I Agree with the notion that lack of fuel should not cause death by explosion, but the game engine only has one type of graphical ship death and that's it.
what actually happens is death by cold: no fuel for heating and the heat in your ship escapes into interstellar space ...
what would be quite awesome is a mod which upon losing controll you can call out to a fuel providing station and they send a ship to tow/refuel you
-for a price-
RPC: about the Eagle: it has 6 dual particle beam weapons, and they output twice the damage as a TeV9 CSC ... now imagine this thing with dual TeV9 blasters...
... dual starcannons
... lightning turrets
haha I want to send it against the Starfish with maxed out fusion fire howitzers...
RPC Also: I have an idea for calculating how much power a drone can use vs it's installed reactor in pseudocode:
block power_check
add max power consumption on all items
if greater than installed reactor output
decativate installed device #1, if #1 disabled, disable #2 (&etc.)
- rerun power_check
else
set decativated devices in data table(or otherthing) to be loaded every time a game is
then you call power_check every time a device is installed or uninstalled
(this will lead to lag if you have rapidly toggling auto installed devices At-el that VPL bug, but otherwise might work)
Succession #4
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Yeah, another issue is that I have to check periodically, and if I stick it in the <onUpdate> of every ship we'll get lag issues again :/
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Der Tod ist der zeitlose Frieden und das leben ist der Krieg
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Get on Discord for mod help and general chat


Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
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Taking a turn.
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Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
Get on Discord for mod help and general chat


Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
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Sunslaver's turn was left on some uneasy terms...

I found a paper outpost
Let the battle commence!

I'm still alive.


I found a paper outpost


I'm still alive.

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Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
Get on Discord for mod help and general chat


Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
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Jackpot!


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Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
Get on Discord for mod help and general chat


Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
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This is another station o.o


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Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
Get on Discord for mod help and general chat


Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
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Turn 7
Ok guys, we're at the fun part of the game.
Btw, because of this and tons more dwarg stations I gave the eagle more howitzers.

Ok guys, we're at the fun part of the game.
Btw, because of this and tons more dwarg stations I gave the eagle more howitzers.

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Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
Get on Discord for mod help and general chat


Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
Isn't there some way you can make the code run only on Droneships and only on install/uninstall/gamestart ?RPC wrote:Yeah, another issue is that I have to check periodically, and if I stick it in the <onUpdate> of every ship we'll get lag issues again :/
(func(Admin Response)= true){
if(admin func(amiable) = true)
Create func(Helpful Posts)
else func(Keep Calm and Post derisive topics)}
if(admin func(amiable) = true)
Create func(Helpful Posts)
else func(Keep Calm and Post derisive topics)}
- Autohummer
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Since when did the nanite shield have 1000 HP?
BTW I check at the source code of the FL civilian mod, the eagle only had 70 cargo space, but somehow it got 1000 in the succ. Is 1000 becoming some kind of magic number?
BTW I check at the source code of the FL civilian mod, the eagle only had 70 cargo space, but somehow it got 1000 in the succ. Is 1000 becoming some kind of magic number?
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Ok, well I looked through the extensions and it says that .
I don't know how it's being overloaded, but the last time I played it was definitely under 70 tons.
Code: Select all
maxCargoSpace= "70"
I don't know how it's being overloaded, but the last time I played it was definitely under 70 tons.
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Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
Get on Discord for mod help and general chat


Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
Unlimited fuel and reactor power limits items individually only instead of their sum? Yes, I think so. Then again, I like that drones do not use fuel when unmanned. The playership's gross fuel inefficiency is so troublesome. Given the NPCs' power-hungry configurations, there should be plenty of ships spontaneously wrecking themselves due to lack of fuel (similar to radiation kills), if they were bound to the same rules as the player.Yeah, this probably shows that NPCs are OP in general.
Does any of the AI use the 'loot order? That ignores capacity and takes everything.I don't know how it's being overloaded, but the last time I played it was definitely under 70 tons.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!
Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!
Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
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I think 'loot would be the cause of overloading. Can there be an option to respect the max cargo of an NPC ship then (since there are AI bugs associated with going over the max cargo limit)?
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Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
Get on Discord for mod help and general chat


Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
For drones, they get 'dock, then 'wait one or two second orders; and when those orders are done, they call functions to take items. This is how I make drones loot while respecting cargo limits because 'loot does not (which I found out the hard way).
It would be nice if 'loot order were updated to respect cargo capacity. It would allow for simpler looting code.
It would be nice if 'loot order were updated to respect cargo capacity. It would allow for simpler looting code.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!
Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!
Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
Your smaller ships should not get extra linked fire slots. If anything, make a few custom weapons that simulate the use of extra slots. The larger ships like the Eagle could have the primary slot on the right wing, and a single linked-fire slot on the left wing. For those ships that shoot backwards, one more linked-fire slot at the rear for that purpose.Autohummer wrote:It would appear the FL system of multiple weapons doesn't translate very well to Transcendence's single-weapon systems all that perfectly. I thought the reactor capacity should regulate that...
Look at the Ranx dreadnought. It could easily have several guns, but each side only received a single linked fire slot, because the player can use dual weapons (e.g., dual laser cannon) to simulate two guns.
Reactor power limit only works if player insists on using the very best weapons in all slots. Hyperion can only support three level 10 weapons at best. However, if the player gets smart, by using a single level 9 or 10 for the primary and a bunch of level 7 or 8's in the linked-fire slots; carnage ensues.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!
Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!
Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
- Autohummer
- Militia Lieutenant
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- Joined: Fri Jan 06, 2012 10:51 am
I see. I will make a third version of the mod that is both PSD6 compatible and balanced when I have some time. It should be easy, I'm just going to delete a few hardpoints from each ship.PM wrote:Your smaller ships should not get extra linked fire slots. If anything, make a few custom weapons that simulate the use of extra slots. The larger ships like the Eagle could have the primary slot on the right wing, and a single linked-fire slot on the left wing. For those ships that shoot backwards, one more linked-fire slot at the rear for that purpose.Autohummer wrote:It would appear the FL system of multiple weapons doesn't translate very well to Transcendence's single-weapon systems all that perfectly. I thought the reactor capacity should regulate that...
Look at the Ranx dreadnought. It could easily have several guns, but each side only received a single linked fire slot, because the player can use dual weapons (e.g., dual laser cannon) to simulate two guns.
Reactor power limit only works if player insists on using the very best weapons in all slots. Hyperion can only support three level 10 weapons at best. However, if the player gets smart, by using a single level 9 or 10 for the primary and a bunch of level 7 or 8's in the linked-fire slots; carnage ensues.
I am still curious as to the reason why the nanite shield have 1000 hp, though. My gut feeling says is is related to the 1000 tonnes cargo space on the Eagle.
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