Succession #5 Game
I tried to backtrack to St. K's with FourFire's save but after jumping through two stargates, the game crashes. I repeat three more times, with and without patch updates, but the game still crashes. FourFire's turn is no good. I will try again with RPC's last save (Turn #9).
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!
Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!
Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
Turn #10 and patch at Xelerus.
* This was a quick session, mainly scavenging things and finishing militia missions.
* Patch fixes armor segments for more ships; and adds game statistics: first ship, PSD settings, and ships acquired.
* Militia rank is maxed at Colonel. Did not pick up either Jenna or Rama. (Someone can pick them up if they want.) Rescued 28 slaves from missions. Gave eight to the Sisters for the rest of the powers, and kept 20 for possible fabricator soul food. (Or we can give them to Sisters to max our rank and get a longer lasting Defend power.)
* Scavenged ships in St. K's, and found Halo gems. Three types (one of which is probably an item repair gem from Items912), all unid'ed. I have two of each type in my ship. The rest at the Antares V mule.
* I disassembled FourFire's autons so they would not get in the way and get killed. He can reassemble them on his turn.
Note about item repair gem: It is called the gem of patience. What it does is select twelve levels worth of random devices (installed or not) and repairs them. Any leftover levels go toward recharging the shield. It ignores armor. In practice, it can repair one or two high level items or a bunch of low level stuff.
To FourFire: Please do not rebuild all three Charon frigates. One should be enough. Two if you really need them.
* This was a quick session, mainly scavenging things and finishing militia missions.
* Patch fixes armor segments for more ships; and adds game statistics: first ship, PSD settings, and ships acquired.
* Militia rank is maxed at Colonel. Did not pick up either Jenna or Rama. (Someone can pick them up if they want.) Rescued 28 slaves from missions. Gave eight to the Sisters for the rest of the powers, and kept 20 for possible fabricator soul food. (Or we can give them to Sisters to max our rank and get a longer lasting Defend power.)
* Scavenged ships in St. K's, and found Halo gems. Three types (one of which is probably an item repair gem from Items912), all unid'ed. I have two of each type in my ship. The rest at the Antares V mule.
* I disassembled FourFire's autons so they would not get in the way and get killed. He can reassemble them on his turn.
Note about item repair gem: It is called the gem of patience. What it does is select twelve levels worth of random devices (installed or not) and repairs them. Any leftover levels go toward recharging the shield. It ignores armor. In practice, it can repair one or two high level items or a bunch of low level stuff.
To FourFire: Please do not rebuild all three Charon frigates. One should be enough. Two if you really need them.
Last edited by PM on Sat Aug 24, 2013 11:03 pm, edited 1 time in total.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!
Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!
Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
-
- Fleet Admiral
- Posts: 2876
- Joined: Thu Feb 03, 2011 5:21 am
- Location: Hmm... I'm confused. Anybody have a starmap to the Core?
@PM and @ FourFire: There are two Turn #10's on Xelerus, which one should we take? (or should we split this into two versions of the same succession? :S)
Tutorial List on the Wiki and Installing Mods
Get on Discord for mod help and general chat


Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
Get on Discord for mod help and general chat


Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
I cannot play FourFire's save #10. When I go through two gates, the game crashes. The other turn #10 is from me.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!
Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!
Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
-
- Fleet Admiral
- Posts: 2876
- Joined: Thu Feb 03, 2011 5:21 am
- Location: Hmm... I'm confused. Anybody have a starmap to the Core?
To reiterate, PM's save is the official #10, Fourfire's save is broken.
Tutorial List on the Wiki and Installing Mods
Get on Discord for mod help and general chat


Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
Get on Discord for mod help and general chat


Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
I will play turn #10 for an hour or two.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!
Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!
Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
RPC: In my save, the mule got shot and broken to pieces by some penitent guys. The wreck's gone. anyway, here's my file as you requested. https://www.dropbox.com/s/e31mcdobv5phz ... 5D.sav.zip
Yes, look at my avatar, I have a wyvera type ship.
Turn #11 at Xelerus.
* Replaces turn 10. Patch is the same as before, included for those who did not get turn #10.
* System after St. K's is mostly clear. Got more slaves and loot. It is full of asteroids, but I did not mine any.
* I did not have time to sort through loot. Slaves and two EMP weapons are in my ship. All other loot is in the Antares V.
* Rootlooter is very annoying - I shut it off.
* Replaces turn 10. Patch is the same as before, included for those who did not get turn #10.
* System after St. K's is mostly clear. Got more slaves and loot. It is full of asteroids, but I did not mine any.
* I did not have time to sort through loot. Slaves and two EMP weapons are in my ship. All other loot is in the Antares V.
* Rootlooter is very annoying - I shut it off.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!
Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!
Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
-
- Fleet Admiral
- Posts: 2876
- Joined: Thu Feb 03, 2011 5:21 am
- Location: Hmm... I'm confused. Anybody have a starmap to the Core?
@PM: Why is the rotolooter annoying? Is it the constant messages of 'you have already looted this ship' ?
Tutorial List on the Wiki and Installing Mods
Get on Discord for mod help and general chat


Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
Get on Discord for mod help and general chat


Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
I think it's because the rotolooter puts the loots in the ship we're piloting, even when we install it on another ship (that's my case with it.) Might be something about the function to acquire the resident ship, like instead of pointing to the ship it's installed on, the function points to the current player ship. 

Yes, look at my avatar, I have a wyvera type ship.
Not only it puts items in my ship instead of the ship the device is on, but it also destroys wrecks I might want to save. Having the autolooter smash a wreck of a Charon frigate, Dragon Slaver, or some other rare but powerful ship is aggravating enough to induce a rage-quit. It also loots and destroys radioactive wrecks. That lets the player loot such a ship safely, without getting contaminated; and the wreck cannot be saved for deliberate contamination (so I can then go to Tinkers and pay for radiation immunity).
Also, I do not know the timing of the autolooter. One moment, everything to fine; then suddenly, a wreck gets destroyed, and I see a message of stuff looted, when I may not want autolooting.
One more thing: When starting a new game, it also drains precious power when fuel and money are at a premium and solar items may not be available.
Also, I do not know the timing of the autolooter. One moment, everything to fine; then suddenly, a wreck gets destroyed, and I see a message of stuff looted, when I may not want autolooting.
One more thing: When starting a new game, it also drains precious power when fuel and money are at a premium and solar items may not be available.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!
Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!
Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
PM you know that you can adjust the mass on which wrecks will get destroyed and which wrecks will not as for it looting to the currently piloted ship and not the one it is installed on, yeah that's a pretty major issue.
I am removing my save #10 from xelerus since it is broken.
I am removing my save #10 from xelerus since it is broken.
(func(Admin Response)= true){
if(admin func(amiable) = true)
Create func(Helpful Posts)
else func(Keep Calm and Post derisive topics)}
if(admin func(amiable) = true)
Create func(Helpful Posts)
else func(Keep Calm and Post derisive topics)}
Since I have time, and no one posted about taking a turn, I will take another quick turn, to sort out junk.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!
Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!
Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
I found a possible bug with primary ammo weapons from Weapons Extended. If SmartCannons and ammo are in the cargo hold, then view your ship's cargo hold or configuration, it resets every second. I suppose this may apply to other weapons from WE such as the Akan. digdug has been notified about this and he will take a look. In the meantime, I may either dispose of the offending items permanently or get another ship to deposit those items.
I am close to finishing my turn. I just need to upgrade the Manticore with military equipment and maybe a few other things, then upload the save in an hour or two.
I am close to finishing my turn. I just need to upgrade the Manticore with military equipment and maybe a few other things, then upload the save in an hour or two.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!
Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!
Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
-
- Fleet Admiral
- Posts: 2876
- Joined: Thu Feb 03, 2011 5:21 am
- Location: Hmm... I'm confused. Anybody have a starmap to the Core?
@PM: you can set the wreck mass for wreck scuttling at the rotolooter's dockscreen and turn off scuttling entirely. As for docking with irradiated wrecks it should be easy enough to turn off the rotolooter and get contaminated for the Tinker armor upgrade.
Starweaver suggested that I should make the autolooter massless, virtual and set to autoinstall on every new ship; I might make that the next update (but I have school so I'll have to squeeze time in).
Adding the items to the playership is a bug and I will fix it when I get the chance.
Starweaver suggested that I should make the autolooter massless, virtual and set to autoinstall on every new ship; I might make that the next update (but I have school so I'll have to squeeze time in).
Adding the items to the playership is a bug and I will fix it when I get the chance.
Tutorial List on the Wiki and Installing Mods
Get on Discord for mod help and general chat


Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
Get on Discord for mod help and general chat


Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.