http://multiverse.kronosaur.com/file.he ... pImage.jpg

I don't. What are they casting shadows on? For there to be less light coming from those regions, the light coming from the brighter areas would have to be reflected light from the local star. But it's not - it's light from other, far away stars. I approve of objects such as asteroids, planets, and ships being dynamically lit on the side facing the star, and ships passing behind planets and asteroids being shadowed, but not of casting shadows on the background, making it look like a flat surface.JohnBWatson wrote:Cool. I like how light is blocked by the asteroids, will this also occur with stations?
This is just a very exaggerated version of zodiacal light (http://en.wikipedia.org/wiki/Zodiacal_light)NMS wrote:I don't. What are they casting shadows on? For there to be less light coming from those regions, the light coming from the brighter areas would have to be reflected light from the local star. But it's not - it's light from other, far away stars. I approve of objects such as asteroids, planets, and ships being dynamically lit on the side facing the star, and ships passing behind planets and asteroids being shadowed, but not of casting shadows on the background, making it look like a flat surface.JohnBWatson wrote:Cool. I like how light is blocked by the asteroids, will this also occur with stations?
Thanks!JohnBWatson wrote:Cool. I like how light is blocked by the asteroids, will this also occur with stations?
Currently no, unfortunately, which is another reason for only adding it to immutable planets and asteroids.PM wrote:If an object is destroyed, does its shadow disappear?
No, unfortunately. I can't move the shadows yet because they are pre-computed. I need to add code to exclude shadows from any object with parallax.pixelfck wrote:Wow, looks great!
Would this be compatible with parallax worlds?
~Brigand
Yes--this is addressed by implementing 24-bit color. There's still a tiny bit of banding, but there are no more color artifacts.Watch TV, Do Nothing wrote:This is great! Will you be addressing the shade stepping issue near stars? Right now it seems like bands of colors are produced that are alternately slightly redder or greener, creating an exaggerated stripe pattern.