For Fun: The Headcanon Thread

General discussion about anything related to Transcendence.
User avatar
Atarlost
Fleet Admiral
Fleet Admiral
Posts: 2391
Joined: Tue Aug 26, 2008 12:02 am

AdmiralZo wrote:I've always imagined the player as some super strong guy. After all, the player can magically lift devices that weigh thousands of kilograms to his ship.

Unless of course, he always has his automatic lifter handy.
No, he can mundanely lift devices that weigh absolutely nothing because he doesn't live in an accelerating reference frame.

Silly grounders with their silly ideas about weight.
Literally is the new Figuratively
User avatar
Xephyr
Militia Captain
Militia Captain
Posts: 857
Joined: Fri Dec 14, 2007 1:52 am
Location: Orion Arm, Milky Way
Contact:

Atarlost wrote:No, he can mundanely lift devices that weigh absolutely nothing because he doesn't live in an accelerating reference frame.

Silly grounders with their silly ideas about weight.
Of course, super massive objects still have a pretty impressive amount of inertia to overcome. I picture looting to be a very gradual process when you're moving masses equivalent to several cars.
Project Renegade (Beta) : "The Poor Man's Corporate Command!"
Real programmers count from 0. And sometimes I do, too.
JohnBWatson
Fleet Officer
Fleet Officer
Posts: 1452
Joined: Tue Aug 19, 2014 10:17 pm

Xephyr wrote:
Atarlost wrote:No, he can mundanely lift devices that weigh absolutely nothing because he doesn't live in an accelerating reference frame.

Silly grounders with their silly ideas about weight.
Of course, super massive objects still have a pretty impressive amount of inertia to overcome. I picture looting to be a very gradual process when you're moving masses equivalent to several cars.
Gives more credence to my 'the cargo bay is full of robot arms' theory, given how I can loot a destroyed station in the middle of a firefight. Also explains how the miner's bay helps us mine.
PM
Fleet Admiral
Fleet Admiral
Posts: 2570
Joined: Wed Sep 01, 2010 12:54 am

Over four years ago, I asked how looting would be done. Here is the link to the (old and dead) topic.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!

Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
schilcote
Militia Captain
Militia Captain
Posts: 726
Joined: Sat Feb 02, 2008 7:22 pm

[schilcote] Why do Korvolov stations have abandoned cargo containers surrounding them?
<AssumedPseudonym> No clue.
<AssumedPseudonym> More to the point, though, why do some of them have pirate bases in them?
[schilcote] Spying on the Korvolovs.
[schilcote] That's how they always know when you're on a mission.

The real question is, if one stock EI500 can take out every enemy station up to Rigel at least, why doesn't the Commonwealth just send in a single task force and wipe out all the bad guys? They're a pretty crappy government, all told.
[schilcote] It doesn't have to be good, it just has to not be "wow is that the only thing you could think of" bad
JohnBWatson
Fleet Officer
Fleet Officer
Posts: 1452
Joined: Tue Aug 19, 2014 10:17 pm

Why do Korvolov stations have abandoned cargo containers surrounding them?
I recall reading ingame that the Charon have inside men in Korolov tipping them off to valuable freighters. Those guys may be the ones who proposed having a multitude of pirate base - sized crates lying around their structures, too.

On a more believable note, possibly some manner of last - ditch defense against Drakes? They block missiles reasonably well, which could mean the difference between life and death for a station awaiting reinforcements.
The real question is, if one stock EI500 can take out every enemy station up to Rigel at least, why doesn't the Commonwealth just send in a single task force and wipe out all the bad guys? They're a pretty crappy government, all told.
If anyone figures out an answer to that one, please do tell me. I'd always assumed the pirate factions(Including the Centauri) would retaliate against those who attacked them, and only pilgrims who were heading out of human space anyways wouldn't be afraid, but that's fairly shaky. The region used to have more powerful hostiles, which helped lessen the suspension of disbelief here, but it was always a bit of a head scratcher.

My second guess would be that weaker stations like the pirate caches and Centauri outposts suffer greatly from the scaling used in the game, and would realistically be much harder to find. That one takes some hits when you see them spawning right along trade routes, but we can assume it's a glitch for rationality's sake. It's also supported by the fact that Korolov takes much longer to locate the Charon headquarters than a player would just by orbiting the outskirts of a system.

I really miss the old Stronghold spawning system, where they were far enough out that there was very little chance of accidentally encountering one. The T-series transports going over to them every so often is similarly bad for their cover.
User avatar
Xephyr
Militia Captain
Militia Captain
Posts: 857
Joined: Fri Dec 14, 2007 1:52 am
Location: Orion Arm, Milky Way
Contact:

I thought it was strange that armor patches and repair kits come with a wooden crate (or at least, false wood grain patterns have made a comeback in the future), but those of you who have poked around at TransArt might know that the Sisters of Domina stations have a wood texture as well - So maybe wood is actually a common building material in space!
Project Renegade (Beta) : "The Poor Man's Corporate Command!"
Real programmers count from 0. And sometimes I do, too.
User avatar
0xABCDEF
Militia Lieutenant
Militia Lieutenant
Posts: 124
Joined: Thu May 19, 2016 12:58 am
Location: in the rogue frontier

The majority of non-pilgrim Commonwealth citizens are extremely cowardly or apathetic to the point that even a Commonwealth Habitat cannot send its guard to attack a Centauri Warlord Camp. This applies especially to those who pilot the helpless Borers that get surrounded by Centauri Raiders; the pilots are so terrified of conflict that they cannot even fire their Mining Laser. Essentially, people do not attack the Warlords or any other enemies unless they really, really have to.

Fiona's exploration ship may have been part of a large fleet in St. Katharine's Star that was looking for the Dall Sphere, which may explain why Fiona managed to survive all the way to Eridani, yet lost important "data" in the process. She could have been in Heretic, but the trip back would have been so long that Penitents would have had more than enough time to kill her.

The Corporate Hierarchy is run like a huge corporation with numerous subsidiaries and "employees".

The credit and rin are a cryptocurrencies or something similar; it is impossible to just hack in more money.

When Korolov ships say they're shipping cargo to stations, they're really only shipping CONTAINERS FULL OF AIR because the stations that receive services do not seem to have any changes in inventory.

The Sung Slavers are never seen boarding enemy ships/stations and enslaving their occupants; instead, they just kill enemies like the Huari because they already have enough slaves???
User avatar
TheLoneWolf
Militia Captain
Militia Captain
Posts: 802
Joined: Thu Nov 28, 2013 5:03 pm
Location: Aboard the CSS Radiant

The Ares call themselves Domina followers, but never sent a single dreadnaught to break the quarantine.

A tiny Wolfen can install a dreadnaught grade archcannon.

Bullets can reach the speed of light.

There is no Gamma ray based weapon.

We never get to say "Beam me up, Scotty"

Who sent the mail to Arco?

Is that our family in that Residental Level?
136166
Miner
Miner
Posts: 42
Joined: Sat Dec 21, 2024 8:13 am

Sorry for Necro, but I here is some of my headcanon. I think you might want to take note that:
The TEV9 Blaster is particle, and Light Tharsis plate is resistant to particle.
This means that either EI is scamming the Commonwealth Fleet or that the CW is spending all its money on Aquilas and Brits and others.
They can't/won't update their CSCs when they are the backbone of the CW Fleet. This also means that on their own, a CSC could barely tackle a sandstorm of sandstorms.
Also...
Admirial Decker is drunk.
Yes, you read that correctly.
The first time I did the CSC Antartica/Lamplighter mission, I remember the text saying something like:
"As you walk into Admirial Decker's quarters, you notice multiple bottles, piling up."
He might have been trying to drown his sorrows after the failed attack on the Ares stronghold.
The one where four CSCs attacked. And Helios broke off the attack.
Then, in his drunk/not sober state, he probably declared that he would have his revenge with a weapon of impossible destruction.
The Lamplighter is impossible, as far as I know. I mean, it fires antimatter. How can you do that!? Antimatter antis matter. :x
And that he asked the Player to kill the Antartica agrees with that. Why gamble your key to victory to some random when you can annihilate the Antartica with Aquilas? :D
Makayev and Reismeisster are at war. In a way.
They both are in the blast/matter market for weapons.
So Makayev made three weapons: Moskva 11/21 and Slam Cannon.
Reismeisster made the Akan 30, the de facto ace in the hole, in my opinion.
Makayev than made the Mk howitzer line.
Reismeisster then made the Akan 600, an ace-in-the-hole made more easier to flyswat enemies.
Makayev then made the Heavy Slam Cannon and the Moskva 33.
So, Reissmeisster is beat. But Bushido/Honoko-Tomashi weapons has been making particle/energy weapons, and dominating that section of the market. And Dvalin made the Ion9. He mentions he is going to modify it for mass production. If he does, that will spearhead the Reissmeisster attack at Bushido. Who knows. :shock:
Last edited by 136166 on Mon Mar 03, 2025 8:50 am, edited 1 time in total.
Mk.3 Dual howitzer + 30% (Hexagene Booster) + Makayev weapon enhancer (+75%) + Wolf-class heavy gunship/Monitor = :D :) :o :shock: :lol:
P.S look in the profile tab Edit Signature to leave annoying messages like this!
P.S.S viewtopic.php?f=16&t=9149
P.S.S.S viewtopic.php?f=16&t=9152
User avatar
AssumedPseudonym
Fleet Officer
Fleet Officer
Posts: 1202
Joined: Thu Aug 29, 2013 5:18 am
Location: On the other side of the screen.

 Interesting, my headcanon for Rasiermesser and Makayev-Energia is that they’re actually on very good terms with one another. Why else would Makayev’s Manticore be using Rasiermesser’s MAG launcher?
Image

Mod prefixes: 0xA010 (registered) and 0xDCC8 (miscellaneous)

My mods on Xelerus: Click here!

Of all the things I’ve lost in life, I miss my mind the least. (I’m having a lot more fun without it!)
136166
Miner
Miner
Posts: 42
Joined: Sat Dec 21, 2024 8:13 am

Oh.
Maybe it is a friendly rivalry?
Or it is just the pilot's customisation options.
But the TEV9 eludes me. Just, WHY?!?!
P.S I think I might be committing treason against Decker.
P.S.S If I am thinking straight. The Hegoland is part of the attack on Makayev-Energia.
The new Hegoland makes the Antares look and preform like a hunk of junk. A freighter like that would not need as much protection.
The Freyr is a response to the Molotok/Manticore line of heavy gunships. Armed with an Akan 30 and/or a Mag/Reismeisster launcher, or even a mass-produced Ion9, it would run circles around the less-manuverable Manticore. The Novaya Repair thingy might be a response/retort to the Reismeisster swivel. Also, am I spelling Reismeisster wrong?
Mk.3 Dual howitzer + 30% (Hexagene Booster) + Makayev weapon enhancer (+75%) + Wolf-class heavy gunship/Monitor = :D :) :o :shock: :lol:
P.S look in the profile tab Edit Signature to leave annoying messages like this!
P.S.S viewtopic.php?f=16&t=9149
P.S.S.S viewtopic.php?f=16&t=9152
136166
Miner
Miner
Posts: 42
Joined: Sat Dec 21, 2024 8:13 am

More shells from face-mounted howitzers, this time about movement of objects.
Especially in areas with zero gravity. My apologies is this has already been done. But I am going to apply physics and science.
I belive the big stations, so the CW forts, CSCs, Startons, B.A.M, and the Arcology have gravity, But in, say, a C9 prefabricated agricultural station, or an armor dealer, or a mining colony, I don' think that they have gravity. Now, you could carry the barrels and crates one by one, as we are in an antigravity environment, but it would prove difficult, as Newton's third law states: for every action there is a equal and opposite action. I belive that means if you touch the floor, you would float up a bit, just above the floor. And then crash into a wall. But it is antigravity, so you could just throw/yeet the crate across the docking bay. But then, the third law applies. When you yeet the crate, you also yeet yourself. Pray that the docking bay is closed, lest you throw yourself into space and float around. A forklift might help, except with the zero gravity, it would throw the thing it is carrying upwards and potentially make a hole in the ceiling. But then you put magnets in the forklift and the pallet that the crates are strapped to. Finally, a solution.
In summary, in every zero gravity station, there are magnetic forklifts and pallets to help you move around stuff.
Mk.3 Dual howitzer + 30% (Hexagene Booster) + Makayev weapon enhancer (+75%) + Wolf-class heavy gunship/Monitor = :D :) :o :shock: :lol:
P.S look in the profile tab Edit Signature to leave annoying messages like this!
P.S.S viewtopic.php?f=16&t=9149
P.S.S.S viewtopic.php?f=16&t=9152
136166
Miner
Miner
Posts: 42
Joined: Sat Dec 21, 2024 8:13 am

I agree with the 'failed design Svarog'.
It would perfect for corporate work.
That thing terrifies me.
At least five linked-fire slots.
Mk.3 Dual howitzer + 30% (Hexagene Booster) + Makayev weapon enhancer (+75%) + Wolf-class heavy gunship/Monitor = :D :) :o :shock: :lol:
P.S look in the profile tab Edit Signature to leave annoying messages like this!
P.S.S viewtopic.php?f=16&t=9149
P.S.S.S viewtopic.php?f=16&t=9152
Post Reply