
[Closed] [Bug] docking problem
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- Fleet Officer
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You can destroy other ships docked, so if you were to protect the player, you would have to protect all ships docked. In which case my wonderful trick of luring unsuspecting moltoks into hitting a metro station wouldn't work anymore 

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- Fleet Officer
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true, but I've never had trouble with the game crashing when I die, even at a station.
Play in over 100 systems in a network. Play the 2011 Mod Of the Year
and the highest rated mod on Xelerus, The Network.
Play the July Mod of the Month, Fellow Pilgrims!
Play My other mods as well
(Drako Slyith)* I am a person
(Eliza chatbot)> Do you believe it is normal to be a person?
Okay, had this occur to me.
Mods: DSF 2.0, insane difficulty, G.O.D 1.4.1 (with debugOnly added)
It happened after I died and insurance kicked in while I was looting a wreck. Turning debug mode off and loading my game then fixed the bug.
Mods: DSF 2.0, insane difficulty, G.O.D 1.4.1 (with debugOnly added)
It happened after I died and insurance kicked in while I was looting a wreck. Turning debug mode off and loading my game then fixed the bug.
- digdug
- Fleet Admiral
- Posts: 2620
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- Location: Decoding hieroglyphics on Tan-Ru-Dorem
I can confirm this bug.
I insured myself with GOD mod, went next to a wreck, spawned an enemy ship (sandstorm) and quickly docked.
I died, respawned because of the insurance and then I couldn't dock anymore (no dockscreens at all, not even "S" screen)
Saving the game and reloading does NOT fix the problem.
ALT-F4 then reload DOES fix the problem.
[EDIT] made a ticket for it: http://wiki.neurohack.com/transcendence/trac/ticket/618
I insured myself with GOD mod, went next to a wreck, spawned an enemy ship (sandstorm) and quickly docked.
I died, respawned because of the insurance and then I couldn't dock anymore (no dockscreens at all, not even "S" screen)
Saving the game and reloading does NOT fix the problem.
ALT-F4 then reload DOES fix the problem.
[EDIT] made a ticket for it: http://wiki.neurohack.com/transcendence/trac/ticket/618
- Arisaya
- Fleet Admiral
- Posts: 5569
- Joined: Tue Feb 05, 2008 1:10 am
- Location: At the VSS Shipyards in the frontier, designing new ships.
But that's not what happened to me.
I just docked, and it didn't work. No insurance. (EDITED: Turns out I /did/ die during those tests, but I considered it inconsequential because I spent most of the time watching ship-ship battles)
I just docked, and it didn't work. No insurance. (EDITED: Turns out I /did/ die during those tests, but I considered it inconsequential because I spent most of the time watching ship-ship battles)
(shpOrder gPlayership 'barrelRoll)
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- Arisaya
- Fleet Admiral
- Posts: 5569
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I think it figured it out; I'm going to make a mod to confirm my theories... hold on.
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- Arisaya
- Fleet Admiral
- Posts: 5569
- Joined: Tue Feb 05, 2008 1:10 am
- Location: At the VSS Shipyards in the frontier, designing new ships.
By selecting test, the code in this station will delete the playership.
It will thus trigger the docking bug on reloading of the game.
It will thus trigger the docking bug on reloading of the game.
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE TranscendenceExtension
[
<!ENTITY unidExtension "0xD314F000">
<!ENTITY stDockingBugTestStation "0xD314F001">
]>
<TranscendenceExtension UNID="0xD314F000" version="1.0"> <!-- UNID="0xF3140000" version="1.0"-->
<StationType UNID="&stDockingBugTestStation;"
name= "Docking Bug Test Station"
sovereign= "&svIndependent;"
abandonedScreen= "Main"
dockScreen= "Main"
dockingPorts= "8"
canAttack= "true"
armorID= "&itHeavyTharsisPlate;"
maxHitPoints= "2000"
hitPoints= "2000"
fireRateAdj= "30"
explosionType= "&vtBlastExplosion1;"
ejectaType= "&vtWreckEjecta;"
beacon= "true"
attributes= "envWater,envAvoidsEarth"
levelFrequency= "ccccc ccccc ----- ----- -----"
locationCriteria= "-void, +InnerSystem"
>
<Image imageID="&rsStations7;" imageX="0" imageY="768" imageWidth="256" imageHeight="256"/>
<DockScreens>
<Main
name= "=(objGetName gSource)"
>
<Panes>
<Default
desc= "You know what to do.">
<Actions>
<Action name="Test" default="1" key="T">
(objDestroy gPlayership)
</Action>
<Action name="Undock" cancel="1" key="U">
<Exit/>
</Action>
</Actions>
</Default>
</Panes>
</Main>
</DockScreens>
<Devices>
</Devices>
<Ships>
</Ships>
<Items>
</Items>
</StationType>
</TranscendenceExtension>
(shpOrder gPlayership 'barrelRoll)
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