Transcendence Picture thread

General discussion about anything related to Transcendence.
Post Reply
User avatar
pixelfck
Militia Captain
Militia Captain
Posts: 571
Joined: Tue Aug 11, 2009 8:47 pm
Location: Travelling around in Europe

Image
Vanilla 1.3b2, debug mode, no mods... :shock:

~Pixelfck
Image
Download the Black Market Expansion from Xelerus.de today!
My other mods at xelerus.de
User avatar
Song
Fleet Admiral
Fleet Admiral
Posts: 2772
Joined: Mon Aug 17, 2009 4:27 am

pixelfck wrote:Image
Vanilla 1.3b2, debug mode, no mods... :shock:

~Pixelfck
FINALLY a lategame auton weapon! :P
Mischievous local moderator. She/Her pronouns.
TVR
Militia Commander
Militia Commander
Posts: 334
Joined: Sat Sep 08, 2012 3:26 am

Isn't "Improvised stealth armor" from Black Market Expansion?
Fiction is reality, simplified for mass consumption.
PGP: 0x940707ED, 5DB8 4CB4 1EF5 E987 18A0 CD99 3554 3C13 9407 07ED
Bitcoin: 1LLDr7pnZDjXVT5mMDrkqRKkAPByPCQiXQ
User avatar
pixelfck
Militia Captain
Militia Captain
Posts: 571
Joined: Tue Aug 11, 2009 8:47 pm
Location: Travelling around in Europe

ah, yes, my debug mod is active, it contains the brigand and, for debugging, the thermonuclear torpedo bay. I meant no other mods, non that could explain the dark-fire.

~Pixelfck
Image
Download the Black Market Expansion from Xelerus.de today!
My other mods at xelerus.de
User avatar
Wolfy
Fleet Admiral
Fleet Admiral
Posts: 5401
Joined: Tue Feb 05, 2008 1:10 am
Location: Somewhere in the Frontier on a Hycrotan station, working on new ships.

Weird.

Right from the xml:

Code: Select all

				damage=				"laser:1d4"
(shpOrder gPlayership 'barrelRoll)
(plySetGenome gPlayer (list 'hycrotan 'nonBinary))
Image
Homelab Servers: Xeon Silver 4110, 16GB | Via Quadcore C4650, 16GB | Athlon 200GE, 8GB | i7 7800X, 32GB | Threadripper 1950X, 32GB | Atom x5 8350, 4GB | Opteron 8174, 16GB | Xeon E5 2620 v3, 8GB
Workstations & Render machines: Threadripper 3990X, 128GB, 1080ti | Threadripper 2990WX, 32GB, 1080ti | Xeon Platinum 8173M, 48GB, 1070ti | R9 3900X, 16GB, Vega64 | 2x E5 2430L v2, 24GB, 970
Office Systems: 2x Xeon Silver 4116, 96GB, 2x 1080ti | i7 3770, 16GB, some old quadro | i5 3210m, 8GB | some i7 macbook
Misc Systems: R5 3500U, 20GB | R5 2400G, 16GB | i5 7640X, 16GB, Vega56 | E5 2620, 8GB, R5 260 | P4 1.8ghz, 0.75GB, Voodoo 5 5500 | Athlon 64 x2 4400+, 1.5GB, FX 5800 Ultra | Pentium D 3.2ghz, 4GB, 7600gt | Celeron g460, 8GB, 730gt | 2x Athlon FX 74, 8GB, 8800gts 512 | FX 9590, 16GB, R9 295x2 | E350, 8GB | Phenom X4 2.6ghz, 16GB, 8800gt | random core2 duo/atom/i5/i7 laptops
Heliogenesis
Anarchist
Anarchist
Posts: 15
Joined: Tue Feb 25, 2014 3:16 am
Location: On the Shinsari city-ship Beacon of Hope, rediscovering the galaxy

While testing a wingman mod I'm currently working on, somewhere along the line, I decided to give pilots their own speech sets.
And then, this happened.

Image

(For best results, imagine that the chasm pilot has Rie Kugimiya's voice)
"In this world, there exists a balance between those who are creators, and those who are users. [...] I vow to dedicate myself to the side of creation. The labour involved becomes joy when I know there are those who will enjoy my work to the fullest."
-Hermit Gunsmith, Cave Story
RPC
Fleet Admiral
Fleet Admiral
Posts: 2876
Joined: Thu Feb 03, 2011 5:21 am
Location: Hmm... I'm confused. Anybody have a starmap to the Core?

Not bad Heliogenesis ;)
ETA for mod release?
Tutorial List on the Wiki and Installing Mods
Get on Discord for mod help and general chat
Image
Image
Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
Heliogenesis
Anarchist
Anarchist
Posts: 15
Joined: Tue Feb 25, 2014 3:16 am
Location: On the Shinsari city-ship Beacon of Hope, rediscovering the galaxy

RPC wrote:ETA for mod release?
The speech texts are a very tiny component of a much larger mod.

The mod is called "Modular Fighterbays", which allows the player to install fighter bays on their ship. Fighters themselves are created by placing ship equipment on "spaceframes" that are either purchased or salvaged, and can be extensively customized (not just equipment, but also AI settings, and flightgroups). My intention with this mod is to replicate the feel of commanding a carrier in the game "X3: Terran Conflict". I'm about half done right now, and I would expect to release a working mod with most core features implemented in around 2 weeks time. (I'm really busy with RL at the moment)


Screenie of the mod:

Image

The available speech sets :):

Image
(Just ignore that "max speed: Nil"; the fighter info screen isn't finished yet)
"In this world, there exists a balance between those who are creators, and those who are users. [...] I vow to dedicate myself to the side of creation. The labour involved becomes joy when I know there are those who will enjoy my work to the fullest."
-Hermit Gunsmith, Cave Story
User avatar
Autohummer
Militia Lieutenant
Militia Lieutenant
Posts: 235
Joined: Fri Jan 06, 2012 10:51 am

If they get speech sets, would it be too much work to implement experience and veterancy as well? Also, is there an option to mass-refit a large squadron of planes? (Having to fit each plane individually is why I use M2s instead of M1s with strike craft in X3.)
Has resurfaced!
User avatar
Atarlost
Fleet Admiral
Fleet Admiral
Posts: 2391
Joined: Tue Aug 26, 2008 12:02 am

Image

The kind of shield you can use with meteorsteel armor.

Image

Plasma weapons don't have to look boring.
Literally is the new Figuratively
User avatar
Atarlost
Fleet Admiral
Fleet Admiral
Posts: 2391
Joined: Tue Aug 26, 2008 12:02 am

This is the second weapon again at a much lower charge. Also my first animated gif.
Image
Literally is the new Figuratively
RPC
Fleet Admiral
Fleet Admiral
Posts: 2876
Joined: Thu Feb 03, 2011 5:21 am
Location: Hmm... I'm confused. Anybody have a starmap to the Core?

Really cheap UI:
cheapo UI.png
cheapo UI.png (94.17 KiB) Viewed 4859 times
Tutorial List on the Wiki and Installing Mods
Get on Discord for mod help and general chat
Image
Image
Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
RPC
Fleet Admiral
Fleet Admiral
Posts: 2876
Joined: Thu Feb 03, 2011 5:21 am
Location: Hmm... I'm confused. Anybody have a starmap to the Core?

Sadly I can't make the orb of fire particles since that was caused by blowing up a ship >.<
explosion.png
explosion.png (144.06 KiB) Viewed 4835 times
Tutorial List on the Wiki and Installing Mods
Get on Discord for mod help and general chat
Image
Image
Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
RPC
Fleet Admiral
Fleet Admiral
Posts: 2876
Joined: Thu Feb 03, 2011 5:21 am
Location: Hmm... I'm confused. Anybody have a starmap to the Core?

Radiation zombies vs the Flood:
radzombies vs the flood.png
radzombies vs the flood.png (511.62 KiB) Viewed 4814 times
Tutorial List on the Wiki and Installing Mods
Get on Discord for mod help and general chat
Image
Image
Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
FourFire
Militia Captain
Militia Captain
Posts: 567
Joined: Sun Aug 12, 2012 5:56 pm

I can't quite see who is winning there: the flood has taken over the arcology ring, but I see a significant portion of radiated Flood ships: and do flooded zombies continue to use the Radiation lancer as a primary weapon, thus proliferating the infection?
(func(Admin Response)= true){
if(admin func(amiable) = true)
Create func(Helpful Posts)
else func(Keep Calm and Post derisive topics)}
Post Reply