Transcendence Picture thread

General discussion about anything related to Transcendence.
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AssumedPseudonym
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 So apparently thrust effects do fun things when you’re on autopilot and there are ships patrolling a station:
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Novak 67
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Woah, a lot of them looks like upsized sapphires, since the shape and structure looks similar.

Did you actually made these stuff or it is from a expansion pack or even someone made these designs?
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AssumedPseudonym
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 Except for the playership in the middle, those are all from Eternity Port.
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JohnBWatson
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Yeah, the thrust effects always do that. Do you think it would be better if the particle trails started from the ends of the sprite? I've considered that, but I'm not sure how it would look.
Novak 67
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AssumedPseudonym wrote: Except for the playership in the middle, those are all from Eternity Port.
Oh, well at least it looks cool.

As said before, from another topic, I would like to have content of the expansion packs on the wiki.
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AssumedPseudonym
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 So I was sort of toying around with system generation, basically kinda building a system from scratch in for a technically non-TBR project. After a few tests using <Null/> as orbitals and as primaries with orbitals and not having the game implode on me, I decided I would be adventurous and use <Null/> for the center of the system and give it a couple of red dwarf orbitals. It worked.
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Of all the things I’ve lost in life, I miss my mind the least. (I’m having a lot more fun without it!)
erwgd
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Roughly 200 outlaw miners all near this asteroid.
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:shock:
Last edited by erwgd on Thu Jun 15, 2017 9:49 pm, edited 1 time in total.
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That looks like one way to make mining profitable early. Find a deposit, then start farming the outlaws that spawn.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!

Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
Nill
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And back to spam this thread with boredom fueled dumb stuff...

First wave...
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Last Wave...
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I Hate This Game="Nill"
YAY NYAN CAT IS IN TRANS http://xelerus.de/index.php?s=mod&id=949
♫♫♫♫♫
♫ /l
(゚、 。 7
 l、 ~ヽ
 じしf_, )ノ
In IRC you'll hear great thing like this
[19:41] Azar_Wolf |oh derp, will have to leave in 10 minutes
[19:41] Ttech |NOQ!!!!!!!!!!!!!!!!!!11
[19:41] Ttech |eats Azar_Wolf
[19:41] Azar_Wolf |...
[19:41] Ttech |And spits out a ... uh...
[19:41] Ttech |I don't know
[19:41] Ttech |Its a blob
[19:42] Azar_Wolf |eww
[19:42] sdw195 |...
Nill
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Also here, what the center looks like.(A huge mess of lights. :P )
Image
I Hate This Game="Nill"
YAY NYAN CAT IS IN TRANS http://xelerus.de/index.php?s=mod&id=949
♫♫♫♫♫
♫ /l
(゚、 。 7
 l、 ~ヽ
 じしf_, )ノ
In IRC you'll hear great thing like this
[19:41] Azar_Wolf |oh derp, will have to leave in 10 minutes
[19:41] Ttech |NOQ!!!!!!!!!!!!!!!!!!11
[19:41] Ttech |eats Azar_Wolf
[19:41] Azar_Wolf |...
[19:41] Ttech |And spits out a ... uh...
[19:41] Ttech |I don't know
[19:41] Ttech |Its a blob
[19:42] Azar_Wolf |eww
[19:42] sdw195 |...
davidbfgday
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having fun with dynamic systems
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AssumedPseudonym
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 …So I have rather underpowered hardware that tends to turn into the Amazing Lag-O-Matic™ when I fire certain weapons from my Overkill mod, and I kinda always wondered what they would look like played at their actual speed. I finally ran it frame-by-frame, screencapped the whole thing, cropped down to the actual game (since I run /windowed), and made a GIF of the result. I’m going to be nice and link to it instead of embedding it (because six megabytes), so if you’re curious, you can see it here.
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Mod prefixes: 0xA010 (registered) and 0xDCC8 (miscellaneous)

My mods on Xelerus: Click here!

Of all the things I’ve lost in life, I miss my mind the least. (I’m having a lot more fun without it!)
FourFire
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AssumedPseudonym wrote: …So I have rather underpowered hardware that tends to turn into the Amazing Lag-O-Matic™ when I fire certain weapons from my Overkill mod, and I kinda always wondered what they would look like played at their actual speed. I finally ran it frame-by-frame, screencapped the whole thing, cropped down to the actual game (since I run /windowed), and made a GIF of the result. I’m going to be nice and link to it instead of embedding it (because six megabytes), so if you’re curious, you can see it here.
You can use a converter like http://gfycat.com/

to result in smaller, faster/better HTML5 videos at the same quality: HERE
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Create func(Helpful Posts)
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AssumedPseudonym
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FourFire wrote:You can use a converter like http://gfycat.com/

to result in smaller, faster/better HTML5 videos at the same quality: HERE
 Trying to get a vidcap of that at full speed would have been impossible due to lagging. That’s why I had to go frame-by-frame. The cropping and assembling was easy enough with a check on GIMP to get size and coordinates, and then running the screencaps through a couple of command line programs.
Image

Mod prefixes: 0xA010 (registered) and 0xDCC8 (miscellaneous)

My mods on Xelerus: Click here!

Of all the things I’ve lost in life, I miss my mind the least. (I’m having a lot more fun without it!)
PM
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Behold the new Tachyon Beamer!
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Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!

Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
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