Transcendence Picture thread

General discussion about anything related to Transcendence.
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Drako Slyith
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Wait, he's drunk before he goes into the bar?
The man then walks into a different bar (he forgets to duck because he is drunk and ends up with a concussion).
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RPC
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Location: Hmm... I'm confused. Anybody have a starmap to the Core?

A ha! Wolfy, I found the weapon effect you were asking about:

Code: Select all

<Weapon
				type=				"missile"
				damage=				"kinetic:0"
				repeating= 			"150000"
				fireRate=			"30"
				hitPoints=		"3"
				missileSpeed=		"10"
				lifetime=			"45"
				powerUse=			"100"
				accelerationFactor="90"
				>				
			<Configuration aimTolerance="5">
				<Shot angle="0-180"/>
				<Shot angle="360-181"/>
				<Shot angle="0-180"/>
				<Shot angle="360-181"/>
				<Shot angle="0-180"/>
				<Shot angle="360-181"/>
			</Configuration>			
			<Effect>
				<Image imageID="&rsMissiles4;" imageX="0" imageY="0" imageWidth="16" imageHeight="16" imageFrameCount="4" imageTicksPerFrame="1" randomStartFrame="true"/>
			</Effect>
		</Weapon>
It doesn't use any new pic, just the MorningStar particle one (this weapon was the predecessor to the current GN Particle, which is in the Hiatus Modpack on Xelerus). It's VERY unbalanced though and slows down computers if you use too many particles.
Just wondering, but am I giving you ideas for TSB?
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Aury
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Post-Heretic stuff, yes :D
(or perhaps something that can be encountered in the borderlands/fringe.
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RPC
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Location: Hmm... I'm confused. Anybody have a starmap to the Core?

How will you balance the Shield then? (I made this in part because of Gundam 00, and in part because when they say Luminous Particle shield, I mean a shield MADE out of particles).
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ThePrivateer
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Cool RPC - I just used your weapon coding and that baby's AWESOME! I changed the values to:

Code: Select all

<Weapon
            type=            "missile"
            damage=            "kinetic:15"
            repeating=          "150000"
            fireRate=         "60"
            hitPoints=      "1000"
            missileSpeed=      "15"
            lifetime=         "45"
            powerUse=         "100"
            accelerationFactor="100"
            >            
         <Configuration aimTolerance="5">
            <Shot angle="0-180"/>
            <Shot angle="360-181"/>
            <Shot angle="0-180"/>
            <Shot angle="360-181"/>
            <Shot angle="0-180"/>
            <Shot angle="360-181"/>
         </Configuration>         
         <Effect>
            <Image imageID="&rsMissiles4;" imageX="0" imageY="48" imageWidth="16" imageHeight="16" imageFrameCount="8" imageTicksPerFrame="1" randomStartFrame="true"/>
         </Effect>
      </Weapon>
And made the world's deadliest little sprinkler! :D

It now uses bluish sort of missiles (I think the Penitent use them) and it's got damage! It's awesome! :twisted:
RPC
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Location: Hmm... I'm confused. Anybody have a starmap to the Core?

Quils3 added radiation to it. It was so fun watching him just fly up to ships and kill them without (technically) firing a shot. I think he released it as maelstrom on xelerus or something. Anyways, it's still SUPER unbablanced.
So... any more ideas for unique weapons I can do?
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RPC
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Privateer: I just saw it... It was a monster... like a sprinkler of blue-green water of DOOM!
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ThePrivateer
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RPC wrote:Privateer: I just saw it... It was a monster... like a sprinkler of blue-green water of DOOM!
I was pretty proud of it myself! :twisted:

EDIT - Plus the missiles have an insane HP amount so they destroy most inbound enemy missiles and shots! :)
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Aury
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An hp of 1 is more reasonable I think. >.>
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digdug
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ThePrivateer wrote:
Wolfy wrote:How did you manage that effect? Very creative use of the weapon system :D
RPC - that's 4 pics -- you're only allowed 2.

sorry. Someone had to tell you. :(
nope, max 2 pictures per post. You can submit as many pictures, screenshots or artistic works you want.


also, RPC, very cool particle effect! :D
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The PWN001 swarmbuster missile in action:
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I am currently experimenting with ways to optimise the spread of the fragments (multitarget/autoacquiretarget? configurations?) and ways to make the missile explode a short distance after impacting the swarm (no idea if this is even possible)

Also the pretty-but-actually-rather-useless lightningveil weapon:
Image

I still haven't gotten the armour display sorted (I have got the HP numbers in the right place though)
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Ttech
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Interesting work there, I also like the idea of a share url. Might need to come up with something along those lines.
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ThePrivateer
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:shock:

jimj316 - I love that lighting gun? Care to share the code? That could be awesome in my Hell's Trinity mod for a cool lighting gun for the Ares! (full credit will be given to you of course! :D)
RPC
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Location: Hmm... I'm confused. Anybody have a starmap to the Core?

Juding by the pic, the lightningveil gun is pretty much a converted smartcannon, with added projectiles and a changed trail color.
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jimj316
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RPC wrote:Juding by the pic, the lightningveil gun is pretty much a converted smartcannon, with added projectiles and a changed trail color.
That is almost correct, although I didn't convert it from a smartcannon, I built it from the ground up.

The code is:

Code: Select all

<ItemType UNID="&itLightningVeilCannon;" 
		name=            "lightningveil cannon(s)" 
		level=            "1" 
		value=            "1500" 
		mass=            "1500" 
		frequency=         "common" 
		modifiers=         "EnergyWeapon; MajorItem; JTC" 
		description=      "A slightly more sensible weapon by JTC Labs, this can fire 12 independently tracking mini-missiles per second. Although weak, this weapon is popular due to its visual appeal." 
		> 

	<Image imageID="&rsItems1;" imageX="96" imageY="0" imageWidth="96" imageHeight="96"/> 
	<Weapon 
			fireRate=		"1"
			powerUse=		"10"
			type=			"missile"
			lifetime=		"50-100"
			damage=			"kinetic:3d3; mining1;"
			missileSpeed=	"50-100"
			hitPoints=		"1"
			maneuverability=	"1-5"
			directional=	"true"
			sound=			"&snMissileLauncher;"
			vaporTrailLength="16"
			vaporTrailWidth="110"
			vaporTrailWidthInc="5"
			vaporTrailColor="0xdd, 0x22, 0xee"
			multiTarget=		"true"
			autoAcquireTarget=	"true"
			configuration = "spread5"
			>
	</Weapon>
</ItemType>
You will probably want to change the description, the level, and the mining attribute.
I initially tried adding a range (0x00-0xff) to VapourTrailColour, but it didn't work D: (that would be severely awesmoe if possible, hint hint George)

EDIT: you'll want to change the UNID for sure, since I plan on releasing some of my mods in the future, and this would cause a clash.
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