Hey there!
Got a weird bug to report, the Korolov freighter I was escorting decided to forget going towards its destination and move in circles endlessly, in the middle of nowhere, until it gets destroyed by a random pirate or it runs out of fuel.
Don't know what the problem might be, I've run some 15 escort missions and they all went fine, and neither the destination nor the Korolov station have been destroyed
(RC3) Korolov freighter will keep moving in circles
- Arisaya
- Fleet Admiral
- Posts: 5535
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- Location: At the VSS Shipyards in the frontier, designing new ships.
The freighters never run out of fuel.
However, this is most likely a bug with the enemy-station-avoidance programming, where it can't find a safe path to the desitnation.
However, this is most likely a bug with the enemy-station-avoidance programming, where it can't find a safe path to the desitnation.
(shpOrder gPlayership 'barrelRoll)
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Wow, that was fast...
"The freighters never run out of fuel."
Sorry, I wanted to write that *my* ship ran out of fuel...
"However, this is most likely a bug with the enemy-station-avoidance programming, where it can't find a safe path to the desitnation."
I'll try blasting every enemy nearby and see what happens.
"The freighters never run out of fuel."
Sorry, I wanted to write that *my* ship ran out of fuel...
"However, this is most likely a bug with the enemy-station-avoidance programming, where it can't find a safe path to the desitnation."
I'll try blasting every enemy nearby and see what happens.
- Arisaya
- Fleet Admiral
- Posts: 5535
- Joined: Tue Feb 05, 2008 1:10 am
- Location: At the VSS Shipyards in the frontier, designing new ships.
Yes, your ship can run out of fuel, but AI ships do not. They don't even need reactors or fuel *Some do only for realism and allowing the player to get fuel, one does it due to mission scripting*
Killing the stations doesn't always seem to help: it still detects the dead stations as unfriendlies. I think...
Killing the stations doesn't always seem to help: it still detects the dead stations as unfriendlies. I think...
(shpOrder gPlayership 'barrelRoll)
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Is it going in tiny circles constantly spinning? If so it's probably "in orbit" around it's waypoint due to thrust/maneuverability matching up just so. Try giving it a nudge with a momentum doing weapon or tractor (or the debug console).
makes the player's target move right
speaking of bugs, I have seen ships I spawned to attack me constantly turn back and forth and drift away endlessly. They want to turn around but seem to repeatedly give up and try the other way.
Code: Select all
(objIncVel (objGetTarget gPlayerShip) (sysVectorPolarOffset Nil 0 50))
speaking of bugs, I have seen ships I spawned to attack me constantly turn back and forth and drift away endlessly. They want to turn around but seem to repeatedly give up and try the other way.
Well, the circles it makes aren't exactly small, but I guess that is because it's a pretty damn big ship.Bobby wrote:Is it going in tiny circles constantly spinning? If so it's probably "in orbit" around it's waypoint due to thrust/maneuverability matching up just so. Try giving it a nudge with a momentum doing weapon or tractor (or the debug console).
makes the player's target move rightCode: Select all
(objIncVel (objGetTarget gPlayerShip) (sysVectorPolarOffset Nil 0 50))
speaking of bugs, I have seen ships I spawned to attack me constantly turn back and forth and drift away endlessly. They want to turn around but seem to repeatedly give up and try the other way.
How do I input that code?
- Arisaya
- Fleet Admiral
- Posts: 5535
- Joined: Tue Feb 05, 2008 1:10 am
- Location: At the VSS Shipyards in the frontier, designing new ships.
you need to run transcendence in debug mode (I forget how) and hit 'F9' to open the console.
Last edited by Arisaya on Wed Dec 23, 2009 7:29 pm, edited 1 time in total.
(shpOrder gPlayership 'barrelRoll)
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were you targeting the freighter?
if you don't have a targeting program rom installed try:makes every friendly ship within 25 light seconds of the player move right very fast, you may need to use it repeatedly.
if you don't have a targeting program rom installed try:
Code: Select all
(enum (sysFindObject gPlayerShip "sFN:25") ship
(objIncVel ship (sysVectorPolarOffset Nil 0 200))
)
Why do strange coincidences like this happen so often on these forums?VST wrote: (EDIT: yay! 7777th post!! 8) )
[schilcote] It doesn't have to be good, it just has to not be "wow is that the only thing you could think of" bad
- Arisaya
- Fleet Admiral
- Posts: 5535
- Joined: Tue Feb 05, 2008 1:10 am
- Location: At the VSS Shipyards in the frontier, designing new ships.
Not a coincidence: post 7777 has got to have occured some time... XD
(like a stopped clock being right twice a day...)
(like a stopped clock being right twice a day...)
(shpOrder gPlayership 'barrelRoll)
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Wow, you are (ehmm...) [strikethrough]dense[/strikethrough] unobservant. Look at the post I made just before making that one.Wolfy wrote:Not a coincidence: post 7777 has got to have occured some time... XD
(like a stopped clock being right twice a day...)
[schilcote] It doesn't have to be good, it just has to not be "wow is that the only thing you could think of" bad