Succession #4

General discussion about anything related to Transcendence.
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Mods to Include in V4?

Poll ended at Tue Jun 25, 2013 1:20 pm

Add Extreme Iocrym
4
1%
Wait for a fixed Mining Pack
5
2%
Remove Planet Parallax
6
2%
Remove Tesseract Cargo Pods
5
2%
Play only Vanilla
2
1%
Permadeath only conduct
2
1%
Play with few (less than 20) mods
5
2%
Vote for mods below (don't vote this option)
1
0%
800 New Weapons
7
2%
Agauptera
4
1%
ODM Alarm System
3
1%
Paper Fleet V2
5
2%
Ancora
6
2%
Angelus
1
0%
Asteroid Scanner
4
1%
Banks
6
2%
Bussard Reactors
5
2%
Cantharid (recon + heavy Assault)
3
1%
Captain's Log
8
3%
Cargo Summary
5
2%
Cestus
5
2%
ODM Civilian Crafts
5
2%
Crystal Clear Iocrym (conflicts with Extreme Iocrym though :( )
4
1%
Osaka
4
1%
Aeonic Ships (Praetorian + Stalwart + Starlight)
5
2%
Danu
3
1%
dbg Q-ships
4
1%
Descendence
4
1%
Descent Pyro GX
2
1%
Weapons Extended 5
5
2%
Doomstar
2
1%
DraCorpItems
5
2%
Bobby's Repair Droids
5
2%
Dynamic Systems
6
2%
Gravity
2
1%
Neuros Media Player
2
1%
Test Drive
3
1%
RPC's Utility Items
5
2%
Visible Damage V2
5
2%
Emergency Escape Beacons
3
1%
Encounter Expansions
6
2%
Europa Code (remembers code given to you for Europa vault)
4
1%
Mined Asteroids Explode
5
2%
Fellow Pilgrims
3
1%
Gauntlet
2
1%
Hawking
4
1%
HD Stargates
5
2%
"PDmod" ICX Overhaul
5
2%
Interceptor
2
1%
Items 912
7
2%
Named Ore
5
2%
New Armors
5
2%
Newts in space
1
0%
Nighthawk X
1
0%
NoDockNavBeacon
4
1%
NoPowers
1
0%
Orbital Space Station
5
2%
Patch Spider Icon
3
1%
Planet Parallax
1
0%
Playership Drones
5
2%
Sandbox ADVLRS
4
1%
SFItemGraphics
5
2%
SI CMS (SI Commonwealth Military Station)
4
1%
Slaver912
4
1%
SM&M
5
2%
SpongeJr's Variety Sounds
5
2%
Starburn Autons
3
1%
Thunderbird
2
1%
Tesseract Cargo Holds
2
1%
Mining Pack
4
1%
Uncharted
5
2%
WaveTransceiver/Interstellar Communication
3
1%
Weapons Labs
3
1%
Rogue Traders Guild
5
2%
Configure Screen/Change Cargohold View By Category
6
2%
Extreme Iocrym(conflicts with Crystal Clear Iocrym)
4
1%
Item repair framework
5
2%
Salvagers upgrade
3
1%
System Density
5
2%
TSB (can't find link yet but will)
2
1%
 
Total votes: 319
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Jay2Jay wrote:Central, I live in 'murica so I only know of four time zones.
I live in +8:00 GMT Hong Kong, but I'm on a trip so right now I am in +9:30 Darwin, Australia. I'll disappear from tomorrow for 3 days in a national park with no electricity nor internet.

@RPC Thanks. :)
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FourFire
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RPC wrote:Voting for FL Pack, lots of great graphics :3

Also I have no clue how the poll has 4 votes for an option when only ~3 people have posted on the thread o.o

Also who voted for waiting for a fixed MP? It's going to take a while to fix it....
That would be me on both counts :P

GMT +1

I think that simplifying the experience will be great I was always slightly exasperated when you piled on 50+ mods (closer to 80) on every successsion game and it ended up being buggy as hell, with corrupted saves, out of memory errors and so on.
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Jay2Jay
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I also am guilty of voting for fixing the mining pack. What I wanted to happen is to simply fix the biggest bugs quickly and move on.

Also, would it be a crime if I fixed the TSB mod we have and released it? I would of course give all credits to Wolfy, and put in a disclaimer saying that these are all old graphics that are no longer used and is no representation of the final TSB product, but I would love to actually fix it and release a fixed version.

In fact, can I fix mods that are no longer in DEV and release them with a disclaimer?
RPC
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Location: Hmm... I'm confused. Anybody have a starmap to the Core?

Jay2Jay: Follow the example ;)
http://xelerus.de/index.php?s=mod&id=1164
Tutorial List on the Wiki and Installing Mods
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Der Tod ist der zeitlose Frieden und das leben ist der Krieg
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I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
RPC
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Location: Hmm... I'm confused. Anybody have a starmap to the Core?

Ok, I think I've got all the players I could get. Voting ends on Saturday, and from there I'll sort out the mods and poke around Mining Pack.
Tutorial List on the Wiki and Installing Mods
Get on Discord for mod help and general chat
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Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
TVR
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If I could, I'd recommend not running both Gravity and Planet Parallax simultaneously, the gravity wells of ecah planet become nearly impossible to see in advance, and the orbits of wrecks are mind-bogglingly strange (since they don't parallax).
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Jay2Jay
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I EFFING FINISH MY FIRST MOD!

Finally, Centauri Sytems is ready, my first little mod that is definately unbalanced (but in a good way) and makes the centauri kick ass.
In short, it upgrades the centauri like crazy and makes them a credible threat (Centauri Heavy Raider vs four Sandstorm, all the sandstorms lose) while also giving you the advantage if you can destroy them. I suggest using something with particle or kinetic damage against them, unless you have thermo and above (note: they are immune to ion damage)
NOTES: This mod does not work with either Weapons Extended or A More Dangerous Universe so maybe someone could take a look at it to see what's wrong?
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I have just returned from the middle of nowhere. Now, I would like to suggest including a mod such as Reactors Extended that has >1GW reactors to help deal with overloads lategame.
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Jay2Jay wrote:I EFFING FINISH MY FIRST MOD!

Finally, Centauri Sytems is ready, my first little mod that is definately unbalanced (but in a good way) and makes the centauri kick ass.
In short, it upgrades the centauri like crazy and makes them a credible threat (Centauri Heavy Raider vs four Sandstorm, all the sandstorms lose) while also giving you the advantage if you can destroy them. I suggest using something with particle or kinetic damage against them, unless you have thermo and above (note: they are immune to ion damage)
NOTES: This mod does not work with either Weapons Extended or A More Dangerous Universe so maybe someone could take a look at it to see what's wrong?
The multiple gun mounts on the FL ships would counter the upgraded enemies this rather nicely.
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RPC
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Location: Hmm... I'm confused. Anybody have a starmap to the Core?

Ok, added more manual vote mods on the first post.
Tutorial List on the Wiki and Installing Mods
Get on Discord for mod help and general chat
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Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
RPC
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Location: Hmm... I'm confused. Anybody have a starmap to the Core?

This is what the mod list will look like:

Code: Select all

800 new weapons
ancora
banks
captain's log
dynamic systems
encounter expansions
items 912
config screen
=== less than 5 votes ===
paper fleet
bussard reactors
cargo summary
cestus
civillian crafts
aeonic ships
WE5
Dra Corp items
Repair Droids
Utility Items
Visible Damage v2
mined asteroids explode
HD stargates
ICX overhaul
named ore
new armors
orbital space station
Playership Drones
SF Item Graphics
SM&M
SpongeJr's Variety Sounds
uncharted
Rogue Traders Guild
Item Repair Framework
System Density
There are 8 for sure mods, and 24 mods that *may* be in the succession. The maybe list includes some fun mods, like playership drones and system density. The succession will probably start up on Sunday (Pacific Time), so if there's a bunch of spaces left it'll be up to my discretion to fill them in.
Tutorial List on the Wiki and Installing Mods
Get on Discord for mod help and general chat
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Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
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Autohummer
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Just to make it official, I am manually voting for:

Freelancer Civilian Ship Pack
Reactors Extended
Reactors Extended 2
Centauri Systems

Thank you.
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Jay2Jay
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Thanks for manually voting for my mod, but until I fix the compatibility issues with We5, It just has some of the weapons (which was the point anyway since if you use CS weapons the sandstorms are pretty weak) and the raiders dont even fire.

So until I fix the mod I withdraw my mod for succession (unless you guys are okay with ripping out parts of We5 or okay with a nonworking mod in the first place) agreed?
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Ok. We'll put it in succ 5 then, that should be plenty of time to work out the problems.
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Jay2Jay
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BTW working on an Items pack that is balanced to the current game. It should only take me a little while, but I have other things to do so I need some sort of deadline.

I should really rename Centauri Systems as a THM or two hour mod as it only took me a little less than two hours to balance everything out and make everything from scratch.
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