Succession #4

General discussion about anything related to Transcendence.
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Mods to Include in V4?

Poll ended at Tue Jun 25, 2013 1:20 pm

Add Extreme Iocrym
4
1%
Wait for a fixed Mining Pack
5
2%
Remove Planet Parallax
6
2%
Remove Tesseract Cargo Pods
5
2%
Play only Vanilla
2
1%
Permadeath only conduct
2
1%
Play with few (less than 20) mods
5
2%
Vote for mods below (don't vote this option)
1
0%
800 New Weapons
7
2%
Agauptera
4
1%
ODM Alarm System
3
1%
Paper Fleet V2
5
2%
Ancora
6
2%
Angelus
1
0%
Asteroid Scanner
4
1%
Banks
6
2%
Bussard Reactors
5
2%
Cantharid (recon + heavy Assault)
3
1%
Captain's Log
8
3%
Cargo Summary
5
2%
Cestus
5
2%
ODM Civilian Crafts
5
2%
Crystal Clear Iocrym (conflicts with Extreme Iocrym though :( )
4
1%
Osaka
4
1%
Aeonic Ships (Praetorian + Stalwart + Starlight)
5
2%
Danu
3
1%
dbg Q-ships
4
1%
Descendence
4
1%
Descent Pyro GX
2
1%
Weapons Extended 5
5
2%
Doomstar
2
1%
DraCorpItems
5
2%
Bobby's Repair Droids
5
2%
Dynamic Systems
6
2%
Gravity
2
1%
Neuros Media Player
2
1%
Test Drive
3
1%
RPC's Utility Items
5
2%
Visible Damage V2
5
2%
Emergency Escape Beacons
3
1%
Encounter Expansions
6
2%
Europa Code (remembers code given to you for Europa vault)
4
1%
Mined Asteroids Explode
5
2%
Fellow Pilgrims
3
1%
Gauntlet
2
1%
Hawking
4
1%
HD Stargates
5
2%
"PDmod" ICX Overhaul
5
2%
Interceptor
2
1%
Items 912
7
2%
Named Ore
5
2%
New Armors
5
2%
Newts in space
1
0%
Nighthawk X
1
0%
NoDockNavBeacon
4
1%
NoPowers
1
0%
Orbital Space Station
5
2%
Patch Spider Icon
3
1%
Planet Parallax
1
0%
Playership Drones
5
2%
Sandbox ADVLRS
4
1%
SFItemGraphics
5
2%
SI CMS (SI Commonwealth Military Station)
4
1%
Slaver912
4
1%
SM&M
5
2%
SpongeJr's Variety Sounds
5
2%
Starburn Autons
3
1%
Thunderbird
2
1%
Tesseract Cargo Holds
2
1%
Mining Pack
4
1%
Uncharted
5
2%
WaveTransceiver/Interstellar Communication
3
1%
Weapons Labs
3
1%
Rogue Traders Guild
5
2%
Configure Screen/Change Cargohold View By Category
6
2%
Extreme Iocrym(conflicts with Crystal Clear Iocrym)
4
1%
Item repair framework
5
2%
Salvagers upgrade
3
1%
System Density
5
2%
TSB (can't find link yet but will)
2
1%
 
Total votes: 319
FourFire
Militia Captain
Militia Captain
Posts: 567
Joined: Sun Aug 12, 2012 5:56 pm

Turn 2 Save

I made a bank account for us, defeated four Charon frigates (3 of which are marked on the map) all in one system collected level IV and V items for our now five ship strong fleet.
We have a large need of a *fast* freighter to carry all the junk I'm hoarding, there are three dead raid platforms in the same system as the frigates *north* of the two which are close together.

The three Ancoras we now have all have pater arms and special photo recharge armor, and 20HP/s shield generators
The arena is ready to started, just don't use the Eagle ship, it eats fuel (so best leave it as a drone) note that the eagle has six (6) particlebeamweapons installed so it's a real ripper (that's ~200 particle dmg/s)
I farmed anarchists for roms so I got quite a few sysmap, and I'm saving the enhancement barrels until we start getting level 8 armor, but you know, go enhance some quad titanium barricades if you really want... we have five (5) regeneration nanite barrels.


Bugs: Rotolooter kills Log Map markers.
Those odd launcher items added by Items912 are autoinstalled on a drone removing a preinstalled Nami launcher (my guess is that the AI thinks it's better purely based off level).

As before collect all the titanium Ore and Blast plate things you can, and have fun!
(func(Admin Response)= true){
if(admin func(amiable) = true)
Create func(Helpful Posts)
else func(Keep Calm and Post derisive topics)}
Jay2Jay
Militia Commander
Militia Commander
Posts: 283
Joined: Fri Jan 11, 2013 12:57 am

It is my turn. It's okay if you took one today, though.
Nevermind then.
I apologize for asking, I only did so because I have never played a succession anything before so I did not know that there was some kind of list on the wiki (I never go to the wiki anyway).

I am currently working on a new Item pack for Succession #5, which already has six weapons, an armour segment, and three shields with more on the way. I may simply wait until then to play in the succession especially since I am moving this week. However, I should be free tomorrow so go ahead and put me on the list. If I cant come then I will make sure to do something to let you know. :)
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Autohummer
Militia Lieutenant
Militia Lieutenant
Posts: 238
Joined: Fri Jan 06, 2012 10:51 am

I think I can take a turn today, I have a ~6 hour flight and I hope I can get power outlets from the plane. Else I may have to complete the turn when I get to Canberra. I'll let you know as the situation develops.
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whaleduck
Militia Lieutenant
Militia Lieutenant
Posts: 185
Joined: Tue Jan 01, 2013 3:31 am
Location: Dodging jumpmissiles in a Helion

RPC
Fleet Admiral
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Posts: 2876
Joined: Thu Feb 03, 2011 5:21 am
Location: Hmm... I'm confused. Anybody have a starmap to the Core?

Ok, I updated first post and changed topic name.
If any of you would like to sign up for a day you're welcome to post so.

Turn 4 taken.
(Autohummer, if you want to take over just poke me on IRC ;) )

*edit: No notes in Captain's Log? o.o
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Der Tod ist der zeitlose Frieden und das leben ist der Krieg
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Jay2Jay
Militia Commander
Militia Commander
Posts: 283
Joined: Fri Jan 11, 2013 12:57 am

Fit me in when ever, I really don't care and if I can't do it that day I'll let you know.
RPC
Fleet Admiral
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Posts: 2876
Joined: Thu Feb 03, 2011 5:21 am
Location: Hmm... I'm confused. Anybody have a starmap to the Core?

Ok, who bought these?
Image
Still can't believe we can buy these many ships-- there's still one more drydock in Rigel where we can buy a ship IIRC o.o (Ok, got a freighter [The Museum of Art and Artyness] from that)
Image
This gunship has more weapon slots than an Aquila or a Ranx Dread...
Image
They attacked a bank but I decided to run instead....
Image
Vanilla code kicks in.
Image
It's a miracle!

Game notes
Ancora One, Fourfire's Eagle, and The Museum of Art and Artyness all have smuggler's cargo holds now.
I left the missileship and 2 ancoras at Rigel because I didn't want to die on my watch.
I found a Tinker's in Frindlund, we might mess around and sell to them (but right now we don't have any money problems so...).

Ok, I found the Charon gate and I thought it was appropriate to stop here. With the Eagle ship I think it'll be possible for everybody to try and save Charon now ;)
Turn 4 [RPC]
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Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
FourFire
Militia Captain
Militia Captain
Posts: 567
Joined: Sun Aug 12, 2012 5:56 pm

OK, I'm going to take a turn unless someone else wants to.
(func(Admin Response)= true){
if(admin func(amiable) = true)
Create func(Helpful Posts)
else func(Keep Calm and Post derisive topics)}
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Autohummer
Militia Lieutenant
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Posts: 238
Joined: Fri Jan 06, 2012 10:51 am

Fourfire, you may take your turn.

What has happened is that I was in the air for 8 hours today, and I had no internet but time to play, what I did was to take the 2nd turn and play until my laptop ran out of battery. What I did was to buy a second Eagle, and scout until I am at the Charon gate. One thing I would advise is to change the Ancoras to something else ASAP. I had one getting instant-KOed by solar activity so quickly that the system didn't even had time to print a message for a lost PSD Drone.
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FourFire
Militia Captain
Militia Captain
Posts: 567
Joined: Sun Aug 12, 2012 5:56 pm

Autohummer wrote:Fourfire, you may take your turn.

What has happened is that I was in the air for 8 hours today, and I had no internet but time to play, what I did was to take the 2nd turn and play until my laptop ran out of battery. What I did was to buy a second Eagle, and scout until I am at the Charon gate. One thing I would advise is to change the Ancoras to something else ASAP. I had one getting instant-KOed by solar activity so quickly that the system didn't even had time to print a message for a lost PSD Drone.
Yeah I'm steadily upgrading all of our ships equipment, I've obtained better shields for all our ships now, though not the ones currently on them, I bypassed the arena (to keep the no friendly stations killed conduct, lost korolov charon (but don't clear it out since we can technically farm it for infinite missiles)
got some VERY high level armors but not enough to equip our fleet, got some high level barrels ("Arabic script" is Thermo paste, "H3OC4" is particle reflect) And some ICX+Turbo devices, the two level V blast weapons are Mark I howitzers, keep them please.

I think it's best to be very careful if you're using the Eagle as a wingman, he has massive firepower (~400 particle damage/s, that's 1.44 times a CSC!!!) but because of some bug which I've encountered earlier he will start to wander off, so keep a sharp eye and if he isn't going in the direction he should be then [Q]+[W] and call him back to your side (note: I've installed weapons far exceeding the puny 100 MW reactor so you can't really fly the eagle, I temporarily disabled all of the weapons since he's parked in the middle of the arcology: accidents at this time would be... unfortunate...) I bought out the best FL shields already so someone should be able to kit out three or so ships with really good equipment (level IX armor, Good shields, level V weapons)
the weapons can bought in st kats; lots of unidentified level VII and VIII ion weapons... and plenty of ammo for ammo weapons too :D

Turn 5:Here

Have fun!
(func(Admin Response)= true){
if(admin func(amiable) = true)
Create func(Helpful Posts)
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RPC
Fleet Admiral
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Location: Hmm... I'm confused. Anybody have a starmap to the Core?

@Autohummer I'll just look at the save but I won't officially take a turn (since you have yet to take one).
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Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
RPC
Fleet Admiral
Fleet Admiral
Posts: 2876
Joined: Thu Feb 03, 2011 5:21 am
Location: Hmm... I'm confused. Anybody have a starmap to the Core?

Notes:
-turn off ICX on NPC ships when near allied stations- I don't want us to get blacklisted or something :/
-Engineering school at St. Kat's upgrades starship reactors :D
-please outfit every ship with the galactic map please?

-MOD INCOMPATIBILITY: ICX devices target visible damage on ships. This means that we might accidentally blow up friendly ships. I already made a post on this on the Xelerus page.

-The Eagle is overloaded for some reason (which might explain the derpy AI). Take off some of the excess mass and it should work properly again.
Tutorial List on the Wiki and Installing Mods
Get on Discord for mod help and general chat
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Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
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Autohummer
Militia Lieutenant
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Posts: 238
Joined: Fri Jan 06, 2012 10:51 am

I don't know if it was a mistake when I made the mod, the the Eagle somehow has 1000 cargo space instead of 60, this would cause it to become uncontrollable if overloaded.
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FourFire
Militia Captain
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Posts: 567
Joined: Sun Aug 12, 2012 5:56 pm

Autohummer wrote:I don't know if it was a mistake when I made the mod, the the Eagle somehow has 1000 cargo space instead of 60, this would cause it to become uncontrollable if overloaded.
That's probably the reason yeah, if you adjust the "mass" property in the .xml file upwards to, say 300 tons it will retain the maneuverability but be really slow to accelerate. (otherwise you can just park it somewhere or trade it in for another ship, perhaps another ancora...)
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Autohummer
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Temporary measures are to not allow the Eagle's empty cargo space to fall below 900 tons. I will fix this and try to make the ships more expensive (The Eagle is one of the most expensive ships in FL, now it sells for only about one-tenth of the price. I'll put it in a Ringer or or higher-level shipyard as well, as in FL only one place in the whole galaxy sells it.)
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