
Oh and here's your fireworks

I can'tsdw195 wrote:nice, now make the effect do healing damage
What!?Ttech wrote:confettii gun!ßß
∂∑ƒ∆ˆ´∆∑ˆøµ™çª™º∆ºª
And let you have all the fun?Shrike wrote:Can you PM me the code for the cloud/the thing it's based around? I've been wanting to base something on it for a while.RPC wrote:The old Heretic radiation cloud works in 1.07! w000t!
Code: Select all
<Particles
name= "radiation field"
count= "9001"
radius= "20"
dampening= "996"
minRadius= "4"
damage= "plasma:1d8; radiation1"
>
<Image imageID="&rsDebris1;" imageX="0" imageY="32" imageWidth="4" imageHeight="4" imageFrameCount="8" imageTicksPerFrame="4"/>
</Particles>
That's awesome, but can you also send me a PM of the entire thing with the bits that ensure it turns up where you want it..... so I can copy the basics for minefields.RPC wrote:And let you have all the fun?Shrike wrote:Can you PM me the code for the cloud/the thing it's based around? I've been wanting to base something on it for a while.RPC wrote:The old Heretic radiation cloud works in 1.07! w000t!
Here's the code for anyone who's interested:Code: Select all
<Particles name= "radiation field" count= "9001" radius= "20" dampening= "996" minRadius= "4" damage= "plasma:1d8; radiation1" > <Image imageID="&rsDebris1;" imageX="0" imageY="32" imageWidth="4" imageHeight="4" imageFrameCount="8" imageTicksPerFrame="4"/> </Particles>
(Drako Slyith)* I am a person
(Eliza chatbot)> Do you believe it is normal to be a person?
I agree. Planetary motion e.g. rotation, orbits & revolution, don't have to be noticeable so try slowing down it RPC.the problem is that the planets in real orbits don't have a constant speed but are slower at apogee and faster at perigee. speed is proportional to the area of orbit that is "swept".