Facts and Puzzling Thungs About...

General discussion about anything related to Transcendence.
Post Reply
schilcote
Militia Captain
Militia Captain
Posts: 726
Joined: Sat Feb 02, 2008 7:22 pm

Who here has played Marathon? Well, then you probably know about marathon.bungie.org and the story page. Transcendence needs two things to really become as great as M1-Inf. A. It needs some story, and some things for us to figure out. B. It needs a Facts and Puzzling Things About page. Maybe George can incorporate a few sevens into the XML... While we are waiting for that, I'll give you guys a logic puzzle.

My dog ha-s 1024 fle-as on his- back...
Spot the sevens...
[schilcote] It doesn't have to be good, it just has to not be "wow is that the only thing you could think of" bad
User avatar
digdug
Fleet Admiral
Fleet Admiral
Posts: 2620
Joined: Mon Oct 29, 2007 9:23 pm
Location: Decoding hieroglyphics on Tan-Ru-Dorem

It needs some story
Well, we have some background story, the Timeline! :D
http://www.neurohack.com/transcendence/ ... eline.html
It needs a Facts and Puzzling Things About page
Could be done, we can build it here, then ask George to put it in the website, like he did for the Captain's Primer.
schilcote
Militia Captain
Militia Captain
Posts: 726
Joined: Sat Feb 02, 2008 7:22 pm

Sorry to bring up an old thread, but is anybody interested in this idea? Maybe help George with the story of Trancdendence?
[schilcote] It doesn't have to be good, it just has to not be "wow is that the only thing you could think of" bad
User avatar
Prophet
Militia Captain
Militia Captain
Posts: 826
Joined: Tue Nov 18, 2008 6:09 pm

I considered writing some intros and infos for the various races to go along with the Captain's Primer but decided to wait and see if George had more to add before the full version. I didn't want to write a backstory/history for a race and have it end up completely different from their role in the game.

I would definitely be interested in filling out some of it. I think first off we should determine what has already been established and perhaps work from there.


-> Obviously Commonwealth is Human, as are Charon Pirates, Centauri, Sapiens, Outlaws, Marauders, and most friendly facilities. (Tinkers, Black Market, Korlov, Domina and Stores) The three sisters story and the brief historical timeline is all there is so far.

-> Ares and Ringers are descendant from Humans. There is already a backstory for the Ares (Syrtis Conclave).

-> Heliotropes are Intelligent Robots originally created by Humans.

-> Huari and Sung are totally alien and at war with eachother.

-> Iocrym are essentially off limits as they are the antogonist in our current game.

->Everything else is up in the air.

Does anyone have anything else to add to this or correct something..?
Coming soon: The Syrtian War adventure mod!
A Turret defense genre mod exploring the worst era in Earth's history.
Can you defend the Earth from the Syrtian invaders?
Stay tuned for updates!
User avatar
digdug
Fleet Admiral
Fleet Admiral
Posts: 2620
Joined: Mon Oct 29, 2007 9:23 pm
Location: Decoding hieroglyphics on Tan-Ru-Dorem

err
Aren't the Luminous the robots ?
Aren't the Huari and Sung humans too ? Only the Iocrym are aliens.
User avatar
evilbob
Militia Captain
Militia Captain
Posts: 555
Joined: Sun Mar 05, 2006 1:23 pm

the only alien in the game so far is our beloved blue pyramid of disintergratory death.

Heliotropes are humans who pretty much rely on solar power (helio= sun, IIRC)
Huari and sung are also human
luminous is a rogue AI
OddBob
Militia Captain
Militia Captain
Posts: 505
Joined: Sun Mar 05, 2006 6:05 pm

Posted by George in the UTF (Official Information subforum - I wonder if an equivalent forum or at least thread would hurt here - at the very least we could dump all the existing info in a thread and get it stickied perhaps? What do you think? )
official informations wrote:Charon Pirates [augmented humans]: A loosely organized group of pirates/privateers that prey on commercial vessels. Individual groups have a high degree of autonomy but they pay tribute to the larger organization.

Outlaws [augmented humans]: A loose criminal organization involved in smuggling, drugs, extortion, etc. They have close ties to the Black Market stations.

Centauri Warlords [augmented humans]: Armed warlords who prey on defenseless stations. Originally from the Centauri system (near Sol) but now spread-out to many parts of the Commonwealth.

Anarchists [various]: Fanatical group that opposes the Corporate Hierarchy and seeks to redistribute their profits.

Salvagers [enhanced humans]: Each salvager ship is a miniature community and most salvagers live and die without ever setting foot on a world larger than an asteroid.

Heliotropes [augmented/enhanced humans]: A quasi-religious organization founded on principles opposing entropy and energy-death. Heliotropes are generally hostile to other humans.

Sapiens [pure humans]: A small group relegated to the most inhospitable systems. Sapiens use radiation and other biohazards as their weapon of choice against the "devolved".

Sung Slavers [enhanced humans?]: Sung Slavers form a powerful but mysterious civilization beyond St. Katharine's Star. They enslave humans of all races and use them for organ transplants, drug manufacture, and processing power. They are particularly skilled at cyber technology. [Are they connected to Luminous?]

Marauders [augmented humans]: An off-shoot of Charon Pirates.

Death Drugs Cartel [enhanced humans]: The cartel produces genetically tailored drugs needed for hyper-clonal therapy, a life prolongation technique. Because the manufacture of the drugs involves the growth and exploitation of an ancephalic clone, these techniques are banned in Commonwealth space. No one knows how long human life may be prolonged with these techniques, but many believe that the original founders of the cartel are still alive. If so, they would be over two-hundred years old.

Order of Penitence [Simples]: The Order of Penitence began as a voluntary campaign of voluntary extinction. Although it was never popular, its charter was twisted by extremists to promote forced human extinction. They are a feared cult of fanatics who seek to destroy as much life as possible before their alloted time expired. They worship Oracus.

Ringer's Collective [neo-humans]: Ringers began as a colony of miners around Saturn. They have adapted their biology to live in space. Today, their knowledge of science and technology (specially those related to space) is extensive.

Ferian Miners [zoanthropes?]: Almost nothing is known about Ferians since they avoid all human contact. They mine rare and exotic materials and trade with Ringers.

Xenophobes [enhanced humans]: Xenophobes have a closed society which thrives in the depths of space. They do not tolerate other life forms.

Ares Orthodoxy [neo-humans]: The Ares Orthodoxy is colonizing dozens of systems beyond Jiang's Star. They use clone banks and intensive training to create a utopian society without dissent. They claim to be guided by Domina, but almost no one believes that.

Luminous [AI]: Luminous is an autonomous, distributed AI. Its goals and desires are completely unknown.

Ventari: [No backstory yet--other than that they are settlers of some sort]

Ranx: [No backstory yet--other than that they are a military dictatorship of some sort]
schilcote
Militia Captain
Militia Captain
Posts: 726
Joined: Sat Feb 02, 2008 7:22 pm

Hmm... I'd like to have some more story on the Luminous, like the Huari in .99.
[schilcote] It doesn't have to be good, it just has to not be "wow is that the only thing you could think of" bad
Post Reply