Page 1 of 1
iocrym gets disintegrated bug
Posted: Tue Feb 19, 2008 3:55 am
by Arisaya
if the iocrym ship gets hit w/ it's shields down by a disrupter, and w/ all those hitpoints it's likely to get hit alot so that disinitgrator gun is likely to misfire and disintigrate itself. The iocrym ship should be disintigration immune.
Posted: Tue Feb 19, 2008 4:33 am
by bluesaberist
I definetly agree. I once messed up a save by hitting the disintigreater for the command ship, then realized that I couldn't complete the game. needless to say, I was bumbed.

Posted: Tue Feb 19, 2008 8:58 am
by Yugi
Yeah, that happened to me once, really annoying.
I think the Iocrym should still be able to die by it's own hands, but we should still be able to get the rod - maybe when it gets disintegrated (or just dies) a special cargo crate containing it comes out the back? (which you then dock with, use, etc.)
Posted: Tue Feb 19, 2008 11:24 am
by digdug
as a workaround it's possible to add disintegrationImmune="true" to the iocrym armor.
Posted: Tue Feb 19, 2008 11:11 pm
by Arisaya
digdug wrote:as a workaround it's possible to add disintegrationImmune="true" to the iocrym armor.
that's what i was thinking of doing, though putting the rod in some other thing is workable too... i think...
Posted: Wed Feb 20, 2008 2:50 am
by Ttech
digdug wrote:as a workaround it's possible to add disintegrationImmune="true" to the iocrym armor.
I have a mod taht does that plus a few other things. As it does not make sense that they are not imune to their own weapons misfire.

(yes it happened) and it sucked.
Posted: Thu Feb 21, 2008 2:35 am
by Arisaya
Ttech wrote:digdug wrote:as a workaround it's possible to add disintegrationImmune="true" to the iocrym armor.
I have a mod taht does that plus a few other things. As it does not make sense that they are not imune to their own weapons misfire.

(yes it happened) and it sucked.
I hope george sees this... could be a pretty fatal bug in some cases