does anybody remember that old cloud of radiation surrounding the entrance gate to heretic?
I was wondering what sort of flexibility that particle system had; it was pretty neat I thought how the particles would deform & move back and such; could be used in some mods or something.
Pre 1.0 heretic radiation cloud
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I remember it. I flew in a circle and watched the particles follow me, then died of radiation. It does have promise for mods though. Maybe have something like that as a kind of nebula in a star system? You get contaminated by flying through it.
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That was before the level-inherent radiation immunity was implemented, so very few armors were immune to its effects.
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it might be fun to make use of that radiation cloud again. For something, though I don't knwo what.Wolfy wrote:That was before the level-inherent radiation immunity was implemented, so very few armors were immune to its effects.
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Ttech wrote:it might be fun to make use of that radiation cloud again. For something, though I don't knwo what.Wolfy wrote:That was before the level-inherent radiation immunity was implemented, so very few armors were immune to its effects.

You know what would be really evil? A cloud that does EMP >.>

That would be so bad game mechanic-wise.
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If it did emp forever, then your game is destroyed. That would be great for a parmadeath type game. When you die, you're resurrected into a cloud of EMP and have ultra light titanium armor. 

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Exactly why I said it was so evil.
And the game says "Have a nice day!
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And the game says "Have a nice day!

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"Have a nice, long, sort of dizzy day
"

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Here it is!
For extra FUN:
Code: Select all
<Particles
name= "radiation field"
count= "300"
radius= "8"
dampening= "996"
minRadius= "4"
damage= "plasma:1d8; radiation1"
>
<Image imageID="&rsDebris1;" imageX="0" imageY="32" imageWidth="4" imageHeight="4" imageFrameCount="8" imageTicksPerFrame="4"/>
</Particles>
Code: Select all
<Particles
name= "EMP field"
count= "300"
radius= "8"
dampening= "996"
minRadius= "4"
damage= "plasma:1d8; EMP1"
>
<Image imageID="&rsDebris1;" imageX="0" imageY="32" imageWidth="4" imageHeight="4" imageFrameCount="8" imageTicksPerFrame="4"/>
</Particles>
(The EMP value doesn't really matter here because once you're trapped... you're trapped, so long as the damage is enough to cause your shields to stay down.)
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But EMP stacks. If you continue to use EMP then they are paralyzed for longer. You'd have to use Sustain all the way through the cloud. If you made the cloud really, really thick...
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... I am really surprised I never thought of that
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