Sorry, I guess there was a bit of misunderstanding there.Wolfy wrote:Ummm... wait what? I didn't understand what you were saying, and possibly you didn't understand what I was saying?
Well, you haven't been around in a while:
Xelerus has effectively been running headless, as bmbl left due to RL, meaning that its staff roster cannot be updated with new active members who are staff on IRC and the Forums, some problems cannot be fixed by any of its current staff with the way its permissions are set up. What to do has become a growing concern over the past few years.
the multiverse exists, but at the moment this is just for registered mods.
I was thinking that Xelerus was the "Official" mod host and was still maintainable/fixable/upgradeable or however one would look at that issue. I guess you are saying bmbl went MIA without means of contact due to life circumstances.
Basically the general suggestion is to light a fire under mod authors to at least consider moving/mirroring their mods there. Getting a personalized site for the game would be the first step. Nexus only host community mods, which as I see it would fall into the unregistered category based on the fact things need UniqueIDs. A wryebash like app to build a patch mod would definetly help out with conflicts with mods stepping on another.
Anyway, for example I could upload just about anything to one of my created TES/Fallout pages, but when found out that it isn't TES/or that game related it would be removed. Thankfully that game barrier is gone now.
The issue is that unless the mods at Xelerus have a readme or license that states some form of other having a right to redistribute/rehost/upload, then basically the modders themselves will have to upload it after they create a new nexus account.
Also, I'm sure a lot of mods will probably die for the fact that there is no readme for them and the mod's author fell of the face of the plant with no means of contact.
I checked out Xelerus page count. It is 1355 ATM. well over 30.
At the moment MTO isn't quite split up completely into modules, but rounding up 30 mods for a new decent hosting site(which isn't too hard to navigate) wouldn't be too hard. Unless people know this, then it will be slow in coming.
By now I'm sure DarkOne has worked out the majority of initial bugs. Maybe it is stable now. Looks like quite a few games have jumped on ship so far. There folks seem to live breath modding 48 hrs a day. Funny that no has uploaded anything for Trans yet, which makes me wonder how well known the game really is at this point. Give it a month to spread the word and it will be interesting to see how many moddable games out there actually do get modded.
I was thinking the multiverse was a "steam" like approach of advertising for the game and required a paid subscription. While I am OK with the single ad upon startup for selling Trans related registered(IIRC that is the hexIDs right? I think mine was 333) mods(maybe a option to turn it off/no internet connection), if it ever tries to sell viagra or some other crap, everything including the game itself will hit the trashcan and I won't think twice about it. A lot of people are irritated by the fact that some games on steam have to have the client running in order to play the game, which waists precious needed resources for certain games. I don't have no problem connecting the first time to activate it tho. I realize that it is very hard to keep people from piriting software, but steam seems to be the only option/idea that half works in our digital society today where many people ignore copyright. Some countries don't care, so it is a losing battle on this front in the end anyway. Maybe one day someone will come up with a real working solution.
Also, I recall I uploaded some of my wipz material to a site I have since lost track of. I believe you or someone you knew had something to do with it(the hosting). Maybe I can relocate some of that stuff/account.