Planning for the 7th Transcendence succession game

General discussion about anything related to Transcendence.
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Which playership should the Succession start with? (READ THE FIRST POST FOR OTHER VOTES)

531-CW-class barge -- AssumedPseudonym
0
No votes
Agauptera-class yacht -- Bobby
1
10%
Algiebba Einharder -- Hatsya
0
No votes
Alpha-class gunship -- Sbk.Wolfen
0
No votes
Ancora-class gunshiop -- Shivan Hunter
0
No votes
Angelus I-class light explorer -- TheLastBrunnenG
0
No votes
Angelus II-class light explorer -- TheLastBrunnenG
0
No votes
Angelus III-class light explorer -- TheLastBrunnenG
0
No votes
Angelus-class cruiser -- TheLastBrunnenG
1
10%
Bardiche-class battlecruiser -- Heliogenesis
0
No votes
Bladewind-class mecha -- Sbk.Wolfen
0
No votes
Borer II-class gunship
0
No votes
Brigand-class scout -- Pixelfck
0
No votes
C-257 Jumpship-class freighter -- Macgeoghagen
0
No votes
Cantharid-class Heavy Assault -- Jasque
0
No votes
Cantharid-class Light Recon -- Jasque
0
No votes
Cestus-class interceptor -- Shivan Hunter
0
No votes
Charon-class frigate -- drailgre
0
No votes
Corsair-class gunship
0
No votes
Doomstar-class dreadnaught -- Xolarix
0
No votes
Dreadfang-class yacht -- Dreadfang
0
No votes
EI100/M-class missileship
0
No votes
EI200-class freighter
0
No votes
EI500-class freighter
0
No votes
Ensis Saber -- Hatsya
0
No votes
Gauntlet-class heavy cruiser -- Xolarix
0
No votes
Geist-class scout --
0
No votes
Gulf Stream-class yacht -- Atarlost
0
No votes
Halberd-class battleship -- Heliogenesis
0
No votes
Hatsya Epee -- Hatsya
0
No votes
Hawking-class fighter -- FAD
0
No votes
Highlander-class cruiser -- Sbk.Wolfen
0
No votes
Hornet-class battlepod
0
No votes
Hummingbird-class skiff -- AssumedPseudonym
0
No votes
Huntress-class gunship -- Sbk.Wolfen
0
No votes
Idolknight-class heavy fighter --
0
No votes
Interceptor-class gunship -- Xolarix
0
No votes
ISI C-91GX-class medium intruder fighter -- Androgeos
0
No votes
Katana-class light cruiser -- Heliogenesis
0
No votes
Kukri-class patrol ship -- Heliogenesis
0
No votes
Lindworm Minor-class heavy gunship -- (^o^)
0
No votes
Lindworm-class destroyer -- (^o^)
0
No votes
Manticore-class heavy gunship
0
No votes
Mongoose-class corvette -- AssumedPseudonym
0
No votes
Monsoon-class armed courier -- Atarlost
0
No votes
Nighthawk-class fighter -- Xolarix
0
No votes
Omigm-class freighter -- Xolarix
0
No votes
Osaka-class transport -- Wolfy
1
10%
Panther-class catamaran -- AssumedPseudonym
0
No votes
Praetorian-class missile ship -- Aeonic
0
No votes
Prometheus-class heavy frigate -- drailgre
1
10%
Puella Magi-class cruiser -- Hatsya
0
No votes
Pyro-GX -- Androgeos
0
No votes
Rapier-class interceptor -- Heliogenesis
0
No votes
Ronin/B-class gunship
0
No votes
S-25 Starbridge-class light capital -- Autohummer
2
20%
Sabre-class swarmer -- Heliogenesis
0
No votes
Saiph Blade -- Hatsya
0
No votes
Sapphire-class yacht
0
No votes
Sapphire/X-class gunship -- (^o^)
1
10%
Scimitar-class bomber -- Heliogenesis
0
No votes
Scythe-class harvester -- Heliogenesis
0
No votes
SFs16 Wendigo-class gunship -- SiaFu
0
No votes
SFs30 Indigo-class corvette -- SiaFu
0
No votes
Sylandro Probe -- Keedo
0
No votes
Stalwart-class gunship -- Aeonic
0
No votes
Star Castle -- PM
0
No votes
Starlight-class cruiser -- Aeonic
0
No votes
Swordwind-class mecha -- Sbk.Wolfen
0
No votes
Tabit Kris -- Hatsya
0
No votes
Tempest-class gunship -- Atarlost
0
No votes
Terrier-class fighter -- AssumedPseudonym
0
No votes
Thunderbird-class transport -- Xolarix
0
No votes
Transport-class Cruiser -- Little Modder
0
No votes
Typhoon-class heavy gunship -- Atarlost
0
No votes
UNSC-class destroyer -- drailgre
0
No votes
Vector-class fighter -- PM
0
No votes
Vesta-class heavy gunship -- (^o^)
0
No votes
Wakizashi-class corvette -- Heliogenesis
0
No votes
Wolfen II-class gunship --
0
No votes
Wolfen-class gunship
0
No votes
Wyvera guardian-class living dreadnought -- Wolfy
1
10%
Wyvera warrior-class living gunship -- Wolfy
2
20%
Xandria-class courier -- Sbk.Wolfen
0
No votes
XM.2-class Lucidi fighter -- alex
0
No votes
Yellowjacket-class gunship -- Macgeoghagen
0
No votes
Zephyr-class fighter -- Atarlost
0
No votes
Zhinova-class fighter -- Sbk.Wolfen
0
No votes
 
Total votes: 10
TVR
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-Fixed "UNSC Playerships"
-Labeled and attached credits tags to every currently tested mod.
-Updated "GODMod" by alterecco for 1.3
-Loaded new versions of PM's mods and ship patches, "Interstellar Communications" by oldmanwynter, and "Black Market Expansion" by Pixelfck.

Would be anyone be interested in adding "Freelancer Civilian Ships Pack" by Autohummer? It's not quite complete - all the shields only consume 1 MW, and some ships have upwards of 8 linked fire slots.

Also, does anyone know of a way to keep offset overlay rotations as a circle instead of an ellipse? The new perspective effect on overlay positions relative to ship z-rotation breaks Excaliber Targeting and several other mods that rely on fixed radius/offset rotations.

@RPC

Check out the XML attached to the previous post - it contains everything done on Test Drive so far.

Tentative voting options

Start date
May
June
July

Corporate Command
Yes
No

Starting ship
Wolfen
Sapphire
EI500
Osaka
Lindworm
Gauntlet, Nighthawk, etc.
Saiph Blade, Epee, etc.
Terrier, Panther, etc.
Agauptera, Omign, etc.
Wyvera

Currently tested mods

Code: Select all

AE - New Ships
Agauptera
AIShipsFollowPlayerThroughGates
_AlphaSentriusWeapons
AmmoClip
Ancora
ArmorAssistant
AssemblyHangar
AutonsExtended
BatteriesIncluded
Battles of the Outer Realms
BetterDamagedSRSRom
BeyondTheMainline
Billboard
BlackMarketExpansion
BorealSystemsPack
BussardReactors
CantharidAssault
CantharidRecon
_Captain's log
CargoModule
CatfighterIndustries
_CentauriSystems
ChangeCargoholdViewByCategory
Chris_NewStuff
CompanionFramework
DaxtovianWeapons
dbg Collective v1p4
dbg Q-ships
dbg Shields Pack
Descendence
DoubleReactors
DraCorpItems
DrakeTech
droids 1.0
_DySysUpdates
DySys V6 PrintTo (for 1.2 Beta 2)
ElectricArcCannon
ElementalShiftShrikesMinesAndMissiles
Emergency Escape Beacons
ExcaliberArmsCorp
Excalibur Targeting
ExtremeIocrym+CrystalClearIocrym
F360Ships
FellowPilgrims
FlambergMercenariesGuild
FlashCannon
Foomerians
_Freelancer Pack Civilian (PSD6)
Gauntlet
GrandBattleArena
GreenwoodCompany
Haiyan Enhancement Pack Vol I
_Hawking-BMFighter
HayariNoosphere
HDStargates
HiveAI
HoftEnterprises
HolographicStealthDevice
HOSHIGAMI
InsuranceStationV2
ItemRepairFramework
Items912
LanderAuton
Lindworm72
ListAmmo
living ship playership
LongzhuSphereNerf
LucidiStations
MacsWeaponsPack
_MissilePackBROKEN
Mod Starbridge
MomentumCannons
MoveableBarricades
_NamedOre
NanoCannon
NanoInjector
New Armors
New Devices
New factions
NewShieldHUDs
_NewWingmen
Nighthawk X
NoPowers
Northwind
Nova Inventions
_OLDBlackMarketExpansion
omigm
Omni+
OreScanROM
PaperFleet
Parallax
PDmod
PlayerShipDrones
PlayerStats
PowerDrives
Praetorian
PSD_DnO1
Psionic idolknight
_Punk Geek v4.5.1
Ranx stuff
Rc Scout ship V1.6
Recipe912
Relief912
SalvagersUpgrade
Sandbox ADVLRS
Sebenko
ShadowWeapons
Shields
SlotMachine
Stalwart
Starlight
StartWithGalacticMap
_StasisPod
_StelliFerLabs007 1_03
SystemDensity
SystemScanner
TakeAll
Tbird
Test Drive
TG_WTS_MiningPack
TradingPostMenu
Triggerhappy
UNSC
Utility Items
Wanted
WaspLauncher
WaveTransceiver
_WE5-master
Weapon27
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PM
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TVR wrote:Would be anyone be interested in adding "Freelancer Civilian Ships Pack" by Autohummer? It's not quite complete - all the shields only consume 1 MW, and some ships have upwards of 8 linked fire slots.
I made these ships compatible for the older PSD6, where some of their linked fire slots were removed. I see they are in the updated list, so I will update them soon.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!

Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
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Atarlost
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TVR wrote:-Updated "GODMod" by alterecco for 1.3
If you've updated alterecco's GODmod please put it up independently of the succession mod and announce it in the mod forum.

Alterecco is no longer around to update it himself and it's under an explicit unlicense permitting others to update and re-release it.
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RPC
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Location: Hmm... I'm confused. Anybody have a starmap to the Core?

June
No
Agauptera

I think if you finish the rest of the todo you can post the updated version of Test Drive on your own ;)
Tutorial List on the Wiki and Installing Mods
Get on Discord for mod help and general chat
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Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
PM
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I decided not to update Freelancer ships. Ships has jpg masks and a black haze is visible around the ships when screen is glowing with the star's color. The ships' sprites themselves are nothing exceptional either.

I will work on updating other ships and try to upload another update soon.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!

Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
TVR
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-Updated "Holographic Stealth Device" by Bobby for 1.3

@Pixelfck

Know of any debug commands to map out the stargate topology of Beyond The Mainline? It may be worthwhile to try connectivity testing with 1.3

@Atarlost

Not a problem. On another note, do you have any updated versions of WE, Northwind Armories, or Northwind ships?

@PM

Our current ship list looks like this:

With PSD support
AE Playerships
Xolarix ships
Descendence
(^o^) ships
Bobby's ships
Cantharid ships
Aeonic ships
Hayari ships
Wyvera

Without PSD support
Sebenko Wolfen -- Sebenko
Hoshigami Fleet -- Hatsuya
Alcurean Paper Fleet -- Psycholis
UNSC Playerships -- drailgre
StelliFer Labs -- SiaFu
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george moromisato
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Contact:

FYI: I'm in the middle of fixing bugs for a 1.3 beta 2. If you've got bugs you'd like to fix for Succession, please post them to the Beta Bug Reports (if not already there). Thanks!
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pixelfck
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TVR wrote:@Pixelfck

Know of any debug commands to map out the stargate topology of Beyond The Mainline? It may be worthwhile to try connectivity testing with 1.3
try:

Code: Select all

(block Nil
    (objChangeEquipmentStatus gSource 'GalacticMap 'install)
    
    (enum (sysGetNodes) theNode
        (sysSetKnown theNode True)
        )
    )
and view the galactic map.

If there is no other mod interfering with the topology creation, it is fine. If there are other mods who mess with the topology (especially in Huaramarca-style event based dynamic gate creation), you can also uncomment the (dbgLog ...) call at line 1085 in file ExtCode.xml and take a look at the topology as XML if you want.

TVR wrote: Without PSD support
Sebenko Wolfen -- Sebenko
Hoshigami Fleet -- Hatsuya
Alcurean Paper Fleet -- Psycholis
UNSC Playerships -- drailgre
StelliFer Labs -- SiaFu
I think the Brigand-class scout belongs in this list? or am I missing something?

Cheers,
Pixelfck
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Download the Black Market Expansion from Xelerus.de today!
My other mods at xelerus.de
PM
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TVR wrote:Without PSD support
Sebenko Wolfen -- Sebenko
Hoshigami Fleet -- Hatsuya
Alcurean Paper Fleet -- Psycholis
UNSC Playerships -- drailgre
StelliFer Labs -- SiaFu
Working on the next update. The seven original Sebenko-Wolf ships are done (and the Swarm launcher updated as well). Working on Angelus (not on list) now. Probably try to work on Hoshigami or Northwind ships next. I do not know if I will get the others in time.

I will upload an update to PSD6+ soon. Someone found a major bug, and I fixed it.

Update: PSD6+ and Xelerus pack reuploaded. PSD6+ shipwright bug has been fixed, and Xelerus pack has Angelus, Hawking-BM fighter, and Sebenko-Wolf ships.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!

Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
FourFire
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IMO Freelancer ships was way overpowered, even with weaponslots nerfed, the shields were too much, I vote not to have them.

I vote that we skip CC for this succession.

Tentative vote to start in june, or july(?)
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PM
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I am not sure of this, but I think one of the Freelancer items also played an annoying sound constantly too.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!

Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
PM
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Still working on more ships for PSD. Finished adding Northwind ships for PSD. Working on dvlenk's original Angelus and old-fashioned pirate frigate now. Will probably upload another update tomorrow.

Update: Finished Angelus cruiser. Abandoned pirate ship due to rotated sprites (to fill in more facings) wobbling too much. I may or may not finish on more ships before the next update.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!

Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
TVR
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Joined: Sat Sep 08, 2012 3:26 am

Changes to "G.O.D.Mod"
-Updated DSF Screen Hook Interior to include the Missions option
-Fixed Banking
-Fixed Insurance
-Added "Map Galaxy" and "Map System" features

TODO
-Add "Shortcuts" option, allowing fast installation of hierosteel, a Hyperion, targeting program, etc.
-Fix Head-to-Head combat bugs
-Integrate "Trading Post Menu" by PM into VT-Shop

-Experienced a nasty crash that corrupted the save file and wiped Settings.xml

-Currently compiling several bug reports that affect the Succession and numerous mods, including a bug related to (objFireItemEvent) during <OnCreate> that crashes initial system generation.

@Pixelfck

Works like a charm! Added this feature and code to "G.O.D.Mod" for future use. Might I request this code be public domain?

Good catch on the Brigand, I'll see what I can do, which may include adding a Shipyards option from PSD to the Black Market Shipyard.

@george moromisato

Understood, will post the bugs with code to reproduce after determining the cause of the <OnCreate> one.

@FourFire

Those are our current options on when to start the succession, but please do propose some more dates, mods, options, ships, etc.
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Updated Xelerus pack again. It supports NW ships and includes tweaks to Angelus.

As for the remaining ships...
I will not work on either Alcurean Paper Fleet or UNSC Playerships. Alcurean has many ships, but they only have 20 facings and no existing playership resources. The work needed to add missing resources and PSD support is too much. UNSC ships do not look right in Transcendence. A quick examination of them reveals inverted color jpg masks.

I will examine Hoshigami and Stellifer ships and may attempt to add support. I will try to get one or two more updates before I am done.

Update: Working on Stellifer next. Ships will be supported at least. I will try to update its other features to 1.3.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!

Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
PM
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Still working on the Stellifer pack. Done so far:
* PSD support for playerships.
* Stellifer Labs shipyard is operational and sells Wendigos and Indigos. Standard PSD shipyard rules apply.
* Rebalanced the Stellifer exclusive weapons (most are overpowered by a level or two, and I weakened half of them by adding a capacitor.)
* Updated the item and sound overwrite, and the station overwrite to 1.3.

Left to do...
* Replace Labs interface with new Tinker 1.2 style interface (so player does not need to guess/lookup component items).

I will cram the Stellifer update into the PSD Xelerus pack and try to upload it either tonight or tomorrow.

After that, I will examine Hoshigami and maybe other ships I have yet to update from the older PSD6 mod pack.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!

Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
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