some flaws I found
Posted: Mon Mar 03, 2008 9:35 pm
As my improvments textfile is 18 kb big, I'm seperating "bugs" from it. Well, no real bugs, so I changed topic to "flaws"
Bugs
In my current game, two wrecks were already laying on different commonwealth colonys as I came there. They must have been spawned there as an wreck, as floating wrecks are stopped by stations. Although I wrecked down a viking one time and it floated onto a adventures outfitters - so I never can destroy the wreck. This bug could be turned into a feature by implementing wreck-explosive consumables or a destruct button.
I found a gathering of anarcists near a gas giant resulting in one of the stations beeing exactly on the giant. So it just can fire the gas giant, never hitting anything or beeing hit.
names on the map are sometimes written over each other. this can be awful when 3 stations or more overlap ... (this is now soluted by zooming but only when you still see the particual station in zoom)
No comments necessary I think. Maybe George wants to write a "noted". 8)

Bugs
In my current game, two wrecks were already laying on different commonwealth colonys as I came there. They must have been spawned there as an wreck, as floating wrecks are stopped by stations. Although I wrecked down a viking one time and it floated onto a adventures outfitters - so I never can destroy the wreck. This bug could be turned into a feature by implementing wreck-explosive consumables or a destruct button.
I found a gathering of anarcists near a gas giant resulting in one of the stations beeing exactly on the giant. So it just can fire the gas giant, never hitting anything or beeing hit.
names on the map are sometimes written over each other. this can be awful when 3 stations or more overlap ... (this is now soluted by zooming but only when you still see the particual station in zoom)
No comments necessary I think. Maybe George wants to write a "noted". 8)
