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Arena walls: still buggy

Posted: Thu Nov 29, 2007 4:19 pm
by Cardinal
I haven't been trapped in the walls myself for a long time, but on my way to the arena this time I was being persued by some kind of anarchist enemy shuttle (which I was ignoring). The poor geek crashed into the wall and got stuck there, still firing at me, but unable to free itself from the wall.

On my way out, I put him out of his misery and looted the ship for all equipment and cigarettes, and left without getting trapped myself.

As a side note... this effectively made him a gun turret in the wall. If he wasn't so weak, that could have made him an interesting addition to advanced arena combat. Turrets would be cool, especially if knocked ships around with Iocrym repeller style effects, EMPs, or stiletto missiles. The turrets should only fire on crafts that get too close to the walls.

Posted: Thu Nov 29, 2007 9:39 pm
by Fossaman
I noticed this too in my last game. If I recall correctly, I'd snuffed an anarchist base, and dropped the shields on the shuttles. I moved on to the arena...and they showed up and plowed into the wall. I ended up destroying them *through* the wall, in fact.

Posted: Sat Dec 01, 2007 5:07 am
by Ttech
Fossaman wrote:I noticed this too in my last game. If I recall correctly, I'd snuffed an anarchist base, and dropped the shields on the shuttles. I moved on to the arena...and they showed up and plowed into the wall. I ended up destroying them *through* the wall, in fact.
Me must try this. :wink:

Posted: Sun Dec 02, 2007 10:13 am
by Cardinal
Ttech wrote:Me must try this. :wink:

Its almost as exciting as it sounds :roll:

Posted: Sun Dec 02, 2007 5:58 pm
by Ttech
Cardinal wrote:
Ttech wrote:Me must try this. :wink:

Its almost as exciting as it sounds :roll:
heh