[Bug]

These are old bug reports that have been closed.
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Dorne
Commonwealth Pilot
Commonwealth Pilot
Posts: 99
Joined: Sun Oct 22, 2006 12:46 am

Unexpected crash when an iocrym command ship defeats a CSC. iocrym stops after it kills it. When moving on to next ship, it goes to one of the support ships of the CSC, but it blank. Try to move to next one, and the game makes the error.
george moromisato
Developer
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Joined: Thu Jul 24, 2003 9:53 pm
Contact:

I presume this is in the intro screen?

The problem is that the intro screen isn't very good about dealing with more than two ships. Need to add some code for that.

Thanks for the report.
Dorne
Commonwealth Pilot
Commonwealth Pilot
Posts: 99
Joined: Sun Oct 22, 2006 12:46 am

Sorry about the bad english George, I've been meaning to increase my writing proficiency. No problem.
Yugi
Fleet Officer
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Dorne wrote:Sorry about the bad english George, I've been meaning to increase my writing proficiency. No problem.
Don't worry , your English was perfect aside from capital letters :P
Dorne
Commonwealth Pilot
Commonwealth Pilot
Posts: 99
Joined: Sun Oct 22, 2006 12:46 am

Another bug has arised. I used the debug mode, carried a list of stuff from the debug carrier. I tried to open an ammo box (or an image of it) and the game made an error.


Here it is:

Image
Bokasha
Anarchist
Anarchist
Posts: 23
Joined: Sun Jul 15, 2007 10:13 pm

Dorne wrote:I tried to open an ammo box and the game made an error.
That happened to me in my last game, I bought an ammo box labeled Rasiermesser at a teraton nest and when I opened it the game crashed.. I saved a copy of the game but I'm not prepared to spend an hour uploading it on dail up...
Stormhawk
Closed Account
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Joined: Tue Sep 04, 2007 6:31 pm
Location: Mining an Asteroid Belt

I've only seen it happen in debug. Maybe it'll stop my brothers from playing debug so often though :D
george moromisato
Developer
Developer
Posts: 2998
Joined: Thu Jul 24, 2003 9:53 pm
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Dorne wrote:Another bug has arised. I used the debug mode, carried a list of stuff from the debug carrier. I tried to open an ammo box (or an image of it) and the game made an error.
Thanks (this was also reported by "the wanderer" in the unofficial forums).

The problem is a regression that I (inadvertently) introduced while fixing a different bug (the Smuggler cargo hold exploit).

The problem happens when opening contraband ammo boxes; it may also happen when dropping certain items in Teraton fabrication nests. It happens in both debug and non-debug.

I'll release a fix for this in a week or so.
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