I figured that was probably the issue, but my wife (who also uses 7) couldn’t reproduce the problem. Regardless, it should be a fairly easy fix on my end, just a matter of telling Pluma to save the file with Window line endings instead of Linux/Unix.
EDIT: Re-upped (along with the inevitable tweaks I’d added since the last upload). See if that doesn’t look any better. If not, I’ll figure something else out.
Planning for the 7th Transcendence succession game
- AssumedPseudonym
- Fleet Officer
- Posts: 1190
- Joined: Thu Aug 29, 2013 5:18 am
- Location: On the other side of the screen.
Mod prefixes: 0xA010 (registered) and 0xDCC8 (miscellaneous)
My mods on Xelerus: Click here!
Of all the things I’ve lost in life, I miss my mind the least. (I’m having a lot more fun without it!)
I updated the PSD6+ Xelerus pack. I did not finish the Foomerian update yet; I decided to upload what I finished and try to finish another update later.
@ AssumedPseudonym: AE-0002-Ships-TC.xml is illegible, but the other two look fine and I can read them.
EDIT - For Descendence, there are two files. The (disabled) _Descendence.bak file consists of energy unit/shield orb powerups, which are fired as missiles when an enemy, usually a station, dies. This should be renamed to Descendence.xml (and the other Descendence.xml file removed).
@ AssumedPseudonym: AE-0002-Ships-TC.xml is illegible, but the other two look fine and I can read them.
EDIT - For Descendence, there are two files. The (disabled) _Descendence.bak file consists of energy unit/shield orb powerups, which are fired as missiles when an enemy, usually a station, dies. This should be renamed to Descendence.xml (and the other Descendence.xml file removed).
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!
Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!
Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
-
- Miner
- Posts: 34
- Joined: Sat Dec 01, 2012 8:22 pm
That means I can't play then... D:PM wrote:If the game save uses Corporate Command, but you do not have Corporate Command, you will not be able to load the save.
Have you tried Notepad++ ?PM wrote:No apparent carriage returns. Everything appears as one long stream.
In the past, when I used WinXP, fixing such files was easy - open in MS-DOS shell text editor, save it, and they get auto-converted. That is not an option in Win7 Home edition.
(func(Admin Response)= true){
if(admin func(amiable) = true)
Create func(Helpful Posts)
else func(Keep Calm and Post derisive topics)}
if(admin func(amiable) = true)
Create func(Helpful Posts)
else func(Keep Calm and Post derisive topics)}
Since TShark does not have CC, and is very enthusiastic about the Succession, I propose that we Drop CC from the modlist, this also solves some mod incompatibilities, I presume...
(func(Admin Response)= true){
if(admin func(amiable) = true)
Create func(Helpful Posts)
else func(Keep Calm and Post derisive topics)}
if(admin func(amiable) = true)
Create func(Helpful Posts)
else func(Keep Calm and Post derisive topics)}
- pixelfck
- Militia Captain
- Posts: 571
- Joined: Tue Aug 11, 2009 8:47 pm
- Location: Travelling around in Europe
PM wrote:No apparent carriage returns. Everything appears as one long stream.
In the past, when I used WinXP, fixing such files was easy - open in MS-DOS shell text editor, save it, and they get auto-converted. That is not an option in Win7 Home edition.
^This is the solution to your problems. Notepad++ is aa free, open source, full fledged programmers editor and nearly as easy as notepad.FourFire wrote:Have you tried Notepad++ ?
~Pixelfck
Major updates
-Fixed "AutonsExtended" by DBG
-Updated "Hoshigami" by Hatsya to work with PSD6
-Fixed infinite credit exploit in "Interstellar Communication" by oldmanwynter
-Fixed "Nano Cannon" by Cygnus.X1
-Fixed and updated "R/C scout auton" by sdw195
-Fixed buy errors in "Alcurean Paper Fleet" by Psycholis
-Updated "ODM Test Drive" by RPC
-Mixed in "Mining Pack v1.04" by TG and WTS
-Mixed in "Elemental Shift: Shrike's Mines and Missiles+" by Shrike
NEW BUGS
BLOCKER: Modifying installed items in <OnCreate> or <OnInstall> crashes initial system generation
VERSIONS AFFECTED: 1.2, 1.3b1
MODS AFFECTED: AutonsExtended, PDmod
PROPOSAL: Will provide specific code and better explanation.
MAJOR: "Systen Density" by ShivanHunter incompatible with "Beyond the Mainline" by Pixelfck, crashes on loading St.K
PROPOSAL: Will research and attempt fix.
MAJOR: Ares Shipyards and certain other stations don't seem to respawn in "DySys 6" by RPC
PROPOSAL: Will research and report.
MINOR: (shpOrder ship 'goto destinationShipObj) sends the ship towards the exact coordinate of the destination ship at the time of ordering. Only after arriving at the previous coordinate will the ship begin homing in on the current position of the destinationShipObj.
PROPOSAL: 'goto should send ships directly to the destination, instead of first heading to the position at time of order.
@Pixelfck
BMX seems stable so far, already fixed Kate Morgental bug (Replaced "&itKateMorgentalCruiser" with "&itKateMorgentalCruiserArena"). Do you have any other plans for it? I stripped ModCommonwealthMining.xml for compatibility with Mining Pack v1.03
@Tshark9999
No worries - the Succession is intended to be as participatory as possible. Therefore, even if CC is included, we'll think of some way to allow everyone to join in.
-Fixed "AutonsExtended" by DBG
-Updated "Hoshigami" by Hatsya to work with PSD6
-Fixed infinite credit exploit in "Interstellar Communication" by oldmanwynter
-Fixed "Nano Cannon" by Cygnus.X1
-Fixed and updated "R/C scout auton" by sdw195
-Fixed buy errors in "Alcurean Paper Fleet" by Psycholis
-Updated "ODM Test Drive" by RPC
-Mixed in "Mining Pack v1.04" by TG and WTS
-Mixed in "Elemental Shift: Shrike's Mines and Missiles+" by Shrike
NEW BUGS
BLOCKER: Modifying installed items in <OnCreate> or <OnInstall> crashes initial system generation
VERSIONS AFFECTED: 1.2, 1.3b1
MODS AFFECTED: AutonsExtended, PDmod
PROPOSAL: Will provide specific code and better explanation.
MAJOR: "Systen Density" by ShivanHunter incompatible with "Beyond the Mainline" by Pixelfck, crashes on loading St.K
PROPOSAL: Will research and attempt fix.
MAJOR: Ares Shipyards and certain other stations don't seem to respawn in "DySys 6" by RPC
PROPOSAL: Will research and report.
MINOR: (shpOrder ship 'goto destinationShipObj) sends the ship towards the exact coordinate of the destination ship at the time of ordering. Only after arriving at the previous coordinate will the ship begin homing in on the current position of the destinationShipObj.
PROPOSAL: 'goto should send ships directly to the destination, instead of first heading to the position at time of order.
@Pixelfck
BMX seems stable so far, already fixed Kate Morgental bug (Replaced "&itKateMorgentalCruiser" with "&itKateMorgentalCruiserArena"). Do you have any other plans for it? I stripped ModCommonwealthMining.xml for compatibility with Mining Pack v1.03
@Tshark9999
No worries - the Succession is intended to be as participatory as possible. Therefore, even if CC is included, we'll think of some way to allow everyone to join in.
Fiction is reality, simplified for mass consumption.
PGP: 0x940707ED, 5DB8 4CB4 1EF5 E987 18A0 CD99 3554 3C13 9407 07ED
Bitcoin: 1LLDr7pnZDjXVT5mMDrkqRKkAPByPCQiXQ
PGP: 0x940707ED, 5DB8 4CB4 1EF5 E987 18A0 CD99 3554 3C13 9407 07ED
Bitcoin: 1LLDr7pnZDjXVT5mMDrkqRKkAPByPCQiXQ
Was anything in it actually broken, or was it just compatibility stuff to make it play with other mods?TVR wrote:Major updates
-Mixed in "Elemental Shift: Shrike's Mines and Missiles+" by Shrike
Mischievous local moderator. She/Her pronouns.
Quick note: Foomerian update is almost done. Weapon and thruster effects have been updated, some ships and weapons got some tweaks, and the ships may be rebuilt and piloted. The bigger ships have a lot of linked fire weapon slots (heavy cruiser has 16+ slots), but to compensate, Foomerian ships get a global damage penalty to all non-Foomerian weapons (like Manticore's shield penalty, but for weapons).
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!
Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!
Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
- pixelfck
- Militia Captain
- Posts: 571
- Joined: Tue Aug 11, 2009 8:47 pm
- Location: Travelling around in Europe
Let me know if you need any help on this.TVR wrote: MAJOR: "Systen Density" by ShivanHunter incompatible with "Beyond the Mainline" by Pixelfck, crashes on loading St.K
PROPOSAL: Will research and attempt fix.
Yes, I've another plan for it: I've updated the whole mod for full compatibility with Transcendence 1.3beta1 I've tested it as good as I could and I could find no bugs. (I'll buy a beer for whomever introduces unit testing to Transcendence)TVR wrote: @Pixelfck
BMX seems stable so far, already fixed Kate Morgental bug (Replaced "&itKateMorgentalCruiser" with "&itKateMorgentalCruiserArena"). Do you have any other plans for it?
That's fine, it should not present any issues.TVR wrote: I stripped ModCommonwealthMining.xml for compatibility with Mining Pack v1.03
Cheers,
Pixelfck
-
- Fleet Admiral
- Posts: 2876
- Joined: Thu Feb 03, 2011 5:21 am
- Location: Hmm... I'm confused. Anybody have a starmap to the Core?
Elaborate pls? I wouldn't mind putting up the updated version on Xelerus.-Updated "ODM Test Drive" by RPC
This is the latest version of DySys I have that I've recently played with, it might have fixes or whatnot: Ok, so I think that Dysys will conflict with CorpCom because CorpCom might register enemy stations to keep track of the economy and that might override DySys keeping track of stations dying and stuff.
Tutorial List on the Wiki and Installing Mods
Get on Discord for mod help and general chat
Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
Get on Discord for mod help and general chat
Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
I think we're going to need to drop CC from the modlist in order to allow everyone interested in this succession to play.
for those who really want to play a CC succession, we will have succession #8.
I'd like to add armorAssistant to the modlist, it tells you if you can install armor on your ship or if it is too heavy.
I have a copy afaik it is not availible on xelerus, but downloadable from a thread here somewhere.
for those who really want to play a CC succession, we will have succession #8.
I'd like to add armorAssistant to the modlist, it tells you if you can install armor on your ship or if it is too heavy.
I have a copy afaik it is not availible on xelerus, but downloadable from a thread here somewhere.
(func(Admin Response)= true){
if(admin func(amiable) = true)
Create func(Helpful Posts)
else func(Keep Calm and Post derisive topics)}
if(admin func(amiable) = true)
Create func(Helpful Posts)
else func(Keep Calm and Post derisive topics)}
Updated and tested ~120 mods for compatibility, most okay so far, though there's still much to do.
@PM
New version of PSD6+ loaded - Great work on patching Descendence and Hayari Noosphere!
@Shrike
No load errors from the entire pack, but conflicting launcher overwrites from WE5 leaves missiletypes in one extension unable to be used by their launcher definition from the other. More mixing will be required to fix that.
@Pixelfck
Appreciate the offer, it seems like the stargate location overrides in System Density conflict with Beyond The Mainline's stargate placer, disabling those overrides has stopped the errors for now. Will still need to update nebula effects to 1.3.
Received, remixed and reloaded BMX.
@RPC
Thanks, I'll test the new version and report if those shipyards respawn.
Changes to "ODM Test Drive"
-Made the target buoy able to take damage from weapon fire.
-Changed the test ship stats to match the Sapphire.
-Streamlined the Test Drive process: Just select the weapon in the shop screen and press T.
TODO
-Add multiple sample target types.
-Remove 16 second timelimit.
-Allow testing ammo-consuming weapons and launchers.
-If a missile is selected, then next menu asks to select a launcher, else if a launcher is selected - next menu is select a missile.
-Freeze time to protect the original playership.
With so many new weapons, Test Drive is proving to be invaluable for finding the right one to buy.
@PM
New version of PSD6+ loaded - Great work on patching Descendence and Hayari Noosphere!
@Shrike
No load errors from the entire pack, but conflicting launcher overwrites from WE5 leaves missiletypes in one extension unable to be used by their launcher definition from the other. More mixing will be required to fix that.
@Pixelfck
Appreciate the offer, it seems like the stargate location overrides in System Density conflict with Beyond The Mainline's stargate placer, disabling those overrides has stopped the errors for now. Will still need to update nebula effects to 1.3.
Received, remixed and reloaded BMX.
@RPC
Thanks, I'll test the new version and report if those shipyards respawn.
Changes to "ODM Test Drive"
-Made the target buoy able to take damage from weapon fire.
-Changed the test ship stats to match the Sapphire.
-Streamlined the Test Drive process: Just select the weapon in the shop screen and press T.
TODO
-Add multiple sample target types.
-Remove 16 second timelimit.
-Allow testing ammo-consuming weapons and launchers.
-If a missile is selected, then next menu asks to select a launcher, else if a launcher is selected - next menu is select a missile.
-Freeze time to protect the original playership.
With so many new weapons, Test Drive is proving to be invaluable for finding the right one to buy.
- Attachments
-
- Test Drive.xml
- Updated for 1.3b1 and Succession 7.
- (14.57 KiB) Downloaded 185 times
Fiction is reality, simplified for mass consumption.
PGP: 0x940707ED, 5DB8 4CB4 1EF5 E987 18A0 CD99 3554 3C13 9407 07ED
Bitcoin: 1LLDr7pnZDjXVT5mMDrkqRKkAPByPCQiXQ
PGP: 0x940707ED, 5DB8 4CB4 1EF5 E987 18A0 CD99 3554 3C13 9407 07ED
Bitcoin: 1LLDr7pnZDjXVT5mMDrkqRKkAPByPCQiXQ
-
- Fleet Admiral
- Posts: 2876
- Joined: Thu Feb 03, 2011 5:21 am
- Location: Hmm... I'm confused. Anybody have a starmap to the Core?
@TVR: With the numerous amount of changes you made to the mod I think you should be able to upload this version on your own, if you want to.
If you don't want to though I would be fine with waiting for the Succession version and update Test Drive then.
If you don't want to though I would be fine with waiting for the Succession version and update Test Drive then.
Tutorial List on the Wiki and Installing Mods
Get on Discord for mod help and general chat
Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
Get on Discord for mod help and general chat
Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
Updated the PSD6+ Xelerus pack again, which adds support for Foomerians and AE ships. It also adds large ship images (in start select and ship's interior) for Hayari ships.
Also updated Items 912, More Tinker Recipes, and Wasp Launcher. Transcendence upgraded the helium assembly sometime recently (gives 15000 fuel instead of 10000), and I needed to update my mods for that change. Wasp Launcher gets new effects and some bug fixes.
EDIT - Updated Flash Cannons and Sidearms too.
Also updated Items 912, More Tinker Recipes, and Wasp Launcher. Transcendence upgraded the helium assembly sometime recently (gives 15000 fuel instead of 10000), and I needed to update my mods for that change. Wasp Launcher gets new effects and some bug fixes.
EDIT - Updated Flash Cannons and Sidearms too.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!
Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!
Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.