[Bug]
Unexpected crash when an iocrym command ship defeats a CSC. iocrym stops after it kills it. When moving on to next ship, it goes to one of the support ships of the CSC, but it blank. Try to move to next one, and the game makes the error.
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I presume this is in the intro screen?
The problem is that the intro screen isn't very good about dealing with more than two ships. Need to add some code for that.
Thanks for the report.
The problem is that the intro screen isn't very good about dealing with more than two ships. Need to add some code for that.
Thanks for the report.
That happened to me in my last game, I bought an ammo box labeled Rasiermesser at a teraton nest and when I opened it the game crashed.. I saved a copy of the game but I'm not prepared to spend an hour uploading it on dail up...Dorne wrote:I tried to open an ammo box and the game made an error.
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Thanks (this was also reported by "the wanderer" in the unofficial forums).Dorne wrote:Another bug has arised. I used the debug mode, carried a list of stuff from the debug carrier. I tried to open an ammo box (or an image of it) and the game made an error.
The problem is a regression that I (inadvertently) introduced while fixing a different bug (the Smuggler cargo hold exploit).
The problem happens when opening contraband ammo boxes; it may also happen when dropping certain items in Teraton fabrication nests. It happens in both debug and non-debug.
I'll release a fix for this in a week or so.