Succession #5 Game

General discussion about anything related to Transcendence.
Post Reply
RPC
Fleet Admiral
Fleet Admiral
Posts: 2876
Joined: Thu Feb 03, 2011 5:21 am
Location: Hmm... I'm confused. Anybody have a starmap to the Core?

Succession #5 Discussion Link

Succesion #5 is here!
We will be using the Manticore from Playership Drones while we wait for Corporate Command.

If you want to sign up for a date/time of the week to play here's the link for the schedule.
I will be taking empty turns in case nobody shows up to take one.
All right, so just a refresher on the basics and off we go.

VERSION:
Use 1.2 alpha.

RULES:
The same rules apply from the last succession.
-Each Player will take a turn, which will consist of:
-Exploring (at least) one system. You can go further but please avoid dying, even if it's allowed. Each player is NOT responsible for cleaning out the system.
-can buy one PSD ship (but take care of it, and don't lose other people's ships!)
* if you don't want to lose somebody else's ship I recommend leaving it near an allied station and mark it on Captain's Log.
-the Manticore is everybody's ship, so if you lose your personal PSD ship you'll have to use the Manticore.
-players can also upgrade their ship, so you can Trade in.
-The first freighter we get is the party mule, it will be a ship for everybody in the succession and does *not* count towards a player's ship count.
-If you're lucky enough, find a trading post first and order a shipwright to get a second ship
-post before you take a turn, and you have six (6) hours to complete it before someone else can take a turn in your stead.


NAME THE SAVE FILE AS
Succession5-TurnX[PlayerNameHere]

*Example: Succession5-Turn1[RPC]
-upload the .sav file to this thread and tell us any major events, like losing a ship.

MODS
-Only tamper with a mod if you want to fix it. No adding cheat mods as well.
-If you tamper with a mod, demonstrate that it works in a test save, and upload:
1. the test save
2. the new mod
in your new post
-that way, we can add it separately to the modpack and fix it

MODLIST

Code: Select all

Captain's Log
Playership Drones
Dynamic Systems
Items 912
Bobby's Repair Droids
"PDmod" ICX Overhaul
Weapons Extended 5
800 New Weapons
Encounter Expansions
System Density
New Armors
HD Stargates
Mining Pack
RPC's Utility Items
Visible Damage V2
Aeonic Ships (Praetorian + Stalwart + Starlight)
Auton Assembly Hangar
NoDockNavBeacon
SI CMS (SI Commonwealth Military Station)
SM&M
Configure Screen/Change Cargohold View By Category
Bussard Reactors
PM's Fix for Freelancer Ships by Autohummer
Agauptera
Extreme Iocrym + Crystal Clear Iocrym (will be made exclusively for the succession)	
Fellow Pilgrims
Identify Before Buying or Selling
Item repair framework
Salvagers upgrade
SFItemGraphics
LINKS
Succession #5 schedule
Extensions update #1
Patch #1
Turn #1
Notes:
I'm hearing this 'clank' sound and I don't know where it's coming from. Is it a weapon? What mod? :S It's getting kinda annoying.
I also didn't play as much as I would have liked to since I have a midterm tomorrow so :P

*edit: restarted and updated links
Extensions update #1
Turn #1
*edit2: added party mule rule and added patch link.
-The first freighter we get is the party mule, it will be a ship for everybody in the succession and does *not* count towards a player's ship count.
Patch #1
*edit3: patch #2 link: (also has turn 8)
Patch #2
*edit4: Patch #3 link:
Patch #3 for WE5
*edit4: Patch #4 link for Items912:
Patch #4 for Items 912
Tutorial List on the Wiki and Installing Mods
Get on Discord for mod help and general chat
Image
Image
Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
FourFire
Militia Captain
Militia Captain
Posts: 569
Joined: Sun Aug 12, 2012 5:56 pm

Got the save, after much time spent fiddling around trying to get it working on WINE I'm putting the game, mods and save on a portable install an using a windows computer.
(func(Admin Response)= true){
if(admin func(amiable) = true)
Create func(Helpful Posts)
else func(Keep Calm and Post derisive topics)}
User avatar
sun1404
Militia Captain
Militia Captain
Posts: 527
Joined: Thu Nov 03, 2011 10:32 am
Location: Heretic. (Finally!)

I wanna sign up for Thursday, whatever turn it is then. :D
Yes, look at my avatar, I have a wyvera type ship.
PM
Fleet Admiral
Fleet Admiral
Posts: 2570
Joined: Wed Sep 01, 2010 12:54 am

RPC wrote:I'm hearing this 'clank' sound and I don't know where it's coming from. Is it a weapon? What mod? :S It's getting kinda annoying.
It is from the shields in the Freelancer pack.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!

Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
PM
Fleet Admiral
Fleet Admiral
Posts: 2570
Joined: Wed Sep 01, 2010 12:54 am

I downloaded the files, and noticed friendly fire is on. Are you, RPC, sure you want friendly fire, given that you asked for the option to disable it?

If you want to disable friendly fire among drones and playership, you will need to open Settings.xml in the PSD6 folder, look for the line with PSD6_NO_FRIENDLY_FIRE, change the value from Nil to True (or anything non-Nil), and restart a new game.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!

Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
PM
Fleet Admiral
Fleet Admiral
Posts: 2570
Joined: Wed Sep 01, 2010 12:54 am

I like a turn after FourFire is done.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!

Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
FourFire
Militia Captain
Militia Captain
Posts: 569
Joined: Sun Aug 12, 2012 5:56 pm

Ok I'm done, Save
Have fun now!
(func(Admin Response)= true){
if(admin func(amiable) = true)
Create func(Helpful Posts)
else func(Keep Calm and Post derisive topics)}
RPC
Fleet Admiral
Fleet Admiral
Posts: 2876
Joined: Thu Feb 03, 2011 5:21 am
Location: Hmm... I'm confused. Anybody have a starmap to the Core?

@PM: I wasn't able to look through the options (midterm today) but if we have to restart I don't think it's too important. I thought that FF was toggleable through a dockscreen or something, my bad D:
@sun1404: Put you on the schedule. What's your timezone btw?
Tutorial List on the Wiki and Installing Mods
Get on Discord for mod help and general chat
Image
Image
Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
RPC
Fleet Admiral
Fleet Admiral
Posts: 2876
Joined: Thu Feb 03, 2011 5:21 am
Location: Hmm... I'm confused. Anybody have a starmap to the Core?

A point was made on IRC to remove the FL items since they're still overpowered and I feel the same way. Any yays for a restart without FL items (I will also turn off done FF as well)?
Tutorial List on the Wiki and Installing Mods
Get on Discord for mod help and general chat
Image
Image
Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
FourFire
Militia Captain
Militia Captain
Posts: 569
Joined: Sun Aug 12, 2012 5:56 pm

RPC wrote:A point was made on IRC to remove the FL items since they're still overpowered and I feel the same way. Any yays for a restart without FL items (I will also turn off done FF as well)?
Aww I just spent the best part of five hours taking turn two... okay, but then someone else has to explore to rigel, obtain a freighter and an Assembly Hangar.
(func(Admin Response)= true){
if(admin func(amiable) = true)
Create func(Helpful Posts)
else func(Keep Calm and Post derisive topics)}
User avatar
Autohummer
Militia Lieutenant
Militia Lieutenant
Posts: 238
Joined: Fri Jan 06, 2012 10:51 am

RPC wrote:A point was made on IRC to remove the FL items since they're still overpowered and I feel the same way. Any yays for a restart without FL items (I will also turn off done FF as well)?
Sorry for not responding for so long, I haven't have much time lately so I couldn't balance the items, so I agree on removing them for now. Also, I would like to sign up as a rotating player (I can't schedule a day because I am really busy right now.)
Has resurfaced!
User avatar
sun1404
Militia Captain
Militia Captain
Posts: 527
Joined: Thu Nov 03, 2011 10:32 am
Location: Heretic. (Finally!)

I'm GMT+7. Is my Thursday also your Thursday too?
Yes, look at my avatar, I have a wyvera type ship.
PM
Fleet Admiral
Fleet Admiral
Posts: 2570
Joined: Wed Sep 01, 2010 12:54 am

Restart the game.

EDIT
RPC: The settings offered and used by PSD are locked in after the initial ship select screen and cannot be changed. Also, the no friendly fire feature uses overlays which are spawned on a playership at the time of creation (<OnCreate> event).

FourFire: If a restart is in order, there is no need to download your save.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!

Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
RPC
Fleet Admiral
Fleet Admiral
Posts: 2876
Joined: Thu Feb 03, 2011 5:21 am
Location: Hmm... I'm confused. Anybody have a starmap to the Core?

Ok, restarted and updated links:
Extensions update
Turn #1
*Edit: also updated schedule, added sun's TZ to the thursday slot and Autohummer to rotating players.
Tutorial List on the Wiki and Installing Mods
Get on Discord for mod help and general chat
Image
Image
Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
PM
Fleet Admiral
Fleet Admiral
Posts: 2570
Joined: Wed Sep 01, 2010 12:54 am

Downloading and I will play.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!

Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
Post Reply