0.98d

General discussion about anything related to Transcendence.
Post Reply
george moromisato
Developer
Developer
Posts: 2997
Joined: Thu Jul 24, 2003 9:53 pm
Contact:

New version is up:

http://www.neurohack.com/transcendence/Downloads.html

No major changes, just some bug fixes.

BUT...I used the latest compiler for this build (Visual Studio 2005) and I think I've found a code generation bug (which I've worked around). Please let me know if you find any crashes.
User avatar
Cardinal
Militia Commander
Militia Commander
Posts: 258
Joined: Wed Jun 20, 2007 6:10 pm
Location: New Zealand

ooOooo... That toggle will help me out a lot! Cheers!


Built using Visual C++ 2005.
Use GDI instead of DirectX to blt frames.
Added /dx switch to revert back to DirectX bltting.
Added a toggle switch to map view to show HUD. [Thanks to Cardinal]
Fixed crash when opening contraband ammo box. [Thanks to the wanderer]
Fixed bug/crash in Teraton fabrication chamber [this bug and the one above were caused by a regression that I introduced last version when trying to fix the Smugglers Cargo Hold exploit]
Fixed bug in which Victorian club accepts invalid items. [Thanks to dvlenk6 and fossaman]
Message to "Return to base" no longer appears if player did not accept Point Juno mission. [Thanks to hex]
Radioactive waste no longer affects armor with radiation-immune coating. [Thanks to kaypy]
Fixed bug in which Tinkers did not make all armor segments radiation-immune. [Thanks to kaypy]
Fixed weapons crate image. [Thanks to Icabod458]
Typo: "...but it fully work." -> "...but it didn't fully work." [Thanks to kaypy]
Typo: "...two month ago" -> "...two months ago" [Thanks to Icabod458]
Typo: "...see you ticket agent" -> "...see your ticket agent" [Thanks to FAD]
I will not be pushed, filed, stamped, indexed, briefed, debriefed or numbered. My life is my own.
Dorne
Commonwealth Pilot
Commonwealth Pilot
Posts: 99
Joined: Sun Oct 22, 2006 12:46 am

Should a save file of the Owner be in the download? Not that I'm complaining or anything, it looks like it will be a good game.
User avatar
Salvagebot 1.0
Commonwealth Pilot
Commonwealth Pilot
Posts: 56
Joined: Sat Oct 06, 2007 6:43 am
Location: Tinker Sanford

As of .98d freighters can pack dual AK's if you forgo the missile launcher ... thanks!

The only thing better than an AK Turret in Charon is two. Pimp your freighter like Yosemite Sam ... but with better aim.
Kamikaze
Commonwealth Pilot
Commonwealth Pilot
Posts: 78
Joined: Mon Apr 23, 2007 4:41 am
Location: Canton, MI/Redford, MI (Home/School)

Bah, the Freighter is only any good for Salvagebots.

I am a Junkyard Dog.

Find it, loot it, sell it, profit!

Now.. If only it could be made so that a different ship can have a different interior screen... I've got a modship that would be PERFECT for having a Tinker in the back... BMFSS!
I never said I was sane.

I said I was perfectly insane.
User avatar
Salvagebot 1.0
Commonwealth Pilot
Commonwealth Pilot
Posts: 56
Joined: Sat Oct 06, 2007 6:43 am
Location: Tinker Sanford

1. Collect Underpants
2. ???
3. Profits!
Post Reply