there I found SEVERAL strange things. After some resarch I noticed George change the damageadjectiv for all armors completly which caused that he implemented a critical typo on worldshiparmor:
hbBonus= " ***, ***, ***, ***,+400,+400,+100,+100"
note: armors defined outside of stdarmors.xml, eg. dwarg and urak armor, are still defined the old way.
I also wonder why most armors lost their attribute to resists laser kinetic particle and blast damage. Although, I tested Heavy Ortthosteel and Worldship Armor and they absorb some low amount of damage, not specified in the .xml
btw, some curiosity with Hexphase armor:
P250 and P100 ar coded as &itP210HexphaseArmor; and &itP120HexphaseArmor;
P100 has 100 hitpoints should withstand 100 units of thermodamage but has an adjective of +25[%] for thermo ... should withstand 125 in real ?!
edit: I initally wanted to improve solar recharge but there is only a photorecharge="true"

