1.3 Beta 1 is ready for testing!
Download at: http://kronosaur.com/downloads/TranscendenceNext.zip
The full list of changes is here: http://multiverse.kronosaur.com/news.hexm?id=258
New to the credits this release are:
kay.py
robotarozum
Shaman
Thanks to them and to all who have given me feedback this cycle.
1.3 Beta 1
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Rewritten post via edits:
So I downloaded it as a seperate version, because I had issues with multiverse. I've found one bug: a fresh install doesn't have a working "you got your login wrong" box....it just closes the login screen instantly with no message. Messing around trying to fix that accidentally over-wrote my 1.2 copy, so now I'm stuck unable to login at all until I get a reset.
I'm fantastic at this computer stuff.
Anyway. Playing it properly in offline without CC and extensions.
Thoughts so far:
-I really need to start backing up things before messing around with files
-New exhaust is pretty, but does glitch a bit on some ships. Reminds me of my old experiments with this sort of thing and is very much welcome.
-The RCS "puffs" look neat, but it's jarring given that some AI (i've only seen the centauri so far) don't seem to have it. Might be worth removing this for consistency (and to remove visual clutter during large engagements)
-The new map is interesting, although I'll need to get the hang of it before really giving a verdict. One thing I've noticed is that it seems to wobble a bit more than it used to when you're flying with it open. One other thing it could use is a scale for the grid, if that's possible. It's a little odd not having the grid cover the whole system.
-I'm not really a fan of the station health bars personally, although I imagine new players will like them....it might be worth altering this to make station have similar visual indicators to ships (smoking, venting, etc) rather than a big red bar.
-Full screen gaming is awesome
-Target highlighting is awesome.
-New missile smoketrails are nice. I assume we have ways to customise these?
-New thermo weapon effects also awesome
(To be edited as I keep playing)
So I downloaded it as a seperate version, because I had issues with multiverse. I've found one bug: a fresh install doesn't have a working "you got your login wrong" box....it just closes the login screen instantly with no message. Messing around trying to fix that accidentally over-wrote my 1.2 copy, so now I'm stuck unable to login at all until I get a reset.
I'm fantastic at this computer stuff.
Anyway. Playing it properly in offline without CC and extensions.
Thoughts so far:
-I really need to start backing up things before messing around with files
-New exhaust is pretty, but does glitch a bit on some ships. Reminds me of my old experiments with this sort of thing and is very much welcome.
-The RCS "puffs" look neat, but it's jarring given that some AI (i've only seen the centauri so far) don't seem to have it. Might be worth removing this for consistency (and to remove visual clutter during large engagements)
-The new map is interesting, although I'll need to get the hang of it before really giving a verdict. One thing I've noticed is that it seems to wobble a bit more than it used to when you're flying with it open. One other thing it could use is a scale for the grid, if that's possible. It's a little odd not having the grid cover the whole system.
-I'm not really a fan of the station health bars personally, although I imagine new players will like them....it might be worth altering this to make station have similar visual indicators to ships (smoking, venting, etc) rather than a big red bar.
-Full screen gaming is awesome
-Target highlighting is awesome.
-New missile smoketrails are nice. I assume we have ways to customise these?
-New thermo weapon effects also awesome
(To be edited as I keep playing)
Mischievous local moderator. She/Her pronouns.
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Ok, I have to say that the thruster effects are *amazing*.
Tutorial List on the Wiki and Installing Mods
Get on Discord for mod help and general chat
Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
Get on Discord for mod help and general chat
Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
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Thanks--I've reproduced the bug here. I believe it could happen in 1.2 also.Shrike wrote:I've found one bug: a fresh install doesn't have a working "you got your login wrong" box....it just closes the login screen instantly with no message. Messing around trying to fix that accidentally over-wrote my 1.2 copy, so now I'm stuck unable to login at all until I get a reset.
- Ttech
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Something is weird about the star map, it seems kinda 3d and small.
http://i.imgur.com/chLxdgJ.png
But I love the new effects and the screen size! Its amazing to play!
http://i.imgur.com/chLxdgJ.png
But I love the new effects and the screen size! Its amazing to play!
Right. First thoughts on new CC:
Bug (carried on from previous version where I forgot to report it, sorry): Scavenger nomads will dock with corporate navbeacons.
-Freyr feels a much nicer ship to start out in. Swivel hangs up occasionally but doesn't actively misbehave and is now very handy. Drive plumes help: they're making pretty much everything look awesome.
-A freighter randomly started flashing me "watch your targets!" messages for no apparent reason. Possible bug?
-Saw some drunken weaving by some random hammerheads during a korolov mission. There may be an AI bug here.
-THere's still some escort-drift issues, although the ones I've seen aren't as bad as the old ones.
-Haven't tested Conny/Manticore yet, but I've seen gear for the latter.
Bug (carried on from previous version where I forgot to report it, sorry): Scavenger nomads will dock with corporate navbeacons.
-Freyr feels a much nicer ship to start out in. Swivel hangs up occasionally but doesn't actively misbehave and is now very handy. Drive plumes help: they're making pretty much everything look awesome.
-A freighter randomly started flashing me "watch your targets!" messages for no apparent reason. Possible bug?
-Saw some drunken weaving by some random hammerheads during a korolov mission. There may be an AI bug here.
-THere's still some escort-drift issues, although the ones I've seen aren't as bad as the old ones.
-Haven't tested Conny/Manticore yet, but I've seen gear for the latter.
Mischievous local moderator. She/Her pronouns.
- Aury
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- Location: At the VSS Shipyards in the frontier, designing new ships.
Nice work George! Still in the process of recovering after a couple weeks of sickness, but I'll test more once I can.
btw - those new api 20 features caught my eye - and thanks for the topo change!
btw - those new api 20 features caught my eye - and thanks for the topo change!
(shpOrder gPlayership 'barrelRoll)
<New tutorials, modding resources, and official extension stuff coming to this space soon!>
<New tutorials, modding resources, and official extension stuff coming to this space soon!>
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Thanks! I forgot about this bug. I'll fix it in the next beta (and add your name to the credits).EditorRUS wrote:Also, the overflow bug works on buying too. But it seems the game uses 2-byte unsigned int to store items amount:
Check lines 560 and 561 in Rasiermesser.xml. minXP check should be lowered from the old 150 to the new 100.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!
Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!
Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
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- Joined: Thu Jul 24, 2003 9:53 pm
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Thank you!PM wrote:Check lines 560 and 561 in Rasiermesser.xml. minXP check should be lowered from the old 150 to the new 100.
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I am currently testing this! I shall post my opinion soon!
"Not just beautiful, though--the stars are like trees in a forest, alive and breathing. And they're watching me." -Haruki Murakami-
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- Location: On the other side of the screen.
Mod prefixes: 0xA010 (registered) and 0xDCC8 (miscellaneous)
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Of all the things I’ve lost in life, I miss my mind the least. (I’m having a lot more fun without it!)