
a very minor bug (but still a bug)
- Aury
- Fleet Admiral
- Posts: 5510
- Joined: Tue Feb 05, 2008 1:10 am
- Location: At the VSS Shipyards in the frontier, designing new ships.
For others: If you don't see it, look at the ship's launcher.
I think this is actually know already though... I might be mistaken however.
I think this is actually know already though... I might be mistaken however.
(shpOrder gPlayership 'barrelRoll)
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- digdug
- Fleet Admiral
- Posts: 2620
- Joined: Mon Oct 29, 2007 9:23 pm
- Location: Decoding hieroglyphics on Tan-Ru-Dorem
maybe it should say "secondary weapon" instead of "launcher" in this case.
Code: Select all
<Device item="&itOmniLaserCannon;" secondaryWeapon="true"/>
A suggestion.
Why not change it so that, instead of showing:
In the arena....
You see:
That way you could have "None" or "Nil" values when there is no such weapon in the slot....and "Unknown" on one or more enemies where they aint telling. 
Because there are a few arena enemies with more than 1 gun......and I'd kinda like there to be a few more....
Why not change it so that, instead of showing:
Code: Select all
Weapon: (Name of Primary Weapon)
Launcher: (Name of Launcher, Secondary Weapon, or [blank])
You see:
Code: Select all
Weapon: (Name of Primary Weapon)
Secondary Weapon: (Name of Secondary Weapon, or Nil/None)
Launcher: (Name of Launcher, or Nil/None)

Because there are a few arena enemies with more than 1 gun......and I'd kinda like there to be a few more....
Mischievous local moderator. She/Her pronouns.
And another issue, if the weapon is enhanced as in "enhanced superawesome cannon", the cannon ends up in the launcher line and the launcher ends up in the next line.
Why not just make it "weapons: " and list out whatever it's got. Wouldn't that fix both problems?? You wouldn't have a non-launcher in the launcher column and you the problem of the primary weapon name being too long and ending up in the launcher line wouldn't happen either. And it'll look ok too...
Why not just make it "weapons: " and list out whatever it's got. Wouldn't that fix both problems?? You wouldn't have a non-launcher in the launcher column and you the problem of the primary weapon name being too long and ending up in the launcher line wouldn't happen either. And it'll look ok too...
Nice idea....simplicity is probably a good thing in this.Blitz wrote:And another issue, if the weapon is enhanced as in "enhanced superawesome cannon", the cannon ends up in the launcher line and the launcher ends up in the next line.
Why not just make it "weapons: " and list out whatever it's got. Wouldn't that fix both problems?? You wouldn't have a non-launcher in the launcher column and you the problem of the primary weapon name being too long and ending up in the launcher line wouldn't happen either. And it'll look ok too...

Mischievous local moderator. She/Her pronouns.
- Aury
- Fleet Admiral
- Posts: 5510
- Joined: Tue Feb 05, 2008 1:10 am
- Location: At the VSS Shipyards in the frontier, designing new ships.
I second this..Shrike wrote:Nice idea....simplicity is probably a good thing in this.Blitz wrote:And another issue, if the weapon is enhanced as in "enhanced superawesome cannon", the cannon ends up in the launcher line and the launcher ends up in the next line.
Why not just make it "weapons: " and list out whatever it's got. Wouldn't that fix both problems?? You wouldn't have a non-launcher in the launcher column and you the problem of the primary weapon name being too long and ending up in the launcher line wouldn't happen either. And it'll look ok too...
(shpOrder gPlayership 'barrelRoll)
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- Corporal Jomn
- Miner
- Posts: 45
- Joined: Thu Aug 20, 2009 3:07 pm
- Location: A place, somewhere
I third it.
-If you can't say anything nice about someone, don't blow your nose into your hand.