Wreck clearing

General discussion about anything related to Transcendence.
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Monk3y
Anarchist
Anarchist
Posts: 11
Joined: Mon Dec 17, 2007 5:38 pm

I'm using a mark V howitzer to destroy wrecks right now, cause they were flooding a Ringer Collective that I was using as my shield. However, three wind slaver wrecks are sitting right over the cannons of the Collective, and whenever I try to clear them out, I end up hitting the Collective instead. Can someone help me destroy/remove them?
Bobby
Militia Captain
Militia Captain
Posts: 675
Joined: Wed Jul 25, 2007 7:39 pm

Add this to the <actions> tab in the dockscreen dsAbandonedShip.

i have used this with extreme satisfaction to delete wrecks anywhere and everywhere.


a not on using. when i tried to simply overright dsAbandonedShip in an extension it crashed so i had to change it in the main xml. NEVER change the tdb... it will crash if the number of characters changes.

Code: Select all

				<Action name="Scuttle Wreck" imageID="&rsItemListScreen;" imageIndex="1" key="S" default="1" >
							(block Nil
								(objDestroy gSource)
								(scrExitDock gScreen)
								)
				</Action>
Monk3y
Anarchist
Anarchist
Posts: 11
Joined: Mon Dec 17, 2007 5:38 pm

Where's the xml? I can't find it >:(
Yugi
Fleet Officer
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Posts: 1027
Joined: Sun Mar 05, 2006 8:21 am

Monk3y wrote:Where's the xml? I can't find it >:(
You need to create the .xml (s) through TransData. I can give really specific instructions if required.
Monk3y
Anarchist
Anarchist
Posts: 11
Joined: Mon Dec 17, 2007 5:38 pm

Yes please


EDIT Wait, got it. Thx

EDIT Pt 2 Okay, I edited the main xml, so how do I put it into the game?
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