Succession #2 Modlist ideas

General discussion about anything related to Transcendence.
RPC
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Location: Hmm... I'm confused. Anybody have a starmap to the Core?

Any ideas?
We can debate about the ones we already have:
Asteroid Scanner
Captain's Log
Ship graphics: Osaka/Praetorian/Stalwart
Repair Droids <--- I want this one. Great against the Ventari >:D
Mined Asteroids Explode
Named Ore
New Sounds
NoDockNavBeacon
Patch Spider Graphic replacement
RickRoll
Rocky
Stellifer Graphics
UG Wingmen
Visible Damage
Stargate Dock N'Go

Here are the ones I want to add:
AutoGate
Lockable Crates <--- from the sdw pack
Slaver Pack 912
Utility Items
Weapons Labs
Crystal Clear Iocrym
400+ New Weapons
Gravity
Throwable Shield Generator
Mining Pack v1.04
WE4
Dynamic Systems
Playership Drones
The Network
Cargo Summary
Bussard Reactors
Fellow Pilgrims
Utility Items
No Powers
Empty Wrecks Explode

EDIT*
Added applicable Mod of the Month mods.
Possible conflicts:
UG Wingmen and Playership Drones
New Sounds and WE4
EDIT2*
Added link to Extensions.zip so people can see the lag ingame.
EDIT3*
added autogate
Last edited by RPC on Fri May 04, 2012 2:41 am, edited 7 times in total.
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Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
RPC
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Location: Hmm... I'm confused. Anybody have a starmap to the Core?

Also, note that I didn't say "perma" in the title, so please, everybody join or at least take a turn! :D
Tutorial List on the Wiki and Installing Mods
Get on Discord for mod help and general chat
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Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
sdw195
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what about the crate mod i made?
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"<@sheepluva>Good night everybody, may the source be with you." <-- FOSG dev
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Atarlost
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RPC wrote:Any ideas?
We can debate about the ones we already have:
Asteroid Scanner
Captain's Log
Ship graphics: Osaka/Praetorian/Stalwart
Repair Droids <--- I want this one. Great against the Ventari >:D
Mined Asteroids Explode
Named Ore
New Sounds
NoDockNavBeacon
Patch Spider Graphic replacement
RickRoll
Rocky
Stellifer Graphics
UG Wingmen
Visible Damage
Stargate Dock N'Go
This is a bad idea.
This isn't going to work with the updated Ventari. Ionization is not damage.
Literally is the new Figuratively
RPC
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Location: Hmm... I'm confused. Anybody have a starmap to the Core?

If you're talking I hope that you'll also take part in the succession.
Tutorial List on the Wiki and Installing Mods
Get on Discord for mod help and general chat
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Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
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Star Weaver
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I'm still wanting Empty Wrecks Explode and something with a scuttle button. Especially if we're using a bigger galaxy. Compact the savefile a bit :).
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shanejfilomena
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Star Weaver wrote:I'm still wanting Empty Wrecks Explode and something with a scuttle button. Especially if we're using a bigger galaxy. Compact the savefile a bit :).
http://xelerus.de/index.php?s=mod&id=91

Perfect:)
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I don't like to kill pirates in cold blood ..I do it.. but I don't like it..
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Song
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We currently have serious problems with playability, thanks mostly to the insane performance drop-off when using this many mods. I'd suggest we cut the mods to 3-5. They can be any mods, but no more than 3-5. Otherwise we're just asking for trouble. Right now autopilot is nearly impossible to use on my computer and I have serious worries for the endgame. We can live without some stuff. As an absolute minimum we can always just use Captains Log....but if stuff needs adding, that's fine by me. Just keep it down to something that'll run on everyone's computers.
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Atarlost
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Cut Gravity. It's going to be one of the biggest CPU hogs for not a lot of gain.
Literally is the new Figuratively
sdw195
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if we kept it short, i could make you a tdb file with all the mods in for your next game :)
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"Dash_Merc - George is a genius, in that he created this game engine that is infinitely extendable"
"<@sheepluva>Good night everybody, may the source be with you." <-- FOSG dev
"You only need THREE tools in life - WD-40 to make things go, Duct Tape to make things stop And C-4 to make things go away"
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Atarlost
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The real killer is repeating events on lots of objects or with enumeration in them. Gravity has to repeat frequently to not look jerky and has to enumerate over everything ship/station scale in the system for every attractor. It's also doing vector math which while in the compiled code is one of the slower operations you can ask a computer to do.

WE is a little better, though it's another "enumerate over lots of stuff repeatedly" mod. It mostly lags at system start and for Dwarg swarms because most of the time it just checks one flag on each ship.

Visible Damage I'm not familiar with, but I suspect it either globally hooks to onDamage, which is a very frequent event, or once again has repeating enumeration or enumeration events on all ships.

Asteroid Scanner enumerates over nearby asteroids in a recurring event. Depending on the range of the scanner that might be an issue.
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PM
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Playership Drones increases game loading time (when starting the game). On a newer computer, the time increase is a second or two, not very noticeable. On older computers, it takes several seconds.

EDIT: Playership Drones includes scuttling.
Last edited by PM on Wed Apr 25, 2012 5:05 pm, edited 1 time in total.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!

Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
PM
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Named Ore may also be a resource hog. It updates the name of each ore at *EVERY* frame. It has to or else the names do not move smoothly with moving ore.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!

Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
shanejfilomena
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I was not trying to quirk Playership drones : I just saw a post and responded with the least intrusive extension I know of :
I use the drones in my personal games : i have the Antares self upgrading :) it only killed me once... I can forgive that:)
Flying Irresponsibly In Eridani......

I don't like to kill pirates in cold blood ..I do it.. but I don't like it..
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Xephyr
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The Network. Or Long Way to Go.

Also let's use the hornet battlepod as a playership.
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