No Ringer greeter.
Since rins are defined at the start of a new game in 1.04, the player will not encounter the greeter in a Ringer station that tells him to bring ore to sell.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!
Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!
Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
- Aury
- Fleet Admiral
- Posts: 5510
- Joined: Tue Feb 05, 2008 1:10 am
- Location: At the VSS Shipyards in the frontier, designing new ships.
Ok, I noticed that I wasn't getting it during a recent testing run. I thought that was due to something I did in TSB and would get around to fixing later.
(shpOrder gPlayership 'barrelRoll)
<New tutorials, modding resources, and official extension stuff coming to this space soon!>
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- alterecco
- Fleet Officer
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- Joined: Wed Jan 14, 2009 3:08 am
- Location: Previously enslaved by the Iocrym
line 274 and line 281 of Ringers.xml should be change to
Code: Select all
(if (eq (objGetData gPlayerShp "rins") 0)
- Aury
- Fleet Admiral
- Posts: 5510
- Joined: Tue Feb 05, 2008 1:10 am
- Location: At the VSS Shipyards in the frontier, designing new ships.
Not exactly, you would have to do and then you would in the greet continue button do
Also, will be fixed in OTP for 1.05
Code: Select all
(if (and (eq (objGetData gPlayerShip "rins") 0) (neq (objGetData gPlayership "ringerMessage") 1))
Code: Select all
(objSetData gPlayership "ringerMessage" 1)
(shpOrder gPlayership 'barrelRoll)
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- alterecco
- Fleet Officer
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- Joined: Wed Jan 14, 2009 3:08 am
- Location: Previously enslaved by the Iocrym
That would not be consistent with the old behaviour, but it probably would be better (as the message would only be shown once)
You would have to setup another variable for the dockservices greeter though.
You would have to setup another variable for the dockservices greeter though.
Last edited by alterecco on Fri Mar 11, 2011 4:36 pm, edited 1 time in total.
- Aury
- Fleet Admiral
- Posts: 5510
- Joined: Tue Feb 05, 2008 1:10 am
- Location: At the VSS Shipyards in the frontier, designing new ships.
Turns out that showing it only once was the old behavior.
Anyways, I made a ticket here: http://wiki.neurohack.com/transcendence/trac/ticket/621
Anyways, I made a ticket here: http://wiki.neurohack.com/transcendence/trac/ticket/621
(shpOrder gPlayership 'barrelRoll)
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- ThePrivateer
- Militia Captain
- Posts: 943
- Joined: Tue Oct 12, 2010 5:12 am
- Location: Starton Australia
Yeah, I had noticed this too but never thought to mention it - I assumed George had just scrapped it. TBH I haven't seen this for a very long time, so I'm wondering if 1.01 might have this bug too.Wolfy wrote:Turns out that showing it only once was the old behavior.
Anyways, I made a ticket here: http://wiki.neurohack.com/transcendence/trac/ticket/621

- Star Weaver
- Militia Commander
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- Location: . . . between the stars and the warm black sky . . .