related to Transcendence.
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Arisaya
Fleet Admiral
Fleet Admiral
Posts: 5561
Joined: Tue Feb 05, 2008 1:10 am
Location: At the VSS Shipyards in the frontier, designing new ships.

I suppose I can maintain a legacy graphics library?

Maybe Ill put that together later today...
(shpOrder gPlayership 'barrelRoll)

<New tutorials, modding resources, and official extension stuff coming to this space soon!>
the_Butler
Miner
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Posts: 36
Joined: Wed Aug 28, 2013 3:24 pm

Deltax wrote:I believe there was a mod on xelerus that added a nano weapon capable of healing ships, but I cant seem to find it anymore... I think weapons extended adds some kind of "healing" weapon as well.

On topic, the graphics look great! Will the zulu-II also have its size increased? Its current graphic isn't much larger then the zulu-I.
I am glad that the flying sword(oromo) is getting new looks, it reminds me slightly of that firefly vessel from BSG, and sotho also looks great.

Yes there was a mod that was supposed to heal other ships, but it didn't work. I can't remember the name of the mod but I remember the authors readme was in very bad broken english, looked like it was machine translated.

As for this thread, the ships look awesome, but pretty much any spaceship looks awesome to me. I'm a space case and easy to please.

I have a custom built model rocket at home meant to launch my ashes into the sky for when I die. I wish I could actually get it into orbit.
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