Ferian miners exploited (SPOILER)

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Jeoshua
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It might even be interesting to see the Warriors sort of "cull the herd" whenever a Worker is heavily damaged. If the armor wouldn't be able to be repaired by a dock, what's the point. Scuttle the ship and make a new one.
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Jeoshua wrote:It might even be interesting to see the Warriors sort of "cull the herd" whenever a Worker is heavily damaged. If the armor wouldn't be able to be repaired by a dock, what's the point. Scuttle the ship and make a new one.

I like that idea. Warriors would be out and about more often, and hopefully not fire their weapons continuously at a dead station.
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I'm also trying to think of ways that this could add new game mechanics.

How could irradiated miners introduce new strategies for the player?

If irradiated miners are destroyed and looted by warriors, then this sets up a race between the player and the warrior--whoever gets there first will loot the wreck. [Not sure that waiting for ferians to die is fun, though.]

If the hive adapts (by creating radiation-immune miners) then there is an opportunity for short-term profit (loot until the hive adapts). [In this case, I would keep the current behavior that death by radiation does not trigger revenge.]

What if irradiated ferians can use the radiation to transmute the ores that the hive produces? Perhaps the ores become more valuable? Or perhaps they become worthless?

Maybe after a few miners get killed by radiation a new Ferian class spawns that can transmute the ore in the dead miners to much more valuable ore (etherium or something). This gives the player an incentive to wait for the more valuable ore.

Would love to hear more ideas along these lines.
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Aury
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Hmmmm... that last one sounds quite interesting. But you would want to make sure to get that ship taken out before it goes back to the hive/runs off/etc. And if you did kill it, I think they would send a warrior after you? [considering those ships would logically be more valuable]

BTW - will ferians be providing some sort of service? (Ie, buying food items, or selling ore, or something) - there's ships docking at the hives, but there is nothing for the player to do there. The ship docking there must be there for ... something.
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Why not make the ferians hives adaptable individually? Getting exterminated by radiation? the hive adapts in some fashion, possibly a random (but viable) solution. Using the radiation idea, they could:

A. adapt defenses (immunity, possibly low-grade shields)
B. adapt it to offensive ability (radioactive ammo/weapon)
C. adapt a behavior that defends the nest from particular manner of extermination, or
D. allow individual nests to defend other nests that occupy the same system

These should be implemented only after a small, set number of warriors are also destroyed, not by radiation, but by whatever weapon the attacker uses on the warriors. Also, a combination of adaptive responses could be used in at the same time.

Using radioactivity to change ore is a good idea, but make it random as to whether the ore in each individual miner becomes better or worthless. It could even transmute some ores into a crude fuel rod (that may or may not have a detrimental effect on the reactor it would fuel, randomly).
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Aury
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ore does not magically turn into a rod of fuel when phelbotinum, I mean, radiation, is applied to it, though I see what you are getting at...
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yes, not a fuel rod technically, but why not allow radiation to transmute ore into smaller masses that can fit into a reactor to be used as a fuel, but certain ore only, not just any irradiated ore.

Of course, make it somewhat dangerous/harmful to the reactor due to impurities.
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Well, it would need to be somehow more useful to justify the risks.
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What about having a new ferian ship; the scavenger? It is spawned from the hive when a worker drone wreck (irradiated or not) is within 30-50 ls of the hive. It will dock with the wreck, scuttle it and take the pieces and cargo back to the hive to be recycled. The drone's equipment and cargo would be mostly undamaged, allowing the player the opportunity to kill the scavenger and steal the resources. However, the scavenger would be heavily armored and difficult to kill and simply damaging it will cause the warriors to agro on you.
This would make farming the ferians more difficult, competing for the ore in the drone with the scavenger, but also presents the possibility for a higher level of rewards.
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Justify the risk? hmmmmmm........how about the fuel lasting longer than regular fuel (25-45% longer), maybe.
Or enhancing the reactor by 5% for each one.
I can't think of anything else........ :lol:
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:D
Interesting idea prophet.
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I also like the idea of the Ferian worker/scavenger. Radiation immune, tough but not quite as deadly as the Warriors - it seems much easier to implement than evolving hives.
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The Huari can be irradiated, then left to die. Such kills do not count against the player. In my current game, I wasted six or seven Huari ships and looted, among other things, three intact 250 mw reactors. Later, when I found this thread, I stopped using the exploit, then blew up my sixth Sung station to befriend the Huari. With their friendship, the temptation to farm the Huari with the waste cannon is gone.
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Aury
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I thought the hauri had armor that was good enough to be radiation immune?

edit- Hi! Just noticed you were one of the people I activated this morning :wink:
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Duralloy is not radiation immune. However, the Huari are not too easy to radiate. Cracking Huari shields is difficult, and their slam cannons are painful and are effective at blocking waste cannon shots. My counter-strategy is to activate Domina powers Strengthen and Defend, approach then sit on top of the Huari ship, and let loose with the waste cannon until it glows or Defend wears out. Also, I used the Wolfen, so the player ship must be fast and agile. I am not sure if the EI500 freighter can pull it off (easily).
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