Say I have library A
I then make library B which uses assets from library A
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If I try to make a .tdb file using transcompiler for library B, the moment it hits a module that requires a unid from library A it will throw an error and not compile it correctly. Thus when transcendence.exe tries to load the .tdb file it will not work, even though the raw xml files work just fine with the game itself.
Transcompiler does not like split libraries
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Try specifying /entities when compiling library B:Wolfy wrote:Say I have library A
I then make library B which uses assets from library A
--
If I try to make a .tdb file using transcompiler for library B, the moment it hits a module that requires a unid from library A it will throw an error and not compile it correctly. Thus when transcendence.exe tries to load the .tdb file it will not work, even though the raw xml files work just fine with the game itself.
Code: Select all
transcompiler /input:LibraryB.xml /output:LibraryB.tdb /entities:LibraryA.tdb
- Aury
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what is the syntax for two libraries containing entities?
(shpOrder gPlayership 'barrelRoll)
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Try comma separated values:Wolfy wrote:what is the syntax for two libraries containing entities?
Code: Select all
transcompiler ... /entities:LibraryA.tdb,LibraryB.tdb
Code: Select all
transcompiler ... /entities:"Library A.tdb,Library B.tdb"