Transcendence Picture thread

General discussion about anything related to Transcendence.
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Nill
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hehe
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Oh and here's your fireworks
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YAY NYAN CAT IS IN TRANS http://xelerus.de/index.php?s=mod&id=949
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In IRC you'll hear great thing like this
[19:41] Azar_Wolf |oh derp, will have to leave in 10 minutes
[19:41] Ttech |NOQ!!!!!!!!!!!!!!!!!!11
[19:41] Ttech |eats Azar_Wolf
[19:41] Azar_Wolf |...
[19:41] Ttech |And spits out a ... uh...
[19:41] Ttech |I don't know
[19:41] Ttech |Its a blob
[19:42] Azar_Wolf |eww
[19:42] sdw195 |...
sdw195
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nice, now make the effect do healing damage
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Ttech
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confettii gun!ßß
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Nill
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sdw195 wrote:nice, now make the effect do healing damage
I can't :cry: (I don't know howto script)
Ttech wrote:confettii gun!ßß
∂∑ƒ∆ˆ´∆∑ˆøµ™çª™º∆ºª
What!? :shock:
I Hate This Game="Nill"
YAY NYAN CAT IS IN TRANS http://xelerus.de/index.php?s=mod&id=949
♫♫♫♫♫
♫ /l
(゚、 。 7
 l、 ~ヽ
 じしf_, )ノ
In IRC you'll hear great thing like this
[19:41] Azar_Wolf |oh derp, will have to leave in 10 minutes
[19:41] Ttech |NOQ!!!!!!!!!!!!!!!!!!11
[19:41] Ttech |eats Azar_Wolf
[19:41] Azar_Wolf |...
[19:41] Ttech |And spits out a ... uh...
[19:41] Ttech |I don't know
[19:41] Ttech |Its a blob
[19:42] Azar_Wolf |eww
[19:42] sdw195 |...
RPC
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The old Heretic radiation cloud works in 1.07! w000t!
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radiation.png
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Song
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RPC wrote:The old Heretic radiation cloud works in 1.07! w000t!
Can you PM me the code for the cloud/the thing it's based around? I've been wanting to base something on it for a while.
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RPC
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Shrike wrote:
RPC wrote:The old Heretic radiation cloud works in 1.07! w000t!
Can you PM me the code for the cloud/the thing it's based around? I've been wanting to base something on it for a while.
And let you have all the fun?
Here's the code for anyone who's interested:

Code: Select all

<Particles 
					   name=      "radiation field"
					   count=      "9001"
					   radius=      "20"
					   dampening=   "996"
					   minRadius=   "4"
					   damage=      "plasma:1d8; radiation1"
					   >

						  <Image imageID="&rsDebris1;" imageX="0" imageY="32" imageWidth="4" imageHeight="4" imageFrameCount="8" imageTicksPerFrame="4"/>
					</Particles>
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Song
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RPC wrote:
Shrike wrote:
RPC wrote:The old Heretic radiation cloud works in 1.07! w000t!
Can you PM me the code for the cloud/the thing it's based around? I've been wanting to base something on it for a while.
And let you have all the fun?
Here's the code for anyone who's interested:

Code: Select all

<Particles 
					   name=      "radiation field"
					   count=      "9001"
					   radius=      "20"
					   dampening=   "996"
					   minRadius=   "4"
					   damage=      "plasma:1d8; radiation1"
					   >

						  <Image imageID="&rsDebris1;" imageX="0" imageY="32" imageWidth="4" imageHeight="4" imageFrameCount="8" imageTicksPerFrame="4"/>
					</Particles>
That's awesome, but can you also send me a PM of the entire thing with the bits that ensure it turns up where you want it..... so I can copy the basics for minefields. :P
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RPC
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Location: Hmm... I'm confused. Anybody have a starmap to the Core?

Well, I tried to make stations and planets orbit around the sun, but two things:
1. I don't know how to make an ellipse
2. Stations don'e move with ObjIncVel or ObjMoveTo
I think I'm meddling with things I shouldn't be meddling with D:
meddling.jpg
meddling.jpg (245 KiB) Viewed 8750 times
Otherwise, things work decently:
decently.png
decently.png (149.82 KiB) Viewed 8750 times
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Except that there are some random rings showing the orbits of imaginary planets :P
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RPC
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Location: Hmm... I'm confused. Anybody have a starmap to the Core?

Yeah, I don't know how to do an ellipse in in TLISP D:
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digdug
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the problem is that the planets in real orbits don't have a constant speed but are slower at apogee and faster at perigee. speed is proportional to the area of orbit that is "swept".

moreover, Transcendence orbits have the Sun at the center of the orbit and not at one of the 2 focal points of the ellipse.
erik dela cruz
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Happy New Year Digdug.
the problem is that the planets in real orbits don't have a constant speed but are slower at apogee and faster at perigee. speed is proportional to the area of orbit that is "swept".
I agree. Planetary motion e.g. rotation, orbits & revolution, don't have to be noticeable so try slowing down it RPC.

Maybe you can try to just tilt the plane of the grid to make the orbits look elliptical?:)
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RPC
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Yeah, I think that if I keep working on this I'll make it so that I use ObjMoveTo instead of ObjIncVel and actually study some physics XD
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Der Tod ist der zeitlose Frieden und das leben ist der Krieg
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I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
erik dela cruz
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Nah, I know you can do it man. Physics is just the tip of the ice cream....I mean iceberg.. :lol:
Astrophysics is another..... :P
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