Turn 2 Save
I made a bank account for us, defeated four Charon frigates (3 of which are marked on the map) all in one system collected level IV and V items for our now five ship strong fleet.
We have a large need of a *fast* freighter to carry all the junk I'm hoarding, there are three dead raid platforms in the same system as the frigates *north* of the two which are close together.
The three Ancoras we now have all have pater arms and special photo recharge armor, and 20HP/s shield generators
The arena is ready to started, just don't use the Eagle ship, it eats fuel (so best leave it as a drone) note that the eagle has six (6) particlebeamweapons installed so it's a real ripper (that's ~200 particle dmg/s)
I farmed anarchists for roms so I got quite a few sysmap, and I'm saving the enhancement barrels until we start getting level 8 armor, but you know, go enhance some quad titanium barricades if you really want... we have five (5) regeneration nanite barrels.
Bugs: Rotolooter kills Log Map markers.
Those odd launcher items added by Items912 are autoinstalled on a drone removing a preinstalled Nami launcher (my guess is that the AI thinks it's better purely based off level).
As before collect all the titanium Ore and Blast plate things you can, and have fun!
Succession #4
Nevermind then.It is my turn. It's okay if you took one today, though.
I apologize for asking, I only did so because I have never played a succession anything before so I did not know that there was some kind of list on the wiki (I never go to the wiki anyway).
I am currently working on a new Item pack for Succession #5, which already has six weapons, an armour segment, and three shields with more on the way. I may simply wait until then to play in the succession especially since I am moving this week. However, I should be free tomorrow so go ahead and put me on the list. If I cant come then I will make sure to do something to let you know.

- Autohummer
- Militia Lieutenant
- Posts: 238
- Joined: Fri Jan 06, 2012 10:51 am
I think I can take a turn today, I have a ~6 hour flight and I hope I can get power outlets from the plane. Else I may have to complete the turn when I get to Canberra. I'll let you know as the situation develops.
Has resurfaced!
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- Fleet Admiral
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- Location: Hmm... I'm confused. Anybody have a starmap to the Core?
Ok, I updated first post and changed topic name.
If any of you would like to sign up for a day you're welcome to post so.
Turn 4 taken.
(Autohummer, if you want to take over just poke me on IRC
)
*edit: No notes in Captain's Log? o.o
If any of you would like to sign up for a day you're welcome to post so.
Turn 4 taken.
(Autohummer, if you want to take over just poke me on IRC

*edit: No notes in Captain's Log? o.o
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Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
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Get on Discord for mod help and general chat


Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
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- Fleet Admiral
- Posts: 2876
- Joined: Thu Feb 03, 2011 5:21 am
- Location: Hmm... I'm confused. Anybody have a starmap to the Core?
Ok, who bought these?

Still can't believe we can buy these many ships-- there's still one more drydock in Rigel where we can buy a ship IIRC o.o (Ok, got a freighter [The Museum of Art and Artyness] from that)

This gunship has more weapon slots than an Aquila or a Ranx Dread...

They attacked a bank but I decided to run instead....

Vanilla code kicks in.

It's a miracle!
Game notes
Ancora One, Fourfire's Eagle, and The Museum of Art and Artyness all have smuggler's cargo holds now.
I left the missileship and 2 ancoras at Rigel because I didn't want to die on my watch.
I found a Tinker's in Frindlund, we might mess around and sell to them (but right now we don't have any money problems so...).
Ok, I found the Charon gate and I thought it was appropriate to stop here. With the Eagle ship I think it'll be possible for everybody to try and save Charon now
Turn 4 [RPC]

Still can't believe we can buy these many ships-- there's still one more drydock in Rigel where we can buy a ship IIRC o.o (Ok, got a freighter [The Museum of Art and Artyness] from that)

This gunship has more weapon slots than an Aquila or a Ranx Dread...

They attacked a bank but I decided to run instead....

Vanilla code kicks in.

It's a miracle!
Game notes
Ancora One, Fourfire's Eagle, and The Museum of Art and Artyness all have smuggler's cargo holds now.
I left the missileship and 2 ancoras at Rigel because I didn't want to die on my watch.
I found a Tinker's in Frindlund, we might mess around and sell to them (but right now we don't have any money problems so...).
Ok, I found the Charon gate and I thought it was appropriate to stop here. With the Eagle ship I think it'll be possible for everybody to try and save Charon now

Turn 4 [RPC]
Tutorial List on the Wiki and Installing Mods
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Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
Get on Discord for mod help and general chat


Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
- Autohummer
- Militia Lieutenant
- Posts: 238
- Joined: Fri Jan 06, 2012 10:51 am
Fourfire, you may take your turn.
What has happened is that I was in the air for 8 hours today, and I had no internet but time to play, what I did was to take the 2nd turn and play until my laptop ran out of battery. What I did was to buy a second Eagle, and scout until I am at the Charon gate. One thing I would advise is to change the Ancoras to something else ASAP. I had one getting instant-KOed by solar activity so quickly that the system didn't even had time to print a message for a lost PSD Drone.
What has happened is that I was in the air for 8 hours today, and I had no internet but time to play, what I did was to take the 2nd turn and play until my laptop ran out of battery. What I did was to buy a second Eagle, and scout until I am at the Charon gate. One thing I would advise is to change the Ancoras to something else ASAP. I had one getting instant-KOed by solar activity so quickly that the system didn't even had time to print a message for a lost PSD Drone.
Has resurfaced!
Yeah I'm steadily upgrading all of our ships equipment, I've obtained better shields for all our ships now, though not the ones currently on them, I bypassed the arena (to keep the no friendly stations killed conduct, lost korolov charon (but don't clear it out since we can technically farm it for infinite missiles)Autohummer wrote:Fourfire, you may take your turn.
What has happened is that I was in the air for 8 hours today, and I had no internet but time to play, what I did was to take the 2nd turn and play until my laptop ran out of battery. What I did was to buy a second Eagle, and scout until I am at the Charon gate. One thing I would advise is to change the Ancoras to something else ASAP. I had one getting instant-KOed by solar activity so quickly that the system didn't even had time to print a message for a lost PSD Drone.
got some VERY high level armors but not enough to equip our fleet, got some high level barrels ("Arabic script" is Thermo paste, "H3OC4" is particle reflect) And some ICX+Turbo devices, the two level V blast weapons are Mark I howitzers, keep them please.
I think it's best to be very careful if you're using the Eagle as a wingman, he has massive firepower (~400 particle damage/s, that's 1.44 times a CSC!!!) but because of some bug which I've encountered earlier he will start to wander off, so keep a sharp eye and if he isn't going in the direction he should be then [Q]+[W] and call him back to your side (note: I've installed weapons far exceeding the puny 100 MW reactor so you can't really fly the eagle, I temporarily disabled all of the weapons since he's parked in the middle of the arcology: accidents at this time would be... unfortunate...) I bought out the best FL shields already so someone should be able to kit out three or so ships with really good equipment (level IX armor, Good shields, level V weapons)
the weapons can bought in st kats; lots of unidentified level VII and VIII ion weapons... and plenty of ammo for ammo weapons too

Turn 5:Here
Have fun!
(func(Admin Response)= true){
if(admin func(amiable) = true)
Create func(Helpful Posts)
else func(Keep Calm and Post derisive topics)}
if(admin func(amiable) = true)
Create func(Helpful Posts)
else func(Keep Calm and Post derisive topics)}
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- Fleet Admiral
- Posts: 2876
- Joined: Thu Feb 03, 2011 5:21 am
- Location: Hmm... I'm confused. Anybody have a starmap to the Core?
@Autohummer I'll just look at the save but I won't officially take a turn (since you have yet to take one).
Tutorial List on the Wiki and Installing Mods
Get on Discord for mod help and general chat


Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
Get on Discord for mod help and general chat


Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
-
- Fleet Admiral
- Posts: 2876
- Joined: Thu Feb 03, 2011 5:21 am
- Location: Hmm... I'm confused. Anybody have a starmap to the Core?
Notes:
-turn off ICX on NPC ships when near allied stations- I don't want us to get blacklisted or something :/
-Engineering school at St. Kat's upgrades starship reactors
-please outfit every ship with the galactic map please?
-MOD INCOMPATIBILITY: ICX devices target visible damage on ships. This means that we might accidentally blow up friendly ships. I already made a post on this on the Xelerus page.
-The Eagle is overloaded for some reason (which might explain the derpy AI). Take off some of the excess mass and it should work properly again.
-turn off ICX on NPC ships when near allied stations- I don't want us to get blacklisted or something :/
-Engineering school at St. Kat's upgrades starship reactors

-please outfit every ship with the galactic map please?
-MOD INCOMPATIBILITY: ICX devices target visible damage on ships. This means that we might accidentally blow up friendly ships. I already made a post on this on the Xelerus page.
-The Eagle is overloaded for some reason (which might explain the derpy AI). Take off some of the excess mass and it should work properly again.
Tutorial List on the Wiki and Installing Mods
Get on Discord for mod help and general chat


Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
Get on Discord for mod help and general chat


Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
- Autohummer
- Militia Lieutenant
- Posts: 238
- Joined: Fri Jan 06, 2012 10:51 am
I don't know if it was a mistake when I made the mod, the the Eagle somehow has 1000 cargo space instead of 60, this would cause it to become uncontrollable if overloaded.
Has resurfaced!
That's probably the reason yeah, if you adjust the "mass" property in the .xml file upwards to, say 300 tons it will retain the maneuverability but be really slow to accelerate. (otherwise you can just park it somewhere or trade it in for another ship, perhaps another ancora...)Autohummer wrote:I don't know if it was a mistake when I made the mod, the the Eagle somehow has 1000 cargo space instead of 60, this would cause it to become uncontrollable if overloaded.
(func(Admin Response)= true){
if(admin func(amiable) = true)
Create func(Helpful Posts)
else func(Keep Calm and Post derisive topics)}
if(admin func(amiable) = true)
Create func(Helpful Posts)
else func(Keep Calm and Post derisive topics)}
- Autohummer
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- Joined: Fri Jan 06, 2012 10:51 am
Temporary measures are to not allow the Eagle's empty cargo space to fall below 900 tons. I will fix this and try to make the ships more expensive (The Eagle is one of the most expensive ships in FL, now it sells for only about one-tenth of the price. I'll put it in a Ringer or or higher-level shipyard as well, as in FL only one place in the whole galaxy sells it.)
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