How. Just how. How on Eradani is that possible?
EDIT:
Just read the other thread. All my questions answered.
Seriously. We should moderate scores before they are posted. And I think the engine needs tweaking.
This code is by no means perfect. But gives an idea.
Also, the score should be affected by shot : hit ratio multipliers, friendly fire penalties (or maybe not), missions (if not already), etc.
Code: Select all
//***
srand (time(0));
const int TOTAL_LONGZHU;
longzhuChance = random (100, 0);
//level that supports longzhu
if ((level = true) && (longzhuChance = whatEver) && (TOTAL_LONGZHU > 0))
{
distribute.Longzhu;
}
//***