Succesion #5 is here!
We will be using the Manticore from Playership Drones while we wait for Corporate Command.
If you want to sign up for a date/time of the week to play here's the link for the schedule.
I will be taking empty turns in case nobody shows up to take one.
All right, so just a refresher on the basics and off we go.
VERSION:
Use 1.2 alpha.
RULES:
The same rules apply from the last succession.
-Each Player will take a turn, which will consist of:
-Exploring (at least) one system. You can go further but please avoid dying, even if it's allowed. Each player is NOT responsible for cleaning out the system.
-can buy one PSD ship (but take care of it, and don't lose other people's ships!)
* if you don't want to lose somebody else's ship I recommend leaving it near an allied station and mark it on Captain's Log.
-the Manticore is everybody's ship, so if you lose your personal PSD ship you'll have to use the Manticore.
-players can also upgrade their ship, so you can Trade in.
-The first freighter we get is the party mule, it will be a ship for everybody in the succession and does *not* count towards a player's ship count.
-If you're lucky enough, find a trading post first and order a shipwright to get a second ship
-post before you take a turn, and you have six (6) hours to complete it before someone else can take a turn in your stead.
NAME THE SAVE FILE AS
Succession5-TurnX[PlayerNameHere]
*Example: Succession5-Turn1[RPC]
-upload the .sav file to this thread and tell us any major events, like losing a ship.
MODS
-Only tamper with a mod if you want to fix it. No adding cheat mods as well.
-If you tamper with a mod, demonstrate that it works in a test save, and upload:
1. the test save
2. the new mod
in your new post
-that way, we can add it separately to the modpack and fix it
MODLIST
Code: Select all
Captain's Log
Playership Drones
Dynamic Systems
Items 912
Bobby's Repair Droids
"PDmod" ICX Overhaul
Weapons Extended 5
800 New Weapons
Encounter Expansions
System Density
New Armors
HD Stargates
Mining Pack
RPC's Utility Items
Visible Damage V2
Aeonic Ships (Praetorian + Stalwart + Starlight)
Auton Assembly Hangar
NoDockNavBeacon
SI CMS (SI Commonwealth Military Station)
SM&M
Configure Screen/Change Cargohold View By Category
Bussard Reactors
PM's Fix for Freelancer Ships by Autohummer
Agauptera
Extreme Iocrym + Crystal Clear Iocrym (will be made exclusively for the succession)
Fellow Pilgrims
Identify Before Buying or Selling
Item repair framework
Salvagers upgrade
SFItemGraphics
Succession #5 schedule
Extensions update #1
Patch #1
Turn #1
Notes:
I'm hearing this 'clank' sound and I don't know where it's coming from. Is it a weapon? What mod? :S It's getting kinda annoying.
I also didn't play as much as I would have liked to since I have a midterm tomorrow so

*edit: restarted and updated links
Extensions update #1
Turn #1
*edit2: added party mule rule and added patch link.
-The first freighter we get is the party mule, it will be a ship for everybody in the succession and does *not* count towards a player's ship count.
Patch #1
*edit3: patch #2 link: (also has turn 8)
Patch #2
*edit4: Patch #3 link:
Patch #3 for WE5
*edit4: Patch #4 link for Items912:
Patch #4 for Items 912