The one constant is that all the crashes are in ships with a valid target, which means that they are trying to attack something. Is it possible that a mod overrides some weapon?
yes, I'm overriding all the weapons of the game, that's why I think I'm doing something evil.
12/30/2009 00:29:28 theObj:218818520
12/30/2009 00:29:28 Barbary-class gunship
12/30/2009 00:29:28 levelChoice is 5a
12/30/2009 00:29:28 removed theUninstalledWeapon!
12/30/2009 00:29:28 levelChosen is 5a
12/30/2009 00:29:28 weaponPattern is w~m -Launcher; -Ammo; +Ion; +Illegal;
12/30/2009 00:29:28 choiceWeapon is Nil
12/30/2009 00:29:28 enhancedWeapon is a blue EMP cannon
12/30/2009 00:29:28 FINISHED RANDOMIZING WEAPON!
12/30/2009 00:29:28 ---
12/30/2009 00:29:28 intWE_SetShieldConfig accessed!!!
12/30/2009 00:29:28 Class II deflector
12/30/2009 00:29:28 I removed the SHIELD!
12/30/2009 00:29:28 percentShield is 100
12/30/2009 00:29:28 roll is 16
12/30/2009 00:29:28 percent is 0
12/30/2009 00:29:28 choiceShield is a class II deflector
12/30/2009 00:29:28 weapon damagetype is : 0
12/30/2009 00:29:28 staticdata from custom shield : Nil
12/30/2009 00:29:28 weapon suppress flag is : 0
12/30/2009 00:29:28 FINISHED RANDOMIZING THE SHIELD!!!
12/30/2009 00:29:28 ---
12/30/2009 00:29:28 Barbary-class gunship
12/30/2009 00:29:28 Class II deflector
12/30/2009 00:29:28 2
12/30/2009 00:29:28 Blue EMP cannon
12/30/2009 00:29:28 5
12/30/2009 00:29:28 4
12/30/2009 00:29:28 Nil
12/30/2009 00:29:28 SHIP DONE!
12/30/2009 00:29:28 ======================================
12/30/2009 00:29:37 Unable to continue due to program error
program state: updating object behavior
obj class: CShip
obj name: Barbary-class gunship
obj pointer: d0ae7d8
CStandardShipAI
Order: 3
m_State: 30
m_pDest: none
m_pTarget: d0ada10 Cometfall-class missileship (CShip)
m_pNavPath: none
game state: in game
So here I pasted what I'm doing on the ship that 9 seconds later crashed the game.
So first I remove the EMP cannon (the blue one is the standard vanilla one), then the script try to find a weapon that has this criteria :
w~m -Launcher; -Ammo; +Ion; +Illegal;
w~m -Launcher; -Ammo; that's the base criteria
Ion because we replace weapons with the same damagetype
Illegal because the sovereign is svPirates, so it has 40% of probability to search for only illegal weapons.
Result: no weapon is found and the EMP cannon is mounted back on the ship.
Then the shield is removed (class II), and replaced with a class II.
10 barbary-class ships like this were spawned, all attacking the gplayership.
here is another
12/30/2009 01:06:05 intWE_runMainEvent accessed!!
12/30/2009 01:06:05 theObj:218472048
12/30/2009 01:06:05 Barbary-class gunship
12/30/2009 01:06:05 int_WESetWeaponConfig accessed
12/30/2009 01:06:05 levelChoice is 5a
12/30/2009 01:06:05 roll is 1
12/30/2009 01:06:05 removed oldweapon!
12/30/2009 01:06:05 levelChosen is 5a
12/30/2009 01:06:05 weaponPattern is w~m -Launcher; -Ammo; +Ion; +Illegal;
12/30/2009 01:06:05 choiceWeapon is Nil
12/30/2009 01:06:05 I haven't found a weapon, I reinstalled the original
12/30/2009 01:06:05 the enhancement is 4098
12/30/2009 01:06:05 enhancedWeapon is an enhanced blue EMP cannon
12/30/2009 01:06:05 FINISHED RANDOMIZING WEAPON!
12/30/2009 01:06:05 ---
12/30/2009 01:06:05 intWE_SetShieldConfig accessed!!!
12/30/2009 01:06:05 Class II deflector
12/30/2009 01:06:05 I removed the SHIELD!
12/30/2009 01:06:05 percentShield is 100
12/30/2009 01:06:05 roll is 91
12/30/2009 01:06:05 percent is 0
12/30/2009 01:06:05 choiceShield is a class II deflector
12/30/2009 01:06:05 weapon damagetype is : 0
12/30/2009 01:06:05 staticdata from custom shield : Nil
12/30/2009 01:06:05 weapon suppress flag is : 0
12/30/2009 01:06:05 FINISHED RANDOMIZING THE SHIELD!!!
12/30/2009 01:06:05 ---
12/30/2009 01:06:05 No Other Mods Loaded: 1
12/30/2009 01:06:05 No Other Mods Loaded: 2
12/30/2009 01:06:05 No Other Mods Loaded: 3
12/30/2009 01:06:05 No Other Mods Loaded: 4
12/30/2009 01:06:05 No Other Mods Loaded: 5
12/30/2009 01:06:05 No Other Mods Loaded: 6
12/30/2009 01:06:05 No Other Mods Loaded: 7
12/30/2009 01:06:05 No Other Mods Loaded: 8
12/30/2009 01:06:05 No Other Mods Loaded: 9
12/30/2009 01:06:05 No Other Mods Loaded: 10
12/30/2009 01:06:05 No Other Mods Loaded: 11
12/30/2009 01:06:05 No Other Mods Loaded: 12
12/30/2009 01:06:05 No Other Mods Loaded: 13
12/30/2009 01:06:05 No Other Mods Loaded: 14
12/30/2009 01:06:05 No Other Mods Loaded: 15
12/30/2009 01:06:05 No Other Mods Loaded: 16
12/30/2009 01:06:05 No Other Mods Loaded: 17
12/30/2009 01:06:05 No Other Mods Loaded: 18
12/30/2009 01:06:05 No Other Mods Loaded: 19
12/30/2009 01:06:05 Barbary-class gunship
12/30/2009 01:06:05 Class II deflector
12/30/2009 01:06:05 2
12/30/2009 01:06:05 Blue EMP cannon
12/30/2009 01:06:05 5
12/30/2009 01:06:05 4
12/30/2009 01:06:05 Nil
12/30/2009 01:06:05 SHIP DONE!
12/30/2009 01:06:05 ------------------------
12/30/2009 01:06:05 Here ends the enum
12/30/2009 01:06:05 ======================================
12/30/2009 01:06:09 Unable to continue due to program error
program state: updating object behavior
obj class: CShip
obj name: Barbary-class gunship
obj pointer: d059e70
CStandardShipAI
Order: 3
m_State: 30
m_pDest: none
m_pTarget: 640fbf8 Cometfall-class missileship (CShip)
m_pNavPath: none
game state: in game