A couple things ****Spoilers****

These are old bug reports that have been closed.
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Prophet
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1 - I found a possible exploit when using the tinkers. If you give them superconducting rods they can make superconducting shields, however the price you pay for the conversion is next to nothing. If you have enough rods you can make dozens of shields and sell them for a huge profit! Did I just get really lucky with the rods? Are they supposed to be harder to get?

2 - I am an avid looter. I try to leave nothing behind. It's a habit from playing RPGs I guess. I always manage to have a large amount of loot in my hold. I can't find enough places to sell it. When I enter a new system and find someone to sell to I always sell as much as possible. That all said, the stations DO NOT regenerate their cash OR items. I spent alot of time smuggling as well. Find a Lab, buy all of their illegal items, and they NEVER restocked. I have now visited every system except Heretic and used elysium to jump back to St. Ks and everyone is still our of money and stock. Is this supposed to happen?

3 - As I said, I always have alot of cargo on board. This made it impossible to deliver the thiospetal for the CSC ? The game Hangs when I return from the deliver. Not sure if it's the code to return the items. I thought perhaps it would be better if the mission set a certain amount that had to be delivered for completion and allowed the player to load their ship manually. Perhaps they have enough room to take it all in one go? Maybe they have to make a couple trips? Just a thought...

4 - I jumped into P. Juno and was ready for the fight. met the first wave and decimated them, then the second wave showed up and was on top of the station before I knew it. It was a tough battle but I managed to kill all the Ares, but during the fight, a rookie pilot flew directly infront of me and got blasted. When I went to check on P. Juno I had lost my rank because of that stupid ship. I managed to save literally thousands of lives but I was immediately discharged because of that one dumb pilot. I know this isn't really a bug but it really bugged me.
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FAD
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1) If you decide to go against the Huari, you'll loot more coils than you'll know what to do with. Tinkers conversion is not really an exploit here. There's more money in converting Orthosteel ore. 8)

2) Money replens at stations, but very very slowly. And no, restocking items in stores has been discussed before but nothing has come to light with it.

3) Not sure about it hanging, but I have had a time or two where I didn't get all my loot back after the deliver mission.

4) I think this bugs about everyone who encounters it. There's way too many ships buzzing around and with that, friendly fire is bound to happen...but only the player gets punished. I think the noBlackList = True tag is needed here--at least for during the missions, if possible..
F50
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4) I concur with the noBlackList idea.
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Atarlost
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My problem with Pt. Juno has always been that it's in a nebula so the AI will stop and sit and fire if there's no inertia to keep them moving. They refuse to sit on a station, but Pt. Juno has holes in it which they will sit in. And they tend to move to another hole if you get where you can shoot them. This makes Pt. Juno require completely eliminating all the sandstorms before they get near it unless you have a penetrating weapon that you can shoot through the outer wall of the station with, and there's only one penetrating weapon in the game.
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Arisaya
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F50 wrote:4) I concur with the noBlackList idea.
yes indeed
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